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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- ShinShouSanGou
- Tsukami Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Rising Attacks
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20L24-16-42back0
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23L24-16-4downfront0down after recovery counter hit
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or20L26-1536*0Evade in the opposite direction of Goh
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13L15-14-400
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20M15-14downdown0Wall Break
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(evade)25M21-1426none0+4 after recovery counter hit
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20L18-12-4120Low Throw guaranteed on MC
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20M16-10-150
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21M17-101180Wall Break
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23M24-10cr.scr.s0Sabaki (1-16) vs KN. Sober (DP - 1)
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27M16-10stumblestumble0Wall Break
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16M20-10240Sabaki (1-15) vs MP, EL. Damage 20 after successful sabaki
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15M16-10cr.scr.s0
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20H14-6-1down0to recover Back Turned and -2 on guard, +3 on hit
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17M15-6-430
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22M16-6140
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16M17-62down0Change Move A2
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20L23-6-220
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24M16-6080Wall Break
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22M22-6240Sabaki (1-14) vs HK, MK, SK. Stomach crumble after successful sabaki
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22M16-6downdown0
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25H26-6-13back0
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or10L16-6downdownfront0Shift to throw after hit +20 damage
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15M16-5-130
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16H13-5-2slam0Sober (DP - 1). Slam on recovery counter hit
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25M24-5downdown0Charge attack
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25H26-515none0
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or9L*12-4350
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19M14-4040
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25M19-42cr.v0
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20M16-4140Sober (DP - 1)
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20M17-34100Change Move A1. Sober (DP - 1). Low Throw guaranteed on MC
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18M16-36130Wall Break
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15H-246front0Recovers Back Turned
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(counter hit)30HITdown0
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01110Sabaki (1-14) vs HP, HE, MP, EL. The earlier the input of Kumiteharai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+11 to +25 frames).
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0HCT190To Tsukami
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(max charge)45M41stagger9130Maximum Charge. Fast attacks guaranteed after MC
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01200Sabaki (1-14) vs LP. The earlier the input of Yamibarai in relation to the opponents attack, the greater the frame advantage after successful sabaki (+20 to +33 frames).
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(hit)0HIT0To Tsukami
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(guard or hit)40HITdown0
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(counter hit)40HITdown0Sober (DP - 1)
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00
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10H121580
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16M20-14-10-100
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(hit)14HIT-60
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35HTCdown0Sober (DP - 2)
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35HTCdown0Sober (DP - 2)
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or or0HTC-420
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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0-40To Tsukami. A maximum of two movements of any directions combine can be done.
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50HTCdown0
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60HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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40HTCdown0
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65HTCdown0
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65HTCdown0
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25HTCdown0
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25HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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60HTCdown0
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35HTCdown0
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20HTCdown0
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55HTCdown0
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50HTCdown0
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35HTCdown0
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60HTCdown0
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45HT8-8down0Sober (DP - 1)
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40HT8-6down0
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(right side)50HST8-6down0
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(left side)50HST8-6down0
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50HT8-6down0Damage 40 on wall hit
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47HT8-6down0
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55HT8-6down0
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35HT8-6down0Sober (DP - 1)
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60HT8-6down0
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40HT8-6down0
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70HT8-6down0Sober (DP - 2)
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65HT8-6down0
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27HCT-5down0Change Move B1
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(back)65HBT8down0
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(back turned)28HT8down0
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0HCT0Change Move B2. To Tsukami
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0LT800To Tsukami
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50LT80down0
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(right side) or50LST8dis.ldown0
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(left side) or50LST8dis.ldown0
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(back) or60LBT8down0
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(asc or mid)25M-10downdown0
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(desc)20M-10-6down0
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(desc)25M-9downdown0
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(asc or mid)25M-5downdown0
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12Ddowndown0
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20Ddowndown0
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(face up feet towards) or30DT0down0
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(face up head towards) or30DT0down0
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(face up right side) or30DT0down0
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(face up left side) or30DT0down0
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(face down feet towards) or30DT0down0
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(face down head towards) or30DT0down0
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(face down right side) or30DT0down0
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(face down left side) or30DT0down0
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20L-12-4120-2 after recovery counter hit
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12H-7-410Continue with sequence
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30H-3downdownfront0
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20M-2150
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(face down feet towards, delay)<br>20M-1525back0
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(face down feet towards, backroll)<br>20M-1525back0
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(face down head towards, delay)<br>20M-1524none0
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(face down head towards, backroll)<br>20M-1524none0
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(face up feet towards, delay)<br>20M-1524none0
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(face up feet towards, backroll)<br>20M-1524none0
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(face up head towards, delay)<br>20M-1525back0
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(face up head towards, backroll)<br>20M-1525back0
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(face down feet towards, delay)<br>20L-15-32none0
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(face down feet towards, backroll)<br>20L-15-3-2none0
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(face down head towards, delay)<br>20L-15-32none0
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(face down head towards, backroll)<br>20L-15-32none0
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(face up feet towards, delay)<br>20L-15-32none0
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(face up feet towards, backroll)<br>20L-15-32none0
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(face up head towards, delay)<br>20L-15-32none0
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(face up head towards, backroll)<br>20L-15-32none0
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(face down feet towards)<br>20M-6350
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(face down feet towards, sideroll)<br>20M-6350
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(face down head towards)<br>20M-636none0
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(face down head towards, sideroll)<br>20M-635back0
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(face up feet towards)<br>20M-635none0
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(face up feet towards, sideroll)<br>20M-635none0
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(face up head towards)<br>20M-636back0
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(face up head towards, sideroll)<br>20M-636back0
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(face down feet towards)<br>20L-613none0
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(face down head towards)<br>20L-602none0
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(face down head towards, sideroll)<br>20L-636none0
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(face up feet towards)<br>20L-615none0
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(face up feet towards, sideroll)<br>20L-637none0
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(face up head towards)<br>20L-614none0
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(face up head towards, sideroll)<br>20L-603none0
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(face down feet towards, sideroll)<br>20L-346none0
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