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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Kanpo Stance
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Wall Attacks
- Rising Attacks
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00Change Move A1. To Kanpo stance
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00To Kanpo stance
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0-3-320Recovers Back Turned
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00Parries non-knockdown HP, HE, MP, EL
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00Parries non-knockdown LP, LK
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or (when hit) or00000
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00
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or00
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10H120580
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10H120580Advancing forward.
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10H9-10-5-30
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12H9-18-3-1front0
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30H282slamslamnone0Sober (DP - 1). Flop
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20H11-6-1downfront0
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18H13-6-13front0Change Move B1
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14H14-302back0Recovers Back Turned
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25H13-10downdown0G-cancel
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25H13-10downdown0Advancing forward. G-cancel
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17H16-10downdown0Wall Break
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23H15-5downdown0Recovers Back Turned
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30H20-6downdownnone0Sober (DP - 1). Wall Break
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25H23-4downdownback0Wall Break
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14H140260
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10H12-3370
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25H312cr.hcr.h0Charge Attack. Sober (DP - 2)
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14H17-1019240Fast attacks guaranteed after normal hit or MC
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16H15-212160
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24H16-10downnone0Recovers Back Turned
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16H16212160Fast attacks guaranteed after normal hit or MC
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18H*16-414front0
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15H*18-3160
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(evade)30H*280slamslam0Sober (DP - 1)
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20L21-19downdownback0
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16L27-15cr.fcr.f0
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12L13-10-610
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12L17-12-6-50
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8L7-16-6-40
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or12L18-15-6-1back0
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20L17-18downdownfront0
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15L19-14-32back0
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17L17-15-61front0Recovers High
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22L28-10cr.fcr.f0Recovers High. Recovers Back Turned
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21L20-21downdownnone0
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24L26-21downdownnone0
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20L24-104downnone0Recovers High. Recovers Back Turned
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20L16-162downback0
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or8L*13-4240
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12L*13-6-310
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27LL16-30downdown07, 20 Damage. 16, 23 Exe
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16M14-4020Crouch Stagger
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18M28-12downdown0Sober (DP - 1). Wall Break
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18M28-6cr.scr.s0Sober (DP - 1). Wall Break
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16M16-6-340Change Move B1
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16M-6-23front0Change Move B2
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12M-6-430Change Move B2
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22M-14downdownfront0Change Move B2
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18M15-101down0
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20M27-10downcr.s0Sabaki (1-14) vs. HP, HK, MK, SK, KN
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14M16-3-230
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17M13-10slamslam0
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25M-10downdown0
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20M14-5030Change Move A1
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25M18-12downdown0Change Move A2
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10M18-10-6-40Wall Break
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23M11-12downdown0Wall Break
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21M18-4downdownback0
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24M17-6-17back0Crouch Stagger
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20M30-42downdown0
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24M20-4slamslam0Sober (DP - 1). Flop
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22M21-225front0Recovers Back Turned
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0M-10-6-30
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20M19-13-7-60Wall Break
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20M16-10160
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14M8-10-410
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14M20-102cr.s0Crouch Stagger on Hit
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(max charge)38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2). Wall Break
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20M16-6260Wall Break
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20M15-10downdownback0
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18M18-6-1cr.s0
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24M25-12downdownnone0Wall Break
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25M32-3660Sober (DP - 1). Recovers Back Turned
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12M*23-12-2-1front0
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12M*23-414front0Recovers Back Turned
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15H182580Sober (DP - 1)
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20M26-3460Sabaki (1-19) vs HP, HE, MP, EL. Recovers Back Turned
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20M20-33240
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(back)50HBT8down0Sober (DP - 1)
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0HCT1920Recovers Crouching
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55HST-6down0Dodge to back side
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55HST-6down0Dodge to front side
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(right side)40HST8-6down0Switches ring position
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(left side)40HST8-6down0
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40HT8-6down0
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50HT8-6down0Sober (DP - 1). Wall Break. Instant Recovery possible.
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60HT8-6down0Sober (DP - 1)
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40HT8-25down0Fast counter attacks guaranteed after escape
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50HT8-6down0Recovers Back Turned
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20HT8-6stagger0
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55HT8-6down0Exact Recovery reduces damage to 45 pts.
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30HT8-6down0Flop
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0HT8-6120Fast attacks guaranteed after throw
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45HT8-6down0Exact Recovery reduces damage to 40 pts.
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16HTC-10-40
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16HTC-9-40
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16HTC-1060
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0HTC50
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0HTC50
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(desc)20L12-18downdownback0Recovers High
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(asc)25M44-16downdown0
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(mid)25M27-10downdown0
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(mid)22M10-6downdown0
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30H113downdownback0
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14H15-11030Entered immediately after any Turn Away Attack
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24HH12-6-32012, 12 Damage. 12, 24 Exe. Continue with sequence.
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24L15-10-3downfront0Recovers High
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20L14-10downdownfront0Recovers High
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14M16-4460Wall Break
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12G17downdown0
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22G33downdown0
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00
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30M45stagger1111none0Guard Stagger.
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M30-6350
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20MM23-7350Damage 10,10. Exe 23,33
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