- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H121580
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10H121580Advancing forward
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10H8-6-4-20
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12H9-10-1000
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22M16-14downdownfront0Wall Break
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20M10-18downdown0Wall Break
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17H14117front0Hold
to enter Jumonji Stance. Entering Jumonji Stance changes Grd, Hit, and CH frames to -1, -1, and +6 respectively. +4 on recovery counter hit
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22M16-14downdownfront0Wall Break
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20H14-6downdown0
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20H12-42downback0G-cancel
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20M14-4060Hold
to enter Jumonji Stance. Crouch Stagger. Entering Jumonji Stance changes Grd, Hit, and MC frames to -2, +2, and +8 respectively.
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17H13117front0Hold
to enter Jumonji Stance. Entering Jumonji Stance changes Grd, Hit, and MC frames to -2, -1, and +5 respectively. +4 on recovery counter hit
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25M16-10-3downfront0Wall Break
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14H14-3060Recovers Back Turned. Sober (DP - 2)
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or
9L*12-4350 -
21M15-52down0Change Move A1. +4 on recovery counter hit
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16M15-62down0Change Move A2. Sober (DP - 1). Down on recovery counter hit
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16M23-6downdownback0Sober (DP - 1). Slam on float. Recovers Low
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14H12-316front0Continue with
sequence
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20H12-42downback0G-cancel
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25H14-6downdownback0G-cancel
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25H14-3downdownback0Advancing forward. G-cancel.
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(run)20L18-21cr.fcr.f0Recovers High
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or
14L16-14-600 -
38M15-14downdown0
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20L27-19downdownnone0G-cancel to Back Turned position. Damage increases to 30 with distance. Recovers High.
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18M19-505back0Sabaki (15-18) vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned. Hold
to enter Jumonji
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20L*20-5-4down0Recovers Back Turned
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22M27-19-18downfront0-14 on recovery counter hit
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24H152downdown0Recovers Back Turned
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25H*3713downfront0Change Move B1. Recovers Back Turned. Hold
to enter Jumonji
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22M17-10-1cr.v0Change Move B2
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22M16-5080Crouch Stagger. +2 on recovery counter hit
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19L21-32downdownback0Recovers High
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30M20-6downdown0
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20M13-14downdown0Wall Break
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17H3315staggercr.h0Sober (DP - 2). Enters Jumonji Stance. Fast attacks guaranteed
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16M16-4-430Sober (DP - 1)
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16H13-6downdown0Sober (DP - 1)
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20M19-247front0To Jumonji Stance
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30M15-22downdown0
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(guard or hit)
8Hdown0 -
(guard or hit)
10Hdown0 -
(guard or hit)
25Mslam0Sober (DP - 2) -
20H14-25stumblestumble0Sober (DP - 1). Slam on Float. Recovers Low
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16M16-5060Crouch Guard Stagger
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20M23-20downdown0Recovers Back Turned. Hold
to enter Jumonji
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30M54-25downdown0Sober (DP - 2)
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20M18-4480
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22M17-6-43front0
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12H13-4-220
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18M18-16-2stumble0Wall Break
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35MM20-15downdown0First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
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35M25-25downdown0Wall Break
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30H22-2downdownback0Wall Break
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21L21-112cr.f0Recovers Back Turned
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28M16-10downdownfront0Wall Break
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20M38-4downdown0Charge Attack. Recovers Back Turned. While holding
, press
to cancel (Recovers Standing).
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(max charge)
50M68staggerdowndown0Maximum Charge. Recovers Back Turned. -
35M23-20downdown0Recovers Back Turned. Hold
+
to enter Jumonji
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38M15-30downdown0Wall Break
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30M300slamslam0Flop
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30L22-71downdown0Recovers High. Wall Break
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(evade)24M18-15downdownnone0Crouch Guard Stagger
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-
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00Hold
+
+
to enter Jumonji Stance
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00
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00
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(any roll)30M15-22downdown0Continue with
+
combo
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(any roll)20M38-4downdown0Charge Attack. Recovers Back Turned. While holding
, press
to cancel (Recovers Standing).
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(any roll)
(max charge)
50M68staggerdowndown0Maximum Charge. Recovers Back Turned. -
(any roll)30L20-25downdown0Recovers High. Wall Break
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(any forward roll)<br>00
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(any forward roll)20L26-25downdownnone0Damage increases to 30 with distance
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(any roll)10L*1-25downdown0Hit detection after two rolls. Recovers High.
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(backward roll)20L26-21downdownnone0Damage increases to 30 with distance
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-
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00Enters Jumonji Stance.
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0150Exits stance
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10H133690
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17M17-5150Crouch Stagger. Hold
to exit stance.
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17M28-10downdown0Crouch Stagger
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15M16-313front0Crouch Stagger
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18M240370Crouch Stagger
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28M19-48down0Crouch Guard Stagger. Hold
to exit stance.
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19L23-15downdownnone0Recovers High
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24M29-1cr.scr.s0Sabaki (5-17) vs. HP, HE, HK, MP, EL. Hold
+
to exit stance.
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20M18-5cr.hcr.h0Hold
+
to exit stance.
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00
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(jumonji run)24M41stumblestumblestumble0Sober (DP - 1). Hold
to exit stance. After the Jumonji Run, the input window for the
is large.
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(jumonji run)17L-19-6-40
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(jumonji run)
(hit)
33HITdown0Sober (DP - 1) -
00Exits stance, recovers crouching
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(back turned)12H036front0Hold
to exit stance
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(back turned)20H4downdown0Hold
to exit stance
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(back turned)14L-625back0Hold
to exit stance
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(back turned)16L-10downdownnone0Hold
to exit stance. Recovers standing.
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(back turned)16M-5cr.scr.s0Hold
+
to exit stance
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(back turned)
or
0 -
(back turned)0Hold
+
+
to exit stance
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-
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40HT8-7down0
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0HT8-6110Fast attacks guaranteed
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40HT8-6down0Exact Recovery reduces damage to 0 pts.
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60HTCdown0
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45HT8-6down0
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45HT8-8down0
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60HT8-8down0
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40HT8-6down0
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50HCT19down0Sober (DP - 2)
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(back to wall)70HWT8-6down0Sober (DP - 1)
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(right side)40HST8-6down0
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(left side)40HST8-6down0
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(back)50HBT8down0
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(right side)0HT8-6140Fast attacks guaranteed
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(left side)0HT8-6140Fast attacks guaranteed
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(back)0HT8140Fast attacks guaranteed
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(jumonji stance)50HCT19down0Sober (DP - 2). Hold
+
to exit stance.
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(back turned)55HCT21down0Also possible from back turned Jumonji stance
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-
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(HP)301down0
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(MP)301down0
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(HP/MP, jumonji stance) neutral15170Damage = 1/10 of Opponent's remaining health. Exits stance. Fast attacks guaranteed
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(SK/MK, jumonji stance)<br>306680Sober (DP - 2). Fast attacks guaranteed
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(asc)25M33-9downdown0
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(mid)20L14-15-3-10Recovers High
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(mid)20M10-56down0
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(desc)20L19-20downdownnone0Recovers High
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13D28downdown0
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(short distance)22D41downdown0Recovers Down if it doesn't Hit
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(mid distance)26D49downdown0
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(long distance)30D48downdown0
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12H10-6-320Continue with
sequence
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15L14-414back0
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30H15-2downdownfront0
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23L16-18cr.fcr.f0
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25M31-3slamslam0Remains Back Turned
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25M32-20downdown0
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30M265downdown0Remains Back Turned. Need to Buffer in Command
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10M18-6-510Recovers Low
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26M18-15flopflop0Flop
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20M42staggerstaggerstagger0Also possible from back turned Jumonji stance
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00Hold
+
+
to enter Jumonji stance
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-
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20M60stagger58none0Crouch Stagger. Back Crumble on Back Hit.
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20M43staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-21downdown0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M30-6350
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-635none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L30-1013back0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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