- Defensive Style
- Offensive Style
- Throws (Defensive Style)
- Throws (Offensive Style)
- Takedown
- Reversals (Defensive Style)
- Jump Attacks (Defensive Style)
- Jump Attacks (Offensive Style)
- Down Attacks (Defensive Style)
- Down Attacks (Offensive Style)
- Back Turned Attacks (Defensive Style)
- Back Turned Attacks (Offensive Style)
- Wall Attacks
- Rising Attacks
-
-
10H131580
-
10H11-5-3-10
-
13L18-14-2-20Recovers High
-
17M-6-260To Offensive Style
-
17M20-10350
-
20H*18-13downdownfront0Sober (DP - 1)
-
17M19-101cr.s0
-
(while standing)18M13-4-1stumble0
-
16M16-10-45front0Sober (DP - 1)
-
18H11-13-31front0
-
21M20-12470Crouch Guard Stagger
-
15H146front0To Offensive Style
-
23M15-10-260
-
(counter hit)
40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling. -
18M16-614back0Crouch Stagger
-
20M16-100stumble0Wall Break
-
28M2959200Sober (DP - 1). Fast attacks guaranteed after counter hit
-
9L*12-4350
-
10H100240
-
18M18-5230Sabaki (1-16) vs. LP, LK, SW. Force Crouch
-
17M17-6240
-
20H*23-13-5down0Input
in reverse stance
-
20H*23-13-12down0Input
in reverse stance
-
(while standing)20M18-61downfront0Wall Break
-
18M15-3150Crouch Guard Stagger
-
40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
-
25M21-7downdownnone0Wall Break
-
26M19-11stumblestumble0Wall Break
-
20H23-10-1downback0Sabaki (1-13) vs. HP, MP, HE, EL, HK.
-
15H*181160Sober (DP - 1)
-
12L16-14-620Recovers High
-
14H20-6slamslam0Sober (DP - 1)
-
15H146front0To Offensive Style
-
15L16-14-60back0
-
25M20-52down0
-
23M16-4060Charge Attack. Crouch Stagger. Recovery Counter Hit: +2
-
(max charge)
30M37staggerdowndown0Maximum Charge. -
22M17-4160
-
15H16-32cr.hfront0
-
17M-4-260To Offensive Style
-
20H30-102down0Sabaki (5-20) vs MK, SK, KN.
-
30M323570Sober (DP - 1). Force Crouch
-
22H17-6cr.hcr.hback0Sober (DP - 1)
-
35H*39staggerdowndownnone0Sober (DP - 2). Wall Break
-
25M24-6slamslam0Sober (DP - 1)
-
20M16-4240Recovers Back Turned
-
24M47-6cr.scr.s0Charge Attack. Crouch Guard Stagger
-
(max charge)
38M71staggercr.scr.s0Maximum Charge -
00To Offensive Style
-
(hold
)
00 -
(before hit)
00Step In can be performed after the charge attack version of -
21L20-18-50none0
-
20M19-6-310
-
40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
-
30M28-6downdown0Slam on Air Hit
-
(normal stance, hold
)
20M21-120cr.sfront0Change Move B1. Recovery Counter Hit: cr.s. Inputin reverse stance
-
(normal stance, hold
)
18M13-6050Change Move B2 -
(normal stance, hold
)
20M22-13-1cr.sback0Change Move B1. Inputin reverse stance
-
(normal stance, hold
)
20M16-10-2cr.s0Change Move B2 -
(normal stance, hold
)
19H*41-10cr.hcr.hnone0Inputin reverse stance.
-
(normal stance, hold
)
19H*36-10cr.hcr.hnone0Inputin reverse stance.
-
(normal stance, hold
)
19M29-6-4-1none0Inputin reverse stance
-
(normal stance, hold
)
(hit)
0HIT0To Left Hand Hold -
(normal stance, hold
)
19M27-6-4-2none0Inputin reverse stance
-
(normal stance, hold
)
(hit)
0HIT0To Right Hand Hold -
00To Offensive Style
-
(evade)25M21-1424none0
-
-
-
10H121580
-
10H10-7-4-10
-
25M15-13-240
-
15H136front0To Defensive Style
-
17M15-101cr.s0Sober (DP - 1)
-
20H14-62downfront0
-
25HCT320To Takedown position on Hit
-
(while standing)20M15-32stumble0
-
19M14-5-160
-
17H16-6-360
-
20M17-14-140
-
15H136front0To Defensive Style
-
25M16-6-130
-
28M2959200Sober (DP - 1). Fast attacks guaranteed on counter hit
-
12H16248back0
-
12H12-4030
-
15M13-5-330Sober (DP - 1)
-
18M15-10260
-
10H152660
-
25HCT130To Takedown position on Hit
-
9L*12-4350
-
8H100240Change Move A1
-
15M16-10-1cr.s0Change Move A1. Sober (DP - 1)
-
20M16-6-1down0Change Move A2
-
21H17-316front0
-
20M26-10-1cr.sfront0
-
25HCT320To Takedown position on Hit
-
15H*16-224back0
-Cancel
-
(while standing)20M16-62180
-
18M16-6-220
-
12H21-6-14back0
-
10H18-4-220
-
10H145slamslamfront0Head over Heals. Sober (DP - 1). Wall Break.
-
10H152660
-
25HCT130To Takedown position on Hit
-
17M-6-260
-
18M16-3260
-
(counter hit)
25HIT0To Takedown position on Counter Hit -
13L17-14-600
-
10H23-3-130
-
10H135slamslamback0Head over Heals. Sober (DP - 1). Wall Break.
-
10H152660
-
25HCT130To Takedown position on Hit
-
17M-6-260
-
or
13L15-14-400 -
20M16-5-160
-
16M17-14-340
-
17H136front0
-
20M17-4160
-
18M14-12-1stumble0
-
15H136front0
-
20H14-6slamslam0Sober (DP - 1)
-
25HCT400To Takedown position on Hit
-
30M33-5downdownfront0
-
18M14-12downdownback0Wall Break
-
20M20-10slamslam0Sober (DP - 1)
-
20M18-6-4down0
-
18M25-13-400
-
35H*39staggerdowndownnone0Sober (DP - 2). Wall Break
-
21L21-14-31front0
-
(counter hit)
170To Takedown position on Hit -
25M24-6slamslam0Sober (DP - 1)
-
17L39-5-510Recovery Counter Hit: -2. Recovers High
-
(hit)
17HIT0To Takedown position on Hit -
20M16-4240Recovers Back Turned
-
24M47-6cr.scr.s0Charge Attack. Crouch Guard Stagger
-
(max charge)
38M71staggercr.scr.s0Maximum Charge -
00To Defensive Style
-
(hold
)
00 -
(before hit)
00Step In can be performed after the charge attack version of -
30M28-6downdown0Slam on Air Hit
-
00To Defensive Style
-
(evade)15HCTnone0To Takedown position on Hit
-
-
-
40HT8-6down0Instant Recovery Possible
-
40HT80down0Sober (DP - 1)
-
47HT80down0
-
62HT8-4down0
-
0HT8-680Opponent recovers Back Turned
-
(or
)
58HT8-6down0 -
(facing wall)30HWT8-6stagger0
-
(facing wall)45HTC-25down0
-
(facing wall)40HTC-6down0
-
(right side)40HST8-6down0
-
(left side)40HST8-6down0
-
(back to wall)22HT8-6stagger0Wall Stagger. Opponent recovers Back Turned
-
(back)60HBT8down0
-
50LCT132down0
-
55LCT130down0
-
-
-
40HT8-6down0Instant Recovery Possible
-
40HT80down0Sober (DP - 1)
-
28HT8-60To Takedown position on successful Throw
-
45HT8-6down0
-
52HT8-6down0
-
(or
)
60HT8-6down0 -
(facing wall)65HT8-6down0
-
(right side)40HST8-10down0
-
(left side)40HST8-6down0
-
(back)60HBT8down0
-
30LCT13240
-
50LCT132down0
-
-
-
10HTC001st, 2nd Hit. Remains in Takedown position.
-
15HTC0down03rd Hit. Exits Takedown position.
-
8HTC001st, 2nd Hit. Remains in Takedown position.
-
12HTC0down03rd Hit. Exits Takedown position.
-
25HTC0down0Exits Takedown position.
-
-
-
(neutral against Right HP or MP)000Can be escaped by struggling.
-
(neutral against Left HP or MP)000Can be escaped by struggling.
-
(normal stance, right hand hold)20HTC-200Reverts back to hold. 3 hits maximum. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
-
(normal stance, right hand hold)20HTC00Reverts back to hold. 3 hits maximum. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
-
(normal stance, right hand hold)30HTC0down0Ends Hold. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
-
(normal stance, left hand hold)20HTC00Reverts back to hold. 3 hits maximum. Left Hand Hold moves becomes Right Hand Hold moves in reverse stance.
-
(normal stance, left hand hold)20HTC00Reverts back to hold. 3 hits maximum. Left Hand Hold moves becomes Right Hand Hold moves in reverse stance.
-
(normal stance, left hand hold)30HTC10450Ends Hold. Opponent recovers Back Turned. Left Hand Hold move becomes Right Hand Hold moves in reverse stance.
-
(HP)5010down0Opponent escaped early, Damage is 20 and even situation. Opponent escaped late, Damage is 50 and -6 frames disadvantage.
-
(MP)5010down0Opponent escaped early, Damage is 20 and even situation. Opponent escaped late, Damage is 50 and -6 frames disadvantage.
-
(Right HK)351down0
-
(Left HK)351down0
-
(Right MK)351down0
-
(Left MK)351down0
-
(SK)351down0
-
0290Sabaki (1-14) vs LP +29 ~ +37 Hit. Recovers Low.
-
-
-
(asc)25M34-10downdown0Slam on Air Hit
-
(mid)25M26-10downdown0
-
(mid)25M10-5downdown0
-
(desc)20M10-10-6down0Recovery Counter Hit: -2
-
-
-
(asc)25M34-10downdown0Slam on Air Hit
-
(mid)25M26-10downdown0
-
(mid)25M10-5downdown0
-
(desc)20M10-10-6down0Recovery Counter Hit: -2
-
-
-
13G18down0
-
22G42downdown0
-
-
-
13G18down0
-
22G33downdown0
-
-
-
12H12-226front0
-
18M18-4220Sabaki (1-16) vs LP, LK, SW
-
20H19-5downdown0
-
14M17-6-6-60
-
19H*15-2cr.hcr.h0
-
20L21-15downdownnone0
-
-
-
12H12-226front0
-
14L13-4030
-
20H19-5downdown0
-
14M17-6-6-60
-
19H*17-2cr.hcr.h0
-
20L21-15downdownfront0
-
-
-
(facing wall)30M42staggerdowndown0
-
(facing wall)00
-
-
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M28-636none0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L33-602none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-