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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- ShinShouSanGou
- Tsukami Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Rising Attacks
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(counter hit)30HITdown0
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15H-246front0Recovers Back Turned
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(hit)0HIT0To Tsukami
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(guard or hit)40HITdown0
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(counter hit)40HITdown0Sober (DP - 1)
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00
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01110Sabaki (1-14) vs HP, HE, MP, EL. The earlier the input of Kumiteharai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+11 to +25 frames).
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01200Sabaki (1-14) vs LP. The earlier the input of Yamibarai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+20 to +33 frames).
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10H121580
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or9L*12-4350
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16H13-5-2slam0Sober (DP - 1). Slam on recovery counter hit
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20H14-6-1down0to recover Back Turned and -2 on guard, +3 on hit
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19M14-4040
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17M15-6-430
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13L15-14-400
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20M15-14downdown0Wall Break
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15M16-5-130
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20M16-10-150
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22M16-6140
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24M16-6080Wall Break
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22M16-6downdown0
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20M16-4140Sober (DP - 1)
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18M16-36130Wall Break
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27M16-10stumblestumble0Wall Break
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15M16-10cr.scr.s0
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or10L16-6downdownfront0Shift to throw after hit +20 damage
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20M17-34100Change Move A1. Sober (DP - 1). Low Throw guaranteed on MC
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16M17-62down0Change Move A2
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21M17-101180Wall Break
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20L18-12-4120Low Throw guaranteed on MC
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25M19-42cr.v0
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0HCT190To Tsukami
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16M20-10240Sabaki (1-15) vs MP, EL. Damage 20 after successful sabaki
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(evade)25M21-1426none0+4 after recovery counter hit
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22M22-6240Sabaki (1-14) vs HK, MK, SK. Stomach crumble after successful sabaki
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20L23-6-220
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25M24-5downdown0Charge attack
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23M24-10cr.scr.s0Sabaki (1-16) vs KN. Sober (DP - 1)
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20L24-16-42back0
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23L24-16-4downfront0down after recovery counter hit
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or20L26-1536*0Evade in the opposite direction of Goh
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25H26-515none0
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25H26-6-13back0
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(max charge)45M41stagger9130Maximum Charge. Fast attacks guaranteed after MC
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(hit)14HIT-60
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35HTCdown0Sober (DP - 2)
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35HTCdown0Sober (DP - 2)
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16M20-14-10-100
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or or0HTC-420
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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50HTCdown0
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60HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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40HTCdown0
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65HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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60HTCdown0
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35HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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35HTCdown0
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60HTCdown0
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27HCT-5down0Change Move B1
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0HCT0Change Move B2. To Tsukami
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40HT8-6down0
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(right side)50HST8-6down0
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(left side)50HST8-6down0
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(back)65HBT8down0
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(back turned)28HT8down0
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50HT8-6down0Damage 40 on wall hit
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47HT8-6down0
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55HT8-6down0
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35HT8-6down0Sober (DP - 1)
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60HT8-6down0
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45HT8-8down0Sober (DP - 1)
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40HT8-6down0
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70HT8-6down0Sober (DP - 2)
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65HT8-6down0
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0LT800To Tsukami
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50LT80down0
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(right side) or50LST8dis.ldown0
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(left side) or50LST8dis.ldown0
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(back) or60LBT8down0
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(asc or mid)25M-10downdown0
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(desc)25M-9downdown0
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(asc or mid)25M-5downdown0
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(desc)20M-10-6down0
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12Ddowndown0
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20Ddowndown0
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(face up feet towards) or30DT0down0
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(face up head towards) or30DT0down0
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(face up right side) or30DT0down0
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(face up left side) or30DT0down0
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(face down feet towards) or30DT0down0
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(face down head towards) or30DT0down0
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(face down right side) or30DT0down0
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(face down left side) or30DT0down0
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12H-7-410Continue with sequence
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20M-2150
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30H-3downdownfront0
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20L-12-4120-2 after recovery counter hit
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(face down feet towards)<br>20M-6350
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(face down feet towards, delay)<br>20M-1525back0
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(face down feet towards, sideroll)<br>20M-6350
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(face down feet towards, backroll)<br>20M-1525back0
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(face down head towards)<br>20M-636none0
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(face down head towards, delay)<br>20M-1524none0
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(face down head towards, sideroll)<br>20M-635back0
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(face down head towards, backroll)<br>20M-1524none0
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(face up feet towards)<br>20M-635none0
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(face up feet towards, delay)<br>20M-1524none0
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(face up feet towards, sideroll)<br>20M-635none0
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(face up feet towards, backroll)<br>20M-1524none0
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(face up head towards)<br>20M-636back0
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(face up head towards, delay)<br>20M-1525back0
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(face up head towards, sideroll)<br>20M-636back0
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(face up head towards, backroll)<br>20M-1525back0
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(face down feet towards)<br>20L-613none0
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(face down feet towards, delay)<br>20L-15-32none0
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(face down feet towards, sideroll)<br>20L-346none0
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(face down feet towards, backroll)<br>20L-15-3-2none0
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(face down head towards)<br>20L-602none0
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(face down head towards, delay)<br>20L-15-32none0
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(face down head towards, sideroll)<br>20L-636none0
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(face down head towards, backroll)<br>20L-15-32none0
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(face up feet towards)<br>20L-615none0
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(face up feet towards, delay)<br>20L-15-32none0
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(face up feet towards, sideroll)<br>20L-637none0
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(face up feet towards, backroll)<br>20L-15-32none0
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(face up head towards)<br>20L-614none0
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(face up head towards, delay)<br>20L-15-32none0
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(face up head towards, sideroll)<br>20L-603none0
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(face up head towards, backroll)<br>20L-15-32none0
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