- Normal
- ShinShouSanGou
- Tsukami Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Rising Attacks
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10H121580
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15M16-5-130
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20H14-6-1down0
to recover Back Turned and -2 on guard, +3 on hit
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17M15-6-430
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20M16-10-150
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22M16-6140
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(counter hit)
30HITdown0 -
20M17-34100Change Move A1. Sober (DP - 1). Low Throw guaranteed on MC
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16M17-62down0Change Move A2
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15H-246front0Recovers Back Turned
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16H13-5-2slam0Sober (DP - 1). Slam on recovery counter hit
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20L23-6-220
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or
9L*12-4350 -
19M14-4040
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24M16-6080Wall Break
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21M17-101180Wall Break
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25M19-42cr.v0
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22M22-6240Sabaki (1-14) vs HK, MK, SK. Stomach crumble after successful sabaki
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13L15-14-400
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22M16-6downdown0
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20L18-12-4120Low Throw guaranteed on MC
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01110Sabaki (1-14) vs HP, HE, MP, EL. The earlier the input of Kumiteharai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+11 to +25 frames).
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0HCT190To Tsukami
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20M16-4140Sober (DP - 1)
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20M15-14downdown0Wall Break
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18M16-36130Wall Break
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25M24-5downdown0Charge attack
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(max charge)
45M41stagger9130Maximum Charge. Fast attacks guaranteed after MC -
23M24-10cr.scr.s0Sabaki (1-16) vs KN. Sober (DP - 1)
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01200Sabaki (1-14) vs LP. The earlier the input of Yamibarai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+20 to +33 frames).
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(hit)
0HIT0To Tsukami -
or
20L26-1536*0Evade in the opposite direction of Goh -
27M16-10stumblestumble0Wall Break
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16M20-10240Sabaki (1-15) vs MP, EL. Damage 20 after successful sabaki
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25H26-515none0
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15M16-10cr.scr.s0
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25H26-6-13back0
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(guard or hit)
40HITdown0 -
or
10L16-6downdownfront0Shift to throw after hit +20 damage -
20L24-16-42back0
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(counter hit)
40HITdown0Sober (DP - 1) -
23L24-16-4downfront0down after recovery counter hit
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00
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(evade)25M21-1426none0+4 after recovery counter hit
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16M20-14-10-100
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(hit)
14HIT-60 -
35HTCdown0Sober (DP - 2)
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35HTCdown0Sober (DP - 2)
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or
or
0HTC-420 -
0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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50HTCdown0
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60HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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40HTCdown0
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65HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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60HTCdown0
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35HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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35HTCdown0
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60HTCdown0
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40HT8-6down0
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(right side)50HST8-6down0
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(left side)50HST8-6down0
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(back)65HBT8down0
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(back turned)28HT8down0
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50HT8-6down0Damage 40 on wall hit
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47HT8-6down0
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55HT8-6down0
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35HT8-6down0Sober (DP - 1)
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60HT8-6down0
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45HT8-8down0Sober (DP - 1)
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40HT8-6down0
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70HT8-6down0Sober (DP - 2)
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65HT8-6down0
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27HCT-5down0Change Move B1
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0HCT0Change Move B2. To Tsukami
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0LT800To Tsukami
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50LT80down0
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(right side)
or
50LST8dis.ldown0 -
(left side)
or
50LST8dis.ldown0 -
(back)
or
60LBT8down0
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(asc or mid)25M-10downdown0
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(desc)25M-9downdown0
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(asc or mid)25M-5downdown0
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(desc)20M-10-6down0
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12Ddowndown0
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20Ddowndown0
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(face up feet towards)
or
30DT0down0 -
(face up head towards)
or
30DT0down0 -
(face up right side)
or
30DT0down0 -
(face up left side)
or
30DT0down0 -
(face down feet towards)
or
30DT0down0 -
(face down head towards)
or
30DT0down0 -
(face down right side)
or
30DT0down0 -
(face down left side)
or
30DT0down0
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12H-7-410Continue with
sequence
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20M-2150
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30H-3downdownfront0
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20L-12-4120-2 after recovery counter hit
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(face down feet towards)<br>20M-6350
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(face down feet towards, delay)<br>20M-1525back0
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(face down feet towards, sideroll)<br>20M-6350
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(face down feet towards, backroll)<br>20M-1525back0
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(face down head towards)<br>20M-636none0
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(face down head towards, delay)<br>20M-1524none0
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(face down head towards, sideroll)<br>20M-635back0
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(face down head towards, backroll)<br>20M-1524none0
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(face up feet towards)<br>20M-635none0
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(face up feet towards, delay)<br>20M-1524none0
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(face up feet towards, sideroll)<br>20M-635none0
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(face up feet towards, backroll)<br>20M-1524none0
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(face up head towards)<br>20M-636back0
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(face up head towards, delay)<br>20M-1525back0
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(face up head towards, sideroll)<br>20M-636back0
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(face up head towards, backroll)<br>20M-1525back0
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(face down feet towards)<br>20L-613none0
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(face down feet towards, delay)<br>20L-15-32none0
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(face down feet towards, sideroll)<br>20L-346none0
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(face down feet towards, backroll)<br>20L-15-3-2none0
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(face down head towards)<br>20L-602none0
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(face down head towards, delay)<br>20L-15-32none0
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(face down head towards, sideroll)<br>20L-636none0
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(face down head towards, backroll)<br>20L-15-32none0
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(face up feet towards)<br>20L-615none0
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(face up feet towards, delay)<br>20L-15-32none0
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(face up feet towards, sideroll)<br>20L-637none0
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(face up feet towards, backroll)<br>20L-15-32none0
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(face up head towards)<br>20L-614none0
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(face up head towards, delay)<br>20L-15-32none0
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(face up head towards, sideroll)<br>20L-603none0
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(face up head towards, backroll)<br>20L-15-32none0
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