- Normal
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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12H121580
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12H121580Advancing forward
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10H8-3-300
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12H10-10-9-10
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22M18-12downdown0
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19M15-6-270Crouch Stagger
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20H16-18downdownfront0Wall Break
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15H*17-6-44front0
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18H19-10-34none0
to Slide Shuffle
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14L23-17-6-5none0
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22H14-6-5down0Sober (DP - 1). -1 after recovery counter hit
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25H203downdownnone0Recovers Back Turned. Wall Break
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12L14-15-40back0
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18H*13-5slamslam0Head Over Heels. Wall Break
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(normal stance)20H20-1048none0
to Slide Shuffle. High Throw guaranteed after MC
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(reverse stance)19M19-6-150Crouch Stagger
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20L20-20-8-3none0Damage increases to 22 with distance
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20H13-62downback0
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19M14-6-260Crouch Stagger
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15H*17-6-440
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18H19-10-34none0
to Slide Shuffle
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14L23-17-6-5none0
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20H16-18downdown0Wall Break
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22H16-146front0
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22H*19-2downcr.h0Sober (DP - 1)
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15L20-416back0
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25H*203downdownnone0Recovers Back Turned. Wall Break
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18L19-16-33front0
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14H12-215back0Recovers Back Turned
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12H13-3150
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8H14-6-40front0
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16H17-6slamslam0Sober (DP - 1). Head Over Heels. Wall Break
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24M26-1039back0Charge Attack
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(max charge)
40M42staggercr.scr.sback0Maximum Charge. -
9L*12-4350
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22M15-42stumble0
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16L20-10-32front0
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20L22-20downdownnone0Damage increases to 22 with distance
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25H15-615back0
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25H16246back0Advancing forward
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15H20-2-16back0
to Slide Shuffle
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25H*20-10downdownnone0Recovers Back Turned. Wall Break
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18L19-16-33back0
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20M19-16-14back0
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23M17-6-130
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30M19-10stumblestumble0Change Move A1. Wall Break. Sober (DP - 1).
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30M16-6stumblestumble0Change Move A1. Recovers Back Turned
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25M16-10downdown0Change Move A2
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15M15-4230
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23H17-11-1down0
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21H15-612none0Recovers Back Turned
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12L17-14-400Change Move B1
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19M30-236back0Change Move B1. Input
before
executes
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21H*16-121cr.hback0Change Move B1. Input
before
executes
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20M16-5-2cr.v0Change Move B2
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20L-436back0Change Move B2
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or
12L16-14-60back0 -
21M16-5060Crouch Stagger
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12H15-3-230
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20H18-6downdownnone0
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28M16-14downdown0
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32M14-31downdown0Wall Break
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33MH-14downdown0Sober (DP - 1)
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20M16-14staggerdown0Sober (DP - 1). Crouch Guard Stagger.
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12H20-12-12front0Sober (DP - 1)
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25H*16-13-33none0
to Slide Shuffle. Wall Break
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20M16-10-140
to Slide Shuffle. Sober (DP - 1). Force Crouch
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20M18-130stumble0
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14H12-316front0Continue with
sequence
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16H15-212170Sober (DP - 1). Fast attacks guaranteed after Hit and MC
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14M*12-16-13-100
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8M15-12-11-70
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8M13-13-10-80
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10H17-15-11-8front0
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30H20-19slamslamfront0Side Knockdown. Wall Break
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18M18-6-120
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(hit)
35HITdown0Sober (DP - 1) -
12M16-4-310
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8M11-6-400
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8M16-13-8-30
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10H17-10-13back0
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30H18-6slamslamfront0Side Knockdown. Wall Break
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30L21-17downdownnone0Wall Break
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21H23-1037none0
to Slide Shuffle
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20L17-23downdownnone0Damage increases to 22 with distance
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25M20-6slamslam0
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25M17-15downdownnone0
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20L20-15-5-1front0Recovers High
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20H*21-6downdown0Wall Break
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30M290downdownfront0Wall Break
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30H15-10stumblestumbleback0
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00Stance change
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25M2251010back0
to Slide Shuffle. High Throw guaranteed after Hit or MC
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(evade)25M21-1426none0
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00To Slide Shuffle
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15H13-53slam0
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30M24-10stumblestumble0
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30M242stumblestumble0Press G during Hit Detection.
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00Press G before Hit Detection
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16L24-15-11-50Recovers High
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16H11-14downdown0
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21M19-10480Sober (DP - 1)
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00
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14M15-5cr.scr.s0Sober (DP - 1)
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16M16-6-4-10
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(hit)
40HITdown0Sober (DP - 1)
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25HT8-6down0Sober (DP - 1)
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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(back)50HBT8down0
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45HT8-6down0Sober (DP - 1)
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(opponent back to wall)65HWT8down0Recovers Down after Escape
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60HT8-6down0
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42HT8-4down0Sober (DP - 1)
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55HT8-8down0Exact Recovery reduces damage to 45. Wall Break
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(HP or MP hit) neutral010
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(pak sao)10H16100High Throw guaranteed after Hit
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(asc or mid)25M10-5downdown0
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(desc)20M10-10-6down0-2 on recovery counter hit
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13D18downdown0
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22D33downdown0
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10H9-3-16back0Continue with
sequence
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(normal stance)30H19-948none0
to Short Slide Shuffle. Entering Short Slide Shuffle changes Grd, Hit, and MC frames to -3, 0, and +5 respectively.
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(reverse stance)19M12-6-160Crouch Stagger
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20L20-20-7-3none0Damage increases to 22 with distance
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14L17-6-14back0
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20L22-19downdownnone0Damage increases to 22 with distance
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26H-10stumbledownnone0To Step Back. Wall Break
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20L17-15downdownnone0
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25M18-121518front0Sober (DP - 2). Fast attacks guaranteed after Hit or MC.
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00
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16H16216190Sober (DP - 1). Fast attacks guaranteed after Hit or MC
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21M16-6240
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30M42staggerdowndownnone0
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00
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M16-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-635none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L18-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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