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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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00Stance change
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8H14-6-40front0
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8M15-12-11-70
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8M13-13-10-80
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8M11-6-400
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8M16-13-8-30
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9L*12-4350
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10H8-3-300
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10H17-15-11-8front0
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10H17-10-13back0
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12H121580
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12H121580Advancing forward
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12H10-10-9-10
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12L14-15-40back0
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12H13-3150
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12L17-14-400Change Move B1
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or12L16-14-60back0
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12H15-3-230
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12H20-12-12front0Sober (DP - 1)
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12M16-4-310
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14L23-17-6-5none0
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14L23-17-6-5none0
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14H12-215back0Recovers Back Turned
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14H12-316front0Continue with sequence
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14M*12-16-13-100
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15H*17-6-44front0
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15H*17-6-440
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15L20-416back0
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15H20-2-16back0to Slide Shuffle
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15M15-4230
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16H17-6slamslam0Sober (DP - 1). Head Over Heels. Wall Break
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16L20-10-32front0
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16H15-212170Sober (DP - 1). Fast attacks guaranteed after Hit and MC
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18H19-10-34none0to Slide Shuffle
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18H*13-5slamslam0Head Over Heels. Wall Break
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18H19-10-34none0to Slide Shuffle
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18L19-16-33front0
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18L19-16-33back0
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18M18-6-120
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19M15-6-270Crouch Stagger
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(reverse stance)19M19-6-150Crouch Stagger
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19M14-6-260Crouch Stagger
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19M30-236back0Change Move B1. Input before executes
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20H16-18downdownfront0Wall Break
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(normal stance)20H20-1048none0to Slide Shuffle. High Throw guaranteed after MC
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20L20-20-8-3none0Damage increases to 22 with distance
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20H13-62downback0
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20H16-18downdown0Wall Break
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20L22-20downdownnone0Damage increases to 22 with distance
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20M19-16-14back0
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20M16-5-2cr.v0Change Move B2
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20L-436back0Change Move B2
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20H18-6downdownnone0
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20M16-14staggerdown0Sober (DP - 1). Crouch Guard Stagger.
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20M16-10-140to Slide Shuffle. Sober (DP - 1). Force Crouch
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20M18-130stumble0
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20L17-23downdownnone0Damage increases to 22 with distance
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20L20-15-5-1front0Recovers High
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20H*21-6downdown0Wall Break
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21H15-612none0Recovers Back Turned
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21H*16-121cr.hback0Change Move B1. Input before executes
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21M16-5060Crouch Stagger
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21H23-1037none0to Slide Shuffle
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22M18-12downdown0
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22H14-6-5down0Sober (DP - 1). -1 after recovery counter hit
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22H16-146front0
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22H*19-2downcr.h0Sober (DP - 1)
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22M15-42stumble0
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23M17-6-130
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23H17-11-1down0
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24M26-1039back0Charge Attack
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25H203downdownnone0Recovers Back Turned. Wall Break
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25H*203downdownnone0Recovers Back Turned. Wall Break
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25H15-615back0
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25H16246back0Advancing forward
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25H*20-10downdownnone0Recovers Back Turned. Wall Break
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25M16-10downdown0Change Move A2
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25H*16-13-33none0to Slide Shuffle. Wall Break
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25M20-6slamslam0
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25M17-15downdownnone0
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25M2251010back0to Slide Shuffle. High Throw guaranteed after Hit or MC
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(evade)25M21-1426none0
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28M16-14downdown0
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30M19-10stumblestumble0Change Move A1. Wall Break. Sober (DP - 1).
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30M16-6stumblestumble0Change Move A1. Recovers Back Turned
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30H20-19slamslamfront0Side Knockdown. Wall Break
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30H18-6slamslamfront0Side Knockdown. Wall Break
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30L21-17downdownnone0Wall Break
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30M290downdownfront0Wall Break
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30H15-10stumblestumbleback0
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32M14-31downdown0Wall Break
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33MH-14downdown0Sober (DP - 1)
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(hit)35HITdown0Sober (DP - 1)
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(max charge)40M42staggercr.scr.sback0Maximum Charge.
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00To Slide Shuffle
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00Press G before Hit Detection
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00
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14M15-5cr.scr.s0Sober (DP - 1)
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15H13-53slam0
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16L24-15-11-50Recovers High
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16H11-14downdown0
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16M16-6-4-10
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21M19-10480Sober (DP - 1)
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30M24-10stumblestumble0
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30M242stumblestumble0Press G during Hit Detection.
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(hit)40HITdown0Sober (DP - 1)
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25HT8-6down0Sober (DP - 1)
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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42HT8-4down0Sober (DP - 1)
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45HT8-6down0Sober (DP - 1)
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(back)50HBT8down0
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55HT8-8down0Exact Recovery reduces damage to 45. Wall Break
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60HT8-6down0
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(opponent back to wall)65HWT8down0Recovers Down after Escape
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(HP or MP hit) neutral010
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(pak sao)10H16100High Throw guaranteed after Hit
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(desc)20M10-10-6down0-2 on recovery counter hit
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(asc or mid)25M10-5downdown0
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13D18downdown0
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22D33downdown0
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00
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10H9-3-16back0Continue with sequence
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14L17-6-14back0
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16H16216190Sober (DP - 1). Fast attacks guaranteed after Hit or MC
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(reverse stance)19M12-6-160Crouch Stagger
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20L20-20-7-3none0Damage increases to 22 with distance
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20L22-19downdownnone0Damage increases to 22 with distance
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20L17-15downdownnone0
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21M16-6240
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25M18-121518front0Sober (DP - 2). Fast attacks guaranteed after Hit or MC.
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26H-10stumbledownnone0To Step Back. Wall Break
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(normal stance)30H19-948none0to Short Slide Shuffle. Entering Short Slide Shuffle changes Grd, Hit, and MC frames to -3, 0, and +5 respectively.
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00
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30M42staggerdowndownnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M16-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-635none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L18-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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