- Normal
- Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Neck Catch
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
12H121580
-
20H15-62downback0G-Cancel
-
10H9-5-510
to Ducking,
or
to Slipping
-
17L16-16-6-2back0
-
14M12-6-410Sober (DP - 1)
-
20M24-12130
-
(counter hit)
0HIT0To Neck Catch -
12H13-10-1010
-
30MM-16downdownback0
-
19M14-6-440
to Ducking,
or
to Slipping
-
20H14-18downdownback0
-
22H15-304front0
to Ducking,
or
to Slipping
-
15M*12-61-20
to Ducking,
or
to Slipping. +0 frame after crouch guard.
-
(counter hit)
0HIT0To Neck Catch -
or
9L*12-4350 -
20M16-100down0Change Move A1
-
20M15-41stumble0Change Move A2. +35 to +6 after Stumble, depending on recovery speed.
-
16M15-4-230
-
20H13-60slam0Sober (DP - 1)
-
18L23-14-63back0
-
16M16-4-120
-
14H12-6-330
to Ducking,
or
to Slipping
-
20M18-12-160
-
(counter hit)
0HIT0To Neck Catch -
20M17-6-230
to Ducking,
or
to Slipping
-
28M17-14downdown0
-
30M24-10downdown0
-
16L16-14-410
-
or
13L15-14-400 -
20H19-5downdownfront0Wall Break
-
25M17-6360Recovers Back Turned. Wall Break. Crouch stagger
-
23M16-6060+2 after recovery counter hit
-
(counter hit)
0HIT0To Neck Catch -
22M16-21110Sober (DP - 1)
-
20H14-6slamslam0Sober (DP - 1)
-
16M16-6-210
-
12M14-10-7-50
to Last Shot
-
12M21-10-410
to Last Shot
-
15H16-10slamslam0Wall Break. Sober (DP - 1)
-
18M16-6-340
-
18M14-13downdown0Wall Break. Sober (DP - 1)
-
23H17-50downnone0Wall Break
-
21L23-22-3downnone0Wall Break
-
25M17-10stumblestumble0+30 to +1 after Stumble, depending on recovery speed.
-
24L21-19-3downnone0Wall Break
-
(evade)25M21-1426none0
-
-
-
00
to Sway Back,
or
to Slipping
-
00To Sway Back
-
00To Slipping Right
-
00To Slipping Left
-
16M14-6-140
-
22M14-16-1down0
-
23M15-3370Charge attack
-
(max charge)
30M15staggerdowndown0Charge attack -
(counter hit)
0HIT0To Neck Catch -
25M18-14downdownnone0Wall Break
-
-
-
00
to Ducking,
or
to Slipping
-
00To Ducking
-
00To Slipping Right
-
00To Slipping Left
-
14H12-3460
to Ducking,
or
to Slipping
-
22M15-13160
-
18H14-4-200
-
16H15-6-6-30
-
16M19-10-22front0
-
(guard or hit)
15M23-6downdownfront0Sober (DP - 2) -
23L-15-6cr.f0
-
-
-
00
to Sway Back,
to Ducking,
to Slipping
-
00To Ducking
-
00To Sway Back
-
00To Slipping Left
-
22H13-4cr.hcr.h0Sober (DP - 1)
-
28M254812front0Fast attacks guaranteed on MC
-
HIT0To Neck Catch
-
14M17-15-10-80To Slipping Right
-
-
-
00
to Sway Back,
to Ducking,
to Slipping
-
00To Ducking
-
00To Sway Back
-
00To Slipping Right
-
22M14-6cr.scr.s0Change Move B1
-
12H12-3-120Change Move B2
-
20M20-12250Change Move B2. Charge attack
-
(max charge)
30M41313140Change Move B2. Charge attack -
25M17-12cr.v0
-
14M17-15-10-80To Slipping Right
-
-
-
30HTC-6down0Sober (DP - 1)
-
12HTC-601st Attack. Damage becomes 20 after Position Change. Remains in Neck Catch.
-
12HTC002nd Attack. Damage becomes 20 after Position Change. Remains in Neck Catch.
-
30HTC-6down03rd Attack, or if performed as the 1st or 2nd attack will exit the Neck Catch. Exact recovery reduces damage to 20.
-
0-401st Movement. Remains in Neck Catch.
-
0-401st Movement. Remains in Neck Catch.
-
0-401st Movement. Remains in Neck Catch.
-
0-41802nd Movement
-
0-41802nd Movement
-
0-41802nd Movement
-
-
-
35HT-6down0Sober (DP - 1). Causes heavy wall stagger when thrown into wall
-
(right side)40HST-6down0
-
(left side)40HST-6down0
-
(back)50HBTdown0
-
50HT-6down0Exact Recovery reduces damage to 30 pts
-
45HT-6down0
-
55HT-6down0Exact Recovery reduces damage to 45 pts
-
0HT-680Opponent Back Turned. Damage 22 pts when thrown into wall and heavy wall stagger
-
-
-
(MK, SK, MCR)251down0
-
(LP) (Ducking)010Sabaki (1-10)
-
(LP) (Ducking)
(sabaki)
28Mdown0
-
-
-
(asc or mid)25M-11downdown0
-
(desc)25M-10downdown0
-
(asc or mid)25M-6downdown0
-
(desc)20M-10-6down0
-
-
-
13Ddowndown0
-
22Ddowndown0
-
-
-
15H135back0
to Ducking,
or
to Slipping. Continue with
series.
-
18M-4240
-
21M-6-230Wall Break
-
25L-17downdownnone0Wall Break
-
19H-5cr.hcr.h0Sober (DP - 1). Remains Back Turned
-
-
-
(facing wall)30Mstaggercr.hcr.hnone0
-
-
-
(face down feet towards)<br>20M-6350
-
(face down feet towards, delay)<br>20M-1525back0
-
(face down feet towards, sideroll)<br>20M-6350
-
(face down feet towards, backroll)<br>20M-1525back0
-
(face down head towards)<br>20M-636none0
-
(face down head towards, delay)<br>20M-1524none0
-
(face down head towards, sideroll)<br>20M-635back0
-
(face down head towards, backroll)<br>20M-1524none0
-
(face up feet towards)<br>20M-635none0
-
(face up feet towards, delay)<br>20M-1524none0
-
(face up feet towards, sideroll)<br>20M-635none0
-
(face up feet towards, backroll)<br>20M-1524none0
-
(face up head towards)<br>20M-636back0
-
(face up head towards, delay)<br>20M-1525back0
-
(face up head towards, sideroll)<br>20M-636back0
-
(face up head towards, backroll)<br>20M-1525back0
-
(face down feet towards)<br>20L-613none0
-
(face down feet towards, delay)<br>20L-15-32none0
-
(face down feet towards, sideroll)<br>20L-346none0
-
(face down feet towards, backroll)<br>20L-15-32none0
-
(face down head towards)<br>20L-602none0
-
(face down head towards, delay)<br>20L-15-32none0
-
(face down head towards, sideroll)<br>20L-636none0
-
(face down head towards, backroll)<br>20L-15-32none0
-
(face up feet towards)<br>20L-615none0
-
(face up feet towards, delay)<br>20L-15-32none0
-
(face up feet towards, sideroll)<br>20L-637none0
-
(face up feet towards, backroll)<br>20L-15-32none0
-
(face up head towards)<br>20L-614none0
-
(face up head towards, delay)<br>20L-15-32none0
-
(face up head towards, sideroll)<br>20L-603none0
-
(face up head towards, backroll)<br>20L-15-32none0
-