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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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12H121580
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12H121580Advancing forward
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10H8-3-300
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12H10-10-9-10
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22M18-12downdown0
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19M15-6-270Crouch Stagger
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20H16-18downdownfront0Wall Break
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15H*17-6-44front0
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18H19-10-34none0to Slide Shuffle
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14L23-17-6-5none0
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22H14-6-5down0Sober (DP - 1). -1 after recovery counter hit
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25H203downdownnone0Recovers Back Turned. Wall Break
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12L14-15-40back0
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18H*13-5slamslam0Head Over Heels. Wall Break
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(normal stance)20H20-1048none0to Slide Shuffle. High Throw guaranteed after MC
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(reverse stance)19M19-6-150Crouch Stagger
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20L20-20-8-3none0Damage increases to 22 with distance
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20H13-62downback0
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19M14-6-260Crouch Stagger
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15H*17-6-440
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18H19-10-34none0to Slide Shuffle
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14L23-17-6-5none0
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20H16-18downdown0Wall Break
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22H16-146front0
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22H*19-2downcr.h0Sober (DP - 1)
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15L20-416back0
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25H*203downdownnone0Recovers Back Turned. Wall Break
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18L19-16-33front0
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14H12-215back0Recovers Back Turned
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12H13-3150
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8H14-6-40front0
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16H17-6slamslam0Sober (DP - 1). Head Over Heels. Wall Break
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24M26-1039back0Charge Attack
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(max charge)40M42staggercr.scr.sback0Maximum Charge.
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9L*12-4350
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22M15-42stumble0
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16L20-10-32front0
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20L22-20downdownnone0Damage increases to 22 with distance
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25H15-615back0
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25H16246back0Advancing forward
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15H20-2-16back0to Slide Shuffle
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25H*20-10downdownnone0Recovers Back Turned. Wall Break
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18L19-16-33back0
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20M19-16-14back0
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23M17-6-130
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30M19-10stumblestumble0Change Move A1. Wall Break. Sober (DP - 1).
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30M16-6stumblestumble0Change Move A1. Recovers Back Turned
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25M16-10downdown0Change Move A2
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15M15-4230
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23H17-11-1down0
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21H15-612none0Recovers Back Turned
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12L17-14-400Change Move B1
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19M30-236back0Change Move B1. Input before executes
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21H*16-121cr.hback0Change Move B1. Input before executes
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20M16-5-2cr.v0Change Move B2
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20L-436back0Change Move B2
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or12L16-14-60back0
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21M16-5060Crouch Stagger
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12H15-3-230
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20H18-6downdownnone0
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28M16-14downdown0
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32M14-31downdown0Wall Break
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33MH-14downdown0Sober (DP - 1)
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20M16-14staggerdown0Sober (DP - 1). Crouch Guard Stagger.
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12H20-12-12front0Sober (DP - 1)
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25H*16-13-33none0to Slide Shuffle. Wall Break
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20M16-10-140to Slide Shuffle. Sober (DP - 1). Force Crouch
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20M18-130stumble0
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14H12-316front0Continue with sequence
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16H15-212170Sober (DP - 1). Fast attacks guaranteed after Hit and MC
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14M*12-16-13-100
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8M15-12-11-70
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8M13-13-10-80
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10H17-15-11-8front0
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30H20-19slamslamfront0Side Knockdown. Wall Break
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18M18-6-120
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(hit)35HITdown0Sober (DP - 1)
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12M16-4-310
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8M11-6-400
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8M16-13-8-30
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10H17-10-13back0
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30H18-6slamslamfront0Side Knockdown. Wall Break
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30L21-17downdownnone0Wall Break
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21H23-1037none0to Slide Shuffle
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20L17-23downdownnone0Damage increases to 22 with distance
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25M20-6slamslam0
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25M17-15downdownnone0
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20L20-15-5-1front0Recovers High
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20H*21-6downdown0Wall Break
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30M290downdownfront0Wall Break
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30H15-10stumblestumbleback0
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00Stance change
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25M2251010back0to Slide Shuffle. High Throw guaranteed after Hit or MC
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(evade)25M21-1426none0
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00To Slide Shuffle
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15H13-53slam0
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30M24-10stumblestumble0
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30M242stumblestumble0Press G during Hit Detection.
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00Press G before Hit Detection
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16L24-15-11-50Recovers High
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16H11-14downdown0
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21M19-10480Sober (DP - 1)
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00
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14M15-5cr.scr.s0Sober (DP - 1)
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16M16-6-4-10
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(hit)40HITdown0Sober (DP - 1)
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25HT8-6down0Sober (DP - 1)
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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(back)50HBT8down0
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45HT8-6down0Sober (DP - 1)
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(opponent back to wall)65HWT8down0Recovers Down after Escape
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60HT8-6down0
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42HT8-4down0Sober (DP - 1)
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55HT8-8down0Exact Recovery reduces damage to 45. Wall Break
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(HP or MP hit) neutral010
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(pak sao)10H16100High Throw guaranteed after Hit
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(asc or mid)25M10-5downdown0
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(desc)20M10-10-6down0-2 on recovery counter hit
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13D18downdown0
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22D33downdown0
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10H9-3-16back0Continue with sequence
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(normal stance)30H19-948none0to Short Slide Shuffle. Entering Short Slide Shuffle changes Grd, Hit, and MC frames to -3, 0, and +5 respectively.
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(reverse stance)19M12-6-160Crouch Stagger
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20L20-20-7-3none0Damage increases to 22 with distance
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14L17-6-14back0
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20L22-19downdownnone0Damage increases to 22 with distance
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26H-10stumbledownnone0To Step Back. Wall Break
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20L17-15downdownnone0
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25M18-121518front0Sober (DP - 2). Fast attacks guaranteed after Hit or MC.
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00
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16H16216190Sober (DP - 1). Fast attacks guaranteed after Hit or MC
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21M16-6240
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30M42staggerdowndownnone0
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00
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M16-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-635none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L18-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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