- Normal
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H111580
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10H111580Advancing forward
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10H111580
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10H7-6-4-10
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12H10-10-10-10
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36H17-18downdownnone0Wall Break
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25L17-24downdownnone0Wall Break
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30H*16-12stumblestumble0Wall Break
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20M10-21-10-40Wall Break. -6 on recovery counter hit
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10M*18-12-10-100
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20M10-10downdown0Wall Break
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20H14-10-1downfront0
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14M14-3150
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20M14-10-310
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16H12-16downdown0Wall Break
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16H19-4130Sabaki (4-13) vs. HP, HE, MP, EL. Sober (DP - 1)
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16M22-10460The first P won't Sober in this combo.
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25M2547100Change Move A1. Wall Break
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17M-6-320Change Move A2
-
or
9L*12-4350 -
20M16-103down0
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18M18-5250
-
12L19-10-600Recovers High.
to Bokutai stance
-
20H*22-14downdownnone0Charge Attack. While holding
, press
or
to cancel.
-
(max charge)
35M46staggerdowndownnone0Maximum Charge. Sober (DP - 1) -
8H11-4-240Continue with
sequence
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25M16-11downdown0
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16H22-10downdown0Sober (DP - 2)
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20H14-9downdown0
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20H13-9downdown0
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12L*19-13-13-60Recovers High.
to Bokutai stance. -10 on recovery counter hit
-
20H*22-14downdownnone0Charge Attack. While holding
, press
or
to cancel.
-
(max charge)
35M47staggerdowndownnone0Maximum Charge. Sober (DP - 1) -
14M15-100down0Slam on Float. Sober (DP - 1).
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(while standing)30M15-10downdownfront0Damage decreases to 25 pts with distance
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21M18-11-330Crouch Guard Stagger
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15M10-15downdown0Wall Break
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30H*16-5stumblestumble0
-
19M17-6-21back0
to Bokutai stance
-
21H-415back0Recovers Back Turned
-
16H*-435back0
-
15L17-14-510
to recover Back Turned
-
017-9-410Recovers Back Turned
-
or
10L14-14-6-20 -
19H21-13downdownback0
-
22M16-24-9stumble0
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21M16-5080Crouch Stagger
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12H18-4-220
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30M20-16downdown0
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30M32-4downdown0Slam on Air Hit
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16M14-4130
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29MM4-19downdown010, 19 Damage. Wall Break
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22M18-22100Force Crouch. Low Throw guaranteed on counter hit
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(while standing)21M16-6350Recovers Back Turned.
-
20L27-5-3cr.f0
to Bokutai stance.
-cancel
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30M3306180Charge Attack. Fast attacks guaranteed on counter hit
-
(max charge)
45M54staggercr.scr.s0Maximum Charge -
or
10L20-25downdownfront010(+20) Damage -
25H*22-536none0Recovers Back Turned. Wall Break. Sober (DP - 1)
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32MM20-10downdown020, 12 Damage. Second Hit Slams on Air Hit.
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32MM20-7downdown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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25H17-10downdownnone0Sober (DP - 2). Damage increases to 35 with distance. Wall Break
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20L24-18downdownnone0
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21L19-21-5downnone0
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30M32-4downdown0Slam on Air Hit
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30M20-16downdown0
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(evade)25M21-16downdownnone0Wall Break
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(run)20H33downdowndown0High Unblockable. Damage decreases to 45 with distance. Wall Break
-
-
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8M17-3010Change Move B1
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12H10-9-910Change Move B1. Continue with
series
-
12H1350Change Move B2
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21M-10480Change Move B2
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23L23-16downdownnone0
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20MM35-16downdown010, 10 Damage. Second Hit Slams on Air Hit.
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20M20-13downdown0
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23L21-14downdownnone0
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35M502downdown0Wall Break. Sabaki (11-39) vs HP, HE, HK, MP, EL, MK, SK, KN
-
-
-
00To Sway Step. Recovers Back Turned.
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20MM16111616010, 10 Damage. To Bokutai stance. Recovers Low.
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10MM1516605, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20M19-15150
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23L23-14downdownnone0
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20M22-6-7-3front0Recovers Back Turned.
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22MM14-511front012, 10 Damage. 14, 22 Exe.
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23L27-18downdownnone0
-
-
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40HT8-7down0
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45HT8-8down0Wall Break. Sober (DP - 1)
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50HT8-8down0
-
15HT8-7120Low Throw guaranteed after Throw
-
15HT8-7100Fast attacks guaranteed after Throw
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25HT8-770
-
10HT8-8stagger0
-
60HT8-7down0Exact Recovery reduces damage to 50 pts.
-
0HT8-7100Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
-
(or
)
60HT8-7down0 -
(back to wall)60HWT8-8down0
-
(right side)40HST8-10down0Wall Break. Instant Recovery Possible
-
(left side)40HST8-10down0Wall Break. Instant Recovery Possible
-
(back)10HBT8210
-
30HTC32slamslam0Flop
-
45LT8-6down0
-
0LT8-6140Fast attacks guaranteed after Throw
-
35LT8-6stagger0
-
(right side)
or
40LST8-10down0Wall Break. Instant Recovery Possible -
(left side)
or
40LST8-10down0Wall Break. Instant Recovery Possible -
(back)
or
10LBT8210
-
-
-
(HP)51stagger0
-
(MP)51stagger0
-
(HK)51stagger0
-
(MK)51stagger0
-
(right HE)51stagger0
-
(right EL)51stagger0
-
(left HE)51stagger0
-
(left EL)51stagger0
-
(right SK)51stagger0
-
(left SK)51stagger0
-
(right KN)51stagger0
-
(left KN)51stagger0
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(HP)251down0
-
(MP)251down0
-
(HK)251down0
-
(MK)251down0
-
(versus Pai's HK or MK Reversal)<br>201down0
-
(HE)251down0
-
(EL)251down0
-
(SK)251down0
-
(KN)251down0
-
-
-
(asc)25M34-10downdown0
-
(mid)25M26-10downdown0
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(asc)18M20-9370
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(mid)20M10-56down0
-
(desc)20M10-104down0+8 on recovery counter hit
-
-
-
10D18downdown0
-
22D30downdown0
-
25M50downdown0
-
-
-
12H11-7-41back0Continue with
sequence
-
12L20-12-9-40Continue with
sequence. Recovers High.
to Bokutai stance
-
1220-17-14-90To Bokutai stance. Recovers Low.
-
21H15-12downdown0
-
20L22-19downdownnone0Recovers High
-
30M265downdown0Remains Back Turned. Need to Buffer in Command
-
12M16-2370Remains Back Turned
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17M-6-2-10
-
(hit)
30HIT0Sober (DP - 2) -
00To Sway Step. Recovers Back Turned.
-
-
-
30M45stagger1111none0Guard Stagger.
-
00
-
-
-
(face down feet towards)<br>20M27-635none0
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M35-635back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L30-1013back0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-36none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-