- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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14H131680
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14H131580Advancing Forward
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14H9-6-410
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19M*18-10-600
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16H12-11-10-20
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20H16-10slamslam0Sober (DP - 1)
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60LT80down0
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20H12-42downback0
-cancel
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18M16-6-250Stomach Crumble on Stagger Hit
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20M24-18downdown0Sober (DP - 1). Slam on Air Hit
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35H28slamslamslam0Unblockable
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20M*14-10-3downfront0Crouch Stagger. Crouch Guard: -4
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22H23-5downdown0Sober (DP - 1). Wall Break
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20H15-4slamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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29M28-11downdown0Charge Attack. Wall Break
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(max charge)
45M49staggerdowndown0Maximum Charge. Wall Break -
(charge)
00 -
25M37-1cr.hcr.hfront0Sober (DP - 1)
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or
9L*12-4350 -
22M16-41stumble0
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25M14-15downdown0
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20M15-6240Force Crouch.
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19M16-3160Crouch Stagger
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16H13-3-340
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10H-6-6-40
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20H-10downdown0
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15M18-4020Sober (DP - 1). Slam on Air Hit
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(hit)
40HIT060 -
25H16-6downdownback0
-cancel
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25H16-1downdownback0Advancing forward.
-cancel.
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20H21-6downdownfront0
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18L18-14-42back0
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or
15L16-14-60back0 -
30M17-10-1cr.v0Change Move A1
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26M17-14downdown0Change Move A2
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20L*16-26staggercr.f0High Guard stagger
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22M16-6-180
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28M19-10downdownback0
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30H24downdown0Recovers Down if it doesn't Hit. Wall Break
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30H23-236back0Charge Attack. Sober (DP - 1). Wall Break
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(max charge)
30M44staggerstaggerstaggerback0Maximum Charge. Sober (DP - 1). Wall Break -
5H15stagger-4-20Change Move B1. High Guard Stagger
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20H*15-4350Change Move B2. Sober (DP - 1)
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17H*22-446front0
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(hit)
50HITdown0Damage: 55 on back hit -
30M20-14downdown0
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20L20-26downdownfront0
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30H20slamslamfront0Side Knockdown. Recovers Down. Sober (DP - 2)
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30M26-4stumblestumbleback0
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35H29staggerslamslamnone0Recovers Down. Wall Break
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17M17-12-6-30
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(hit)
45HITdown0Damage: 50 on back hit -
17M16-14downdown0
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30M29downdown0Recovers Down. Slams on Air Hit
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25H*28stumblestumblestumble0Recovers Back Turned. Wall Break
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35H37downdowndown0High Unblockable. Recovers Down. Wall Break
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(evade)50HCT29-1down0Catch Throw depends on position. 40 ~ 70 Damage.
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(run)35M*20-11downdown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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(run)35H38slamslamslam0Slam. Recovers Down
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-
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010To RAW stance. Sabaki vs. HP, HE, MP, EL.
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20H13-6410back0
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20L*16-24staggercr.f0
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0HCT150Continue with Catch sequence
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010To RAW stance
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40HT8-6down0
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65HT8-6down0Sober (DP - 2). Instant Recovery possible
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40HTCdown0Recovers Back Turned
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50HT80down0
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60HT8-6down0
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80HT110down0Sober (DP - 2). Wall Break. Exact Recovery reduces damage to 60 pts.
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(fastest input)
100HT813down0Sober (DP - 3). Wall Break. Fastest input. Exact Recovery reduces damage to 80 pts. -
20HT8-6down0
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30HTCdown0Sober (DP - 1)
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70HT8-8down0
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0HT8-680Opponent recovers Back Turned. Damage: 22 when back to wall and heavy stagger
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or
75HT8-8down0 -
or
75HT80down0Instant Recovery Possible -
0HCT150Continue with Catch sequence
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(catch)45HTC-1down0
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(catch)0HTC-10Continue with Change sequence
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(catch)0HTC-1200
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(catch)55HTC-1down0
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(catch)50HTC-1down0
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(change)60HTC0down0
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(change)0HTC0200Opponent Recovers Back Turned.
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(change)65HTC0down0
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(change)70HTC0down0
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50HCT19down0
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0HCT400Continue with Change sequence
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50HCT20down0Recovers Down if it doesn't Hit. Damage: 60 on back hit
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(facing wall)40HWT8-6stagger0Wall Stagger
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(facing wall)70HWT8down0Recovers Down after Throw Escape
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(right side)50HST8-13down0
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(right side)
(or
)
60HST8-11down0 -
(left side)50HST8-8down0
-
(left side)
(or
)
60HST8-10down0 -
(back)70HBT8down0
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(back)80HBT8down0
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(head crumble)45HTdown0
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(head crumble)
(fastest input)
55HTdown0 -
50LT8-6down0
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70LT8-6down0
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75LT8-6down0
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60LT80down0
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75LT8-6down0
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(right side)
(or
or
)
70LST80down0 -
(left side)
(or
or
)
70LST80down0 -
(back)80LBT8down0
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-
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(HK)401160Wolf loses 10pts damage
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(MK)401130Wolf loses 10pts damage
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(Right SK)501down0
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(Left SK)401down0
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151130
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45down0Sober (DP - 1)
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01160Opponent recovers Back Turned
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-10downdown0
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(asc)25M39-9downdown0
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(mid)25M10-5downdown0
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(desc)22M10-8-3down0Recovery Counter Hit: +1
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15D29downdown0
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22D39downdown0
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18D32downdown0
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26Ddowndown0
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18D34downdown0Recovers Down. Recovers Standing on Down Hit.
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(face up)0DT250100
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(face down)0DT250stagger0Opponent Recovers Back Turned
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(face up feet towards)<br>35DT0down0
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(face up head towards)<br>35DT0down0Recovers Down
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(face up right side)<br>35DT0down0
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(face up left side)<br>35DT0down0
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(face down feet towards)<br>35DT0down0
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(face down head towards)<br>35DT0down0
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(face down right side)<br>35DT0down0
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(face down left side)<br>35DT0down0
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-
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12H11-6-420Continue with
sequence
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30H160downdownfront0
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20L15-10downdownfront0Recovers High
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20L17-17cr.fcr.f0
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20L11-9downdownfront0
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20L17-17cr.fcr.f0
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(facing wall)30M55staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L32-9cr.fcr.f0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
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