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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Neck Catch
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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(counter hit)0HIT0To Neck Catch
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30MM-16downdownback0
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(counter hit)0HIT0To Neck Catch
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(counter hit)0HIT0To Neck Catch
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(counter hit)0HIT0To Neck Catch
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10H9-5-510to Ducking, or to Slipping
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12H121580
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14M12-6-410Sober (DP - 1)
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15M*12-61-20to Ducking, or to Slipping. +0 frame after crouch guard.
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or9L*12-4350
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14H12-6-330to Ducking, or to Slipping
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12H13-10-1010
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20H13-60slam0Sober (DP - 1)
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19M14-6-440to Ducking, or to Slipping
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20H14-18downdownback0
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20H14-6slamslam0Sober (DP - 1)
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12M14-10-7-50to Last Shot
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18M14-13downdown0Wall Break. Sober (DP - 1)
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20H15-62downback0G-Cancel
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22H15-304front0to Ducking, or to Slipping
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20M15-41stumble0Change Move A2. +35 to +6 after Stumble, depending on recovery speed.
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16M15-4-230
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or13L15-14-400
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17L16-16-6-2back0
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20M16-100down0Change Move A1
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16M16-4-120
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16L16-14-410
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23M16-6060+2 after recovery counter hit
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22M16-21110Sober (DP - 1)
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16M16-6-210
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15H16-10slamslam0Wall Break. Sober (DP - 1)
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18M16-6-340
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20M17-6-230to Ducking, or to Slipping
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28M17-14downdown0
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25M17-6360Recovers Back Turned. Wall Break. Crouch stagger
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23H17-50downnone0Wall Break
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25M17-10stumblestumble0+30 to +1 after Stumble, depending on recovery speed.
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20M18-12-160
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20H19-5downdownfront0Wall Break
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12M21-10-410to Last Shot
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24L21-19-3downnone0Wall Break
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(evade)25M21-1426none0
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18L23-14-63back0
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21L23-22-3downnone0Wall Break
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20M24-12130
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30M24-10downdown0
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00to Sway Back, or to Slipping
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00To Sway Back
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00To Slipping Right
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00To Slipping Left
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(counter hit)0HIT0To Neck Catch
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16M14-6-140
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22M14-16-1down0
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23M15-3370Charge attack
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(max charge)30M15staggerdowndown0Charge attack
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25M18-14downdownnone0Wall Break
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00to Ducking, or to Slipping
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00To Ducking
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00To Slipping Right
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00To Slipping Left
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23L-15-6cr.f0
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14H12-3460to Ducking, or to Slipping
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18H14-4-200
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22M15-13160
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16H15-6-6-30
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16M19-10-22front0
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(guard or hit)15M23-6downdownfront0Sober (DP - 2)
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00to Sway Back, to Ducking, to Slipping
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00To Ducking
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00To Sway Back
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00To Slipping Left
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HIT0To Neck Catch
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22H13-4cr.hcr.h0Sober (DP - 1)
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14M17-15-10-80To Slipping Right
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28M254812front0Fast attacks guaranteed on MC
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00to Sway Back, to Ducking, to Slipping
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00To Ducking
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00To Sway Back
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00To Slipping Right
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12H12-3-120Change Move B2
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22M14-6cr.scr.s0Change Move B1
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25M17-12cr.v0
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14M17-15-10-80To Slipping Right
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20M20-12250Change Move B2. Charge attack
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(max charge)30M41313140Change Move B2. Charge attack
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30HTC-6down0Sober (DP - 1)
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12HTC-601st Attack. Damage becomes 20 after Position Change. Remains in Neck Catch.
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12HTC002nd Attack. Damage becomes 20 after Position Change. Remains in Neck Catch.
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30HTC-6down03rd Attack, or if performed as the 1st or 2nd attack will exit the Neck Catch. Exact recovery reduces damage to 20.
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0-401st Movement. Remains in Neck Catch.
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0-401st Movement. Remains in Neck Catch.
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0-401st Movement. Remains in Neck Catch.
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0-41802nd Movement
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0-41802nd Movement
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0-41802nd Movement
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35HT-6down0Sober (DP - 1). Causes heavy wall stagger when thrown into wall
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(right side)40HST-6down0
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(left side)40HST-6down0
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(back)50HBTdown0
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50HT-6down0Exact Recovery reduces damage to 30 pts
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45HT-6down0
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55HT-6down0Exact Recovery reduces damage to 45 pts
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0HT-680Opponent Back Turned. Damage 22 pts when thrown into wall and heavy wall stagger
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(LP) (Ducking) (sabaki)28Mdown0
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(MK, SK, MCR)251down0
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(LP) (Ducking)010Sabaki (1-10)
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(asc or mid)25M-11downdown0
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(desc)25M-10downdown0
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(asc or mid)25M-6downdown0
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(desc)20M-10-6down0
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13Ddowndown0
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22Ddowndown0
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15H135back0to Ducking, or to Slipping. Continue with series.
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18M-4240
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21M-6-230Wall Break
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25L-17downdownnone0Wall Break
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19H-5cr.hcr.h0Sober (DP - 1). Remains Back Turned
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(facing wall)30Mstaggercr.hcr.hnone0
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(face down feet towards)<br>20M-6350
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(face down feet towards, delay)<br>20M-1525back0
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(face down feet towards, sideroll)<br>20M-6350
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(face down feet towards, backroll)<br>20M-1525back0
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(face down head towards)<br>20M-636none0
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(face down head towards, delay)<br>20M-1524none0
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(face down head towards, sideroll)<br>20M-635back0
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(face down head towards, backroll)<br>20M-1524none0
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(face up feet towards)<br>20M-635none0
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(face up feet towards, delay)<br>20M-1524none0
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(face up feet towards, sideroll)<br>20M-635none0
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(face up feet towards, backroll)<br>20M-1524none0
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(face up head towards)<br>20M-636back0
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(face up head towards, delay)<br>20M-1525back0
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(face up head towards, sideroll)<br>20M-636back0
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(face up head towards, backroll)<br>20M-1525back0
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(face down feet towards)<br>20L-613none0
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(face down feet towards, delay)<br>20L-15-32none0
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(face down feet towards, sideroll)<br>20L-346none0
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(face down feet towards, backroll)<br>20L-15-32none0
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(face down head towards)<br>20L-602none0
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(face down head towards, delay)<br>20L-15-32none0
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(face down head towards, sideroll)<br>20L-636none0
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(face down head towards, backroll)<br>20L-15-32none0
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(face up feet towards)<br>20L-615none0
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(face up feet towards, delay)<br>20L-15-32none0
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(face up feet towards, sideroll)<br>20L-637none0
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(face up feet towards, backroll)<br>20L-15-32none0
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(face up head towards)<br>20L-614none0
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(face up head towards, delay)<br>20L-15-32none0
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(face up head towards, sideroll)<br>20L-603none0
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(face up head towards, backroll)<br>20L-15-32none0
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