- Normal
- R.A.W
- R.A.W Attacks
- Deadly Move Attacks
- Jump Attacks
- Back Turned Attacks
- Wall Attacks
- Down Attacks
- Reversals
- Throws
- Rising Attacks
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14H12227258any0
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14H12227258any0Advancing Forward
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10H-6-43any0
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18M*-8-60any0
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14H-9-8-8any0
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20H-12slamslamany0Sober (DP - 1)
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20H-44downback0
-cancel
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18M16142-6-26any0Stomach Crumble on Stagger Hit
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20M-17downdownany0Sober (DP - 1). Slam on Air Hit
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21H-4downdownback0
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35H281270slamslamslamany0High Unblockable
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20M*14245-8-3downfront0Crouch Stagger. Crouch Guard: -1
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20H-6downdownfront0Sober (DP - 1)
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20H15342-4slamslamany0Sober (DP - 1)
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29M30867-9downdownany0Charge Attack
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(max charge)
30M51372staggerdowndownany0to cancel
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25M37370-1cr.hcr.hfront0Sober (DP - 1)
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or
9L*12130-547any0 -
22M16341-41stumbleany0
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25M14455-15downdownany0
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20M15240-447any0Force Crouch.
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19M16241-5-28any0Crouch Stagger
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16H13236-3-34any0
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10H-6-6-4any0
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20H-8downdownback0
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15M18240-424any0Sober (DP - 1)
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(counter hit)
30HIT070 -
22H16243-6downdownback0
-cancel
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25H17244-3downdownback0Advancing forward.
-cancel.
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20H-6downdownfront0
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18L18250-14-42any0
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or
15L16150-14-60any0 -
30M17350-81cr.vany0
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20L*17166-26staggercr.fany0High Guard stagger
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22M16244-6-18any0
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28M18350-11downdownback0
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30M245downdownany0Recovers Down on miss
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30H24252-236back0Charge Attack. Sober (DP - 1)
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(max charge)
30M45277staggerstaggerstaggerback0Sober (DP - 1) -
14H16330058any0
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10H-203any0
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20M-869back0Sober (DP - 1). Opponent Side Turned after hit.
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20~35M18453-14downdownany0Damage decreases with distance
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17H*22346-446front0
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(hit)
50(55)HITdown0Damage: 55 on back hit -
20H*24252-759back0Sober (DP - 2)
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(hit)
50HITdown0 -
(back hit)
60HITdown0 -
30M20353-15downdownany0
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20L21468-27downdownfront0
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30M17346-8slamslamany0
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23M23348-2downdownany0Sober (DP - 1)
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30H204slamslamfront0Side Knockdown. Recovers Down. Sober (DP - 2)
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25H24560912none0Opponent Side Turned after hit
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30M26456-4stumblestumbleback0
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35H295staggerslamslamnone0Recovers Down
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17M17450-12-6-3any0
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(hit)
45(50)HITdown0Damage: 50 on back hit. Sober (DP - 1) -
17M-14downdownany0
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30M298downdownany0Recovers Down
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25H*28560stumblestumblestumbleany0Recovers Back Turned
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35H395102downdowndownany0High Unblockable. Recovers Down
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21H*21353-7staggercr.hany0
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(run)20~35M20351-9downdownany0Damage decreases with distance
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(run)35H353slamslamslamany0High Unblockable. Recovers Down
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(offensive move)16M13241-358any0
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(offensive move)21M16252-1369any0
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(R.A.W)129300To R.A.W stance
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129450To R.A.W stance. Sabaki vs. HP, HE, MP, EL. Loses 10 pts damage.
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(R.A.W)16H16437-1918any0Sober (DP - 1)
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(R.A.W)20H*13342-6912back0Opponent Side Turned after hit
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(R.A.W)20L16160-24staggercr.fany0
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0To Deadly Move stance
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0To Deadly Move stance
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(deadly move)35H15456slamslamslamany0High Unblockable
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(deadly move)20M16447-8cr.ccr.cany0Crouch Guard: stumble
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(deadly move)20~35M20351-11downdownany0Damage decreases with distance
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(asc)25M-9downdownany0
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(mid)25M-10downdownany0
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(asc)25M-9downdownany0
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(mid)25M-6downdownany0
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(desc)22M-64downany0
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(back turned)12H11132-6-42any0Continue with
sequence
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(back turned)30H162420downdownfront0
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(back turned)20L15342-8downdownfront0Recovers High
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(back turned)20L17157-17cr.fcr.fany0
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(facing wall)30M5780staggercr.hcr.hnone0
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(opponent down)15Ddowndown0
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(opponent down)22Ddowndown0
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(opponent down)18Ddowndown0
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(opponent down)26Ddowndown0
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(opponent down)18Ddowndown0Recovers Down. Recovers Standing on Down Hit.
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(HK or MK)
or
40+a11030down0Loses 10 pts damage -
(right or left SK)40+a11030down0
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(LP)1511436130
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(LP)
(reversal)
45down0Sober (DP - 1) -
01150Opponent recovers Back Turned
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40HT0down0Recovers Side Turned after throw escape
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60 (35)HT0down0Sober (DP - 1). Just Ukemi possible. Wall Hit Damage: 35 pts. Recovers Side Turned after throw escape.
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50HT-2down0
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60HT0down0Recovers Side Turned after throw escape
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60+20HT0down0Sober (DP - 2). Just Ukemi reduces damage.
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(fastest input)
80+20HT0down0Sober (DP - 3). Just Ukemi reduces damage. -
20HT0down0Recovers Side Turned after throw escape
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30HTCdown0Sober (DP - 1)
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70HT-3down0Recovers Back Turned after throw escape
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0 (22)HT070Opponent recovers Back Turned. Wall Hit Damage: 22 pts. Recovers Side Turned after throw escape
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or
75HT0down0Opponent recovers Side Turned after Throw Escape -
or
75HT-2down0Just Ukemi possible -
0HCT-2catch0Continue with Catch sequence. Continue with Change sequence if you catch the opponent's back.
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(catch)45HTC-1down0
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(catch)0HTC-1change0Continue with Change sequence
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(catch)0HTC-1190
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(catch)55HTC-1down0
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(catch)50HTC-1down0
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(change)60HTC-2down0
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(change)0HTC0200Opponent Recovers Back Turned
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(change)65HTC0down0
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(change)70HTC-2down0
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0HCTchange0Continue with Change sequence
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50HCTdown0Recovers Down on miss. Damage: 60 pts on back hit
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(deadly move)30HCTdown0Damage: 50 pts on back hit
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(facing wall)70HWTdowndown0
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(facing wall)75HWTdowndown0
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(right side)50HST0down0
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(left side)50HST0down0
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(right side)
(or
)
60HST0down0 -
(left side)
(or
)
60HST0down0 -
(back)70HBTdown0
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(back)80HBTdown0
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(head crumble)45HTdown0
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(head crumble)
(fastest input)
55HTdown0 -
(back head crumble)55HTdown0
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(back head crumble)
(fastest input)
65HTdown0 -
(opponent crouch)45LT0down0Recovers Side Turned after throw escape
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(opponent crouch)60LT0down0Recovers Side Turned after throw escape
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(opponent crouch)70LT0down0Recovers Side Turned after throw escape
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(opponent crouch)60LT-2down0Recovers Back Turned after throw escape
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(opponent crouch)75LT0down0Recovers Side Turned after throw escape
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(right side, opponent crouch)
or
or
70LST0down0 -
(left side, opponent crouch)
or
or
70LST0down0 -
(back, opponent crouch)80LBTdown0
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60LT-2down0Recovers Back Turned after throw escape
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(R.A.W)0HCT15catch0Continue with Catch sequence
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(defensive move)50HCT-1down0Catch Throw and Throw Escape depends on front, side or back position. 50 ~ 70 Damage. Ukemi possible for front/side variant only.
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(opponent down, face up)0DT0100Recovers Side Turned after throw escape
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(opponent down, face down)0DT0140Opponent Recovers Back Turned
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(opponent down, face up feet towards)35DT0down0
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(opponent down, face up head towards)35DT0down0
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(opponent down, face up right side)35DT0down0
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(opponent down, face up left side)35DT0down0
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(opponent down, face down feet towards)35DT0down0
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(opponent down, face down head towards)35DT0down0
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(opponent down, face down right side)35DT0down0
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(opponent down, face down left side)35DT0down0
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(face down feet towards)20M-635any0
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(face down feet towards, delay)20M-1524none0
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(face down feet towards, side roll)20M-635any0
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(face down feet towards, side roll, delay)20M-1524none0
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(face down feet towards, back roll)20M-1569back0
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(face down head towards)20M-636none0
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(face down head towards, delay)20M-1524none0
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(face down head towards, side roll)20M-635back0
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(face down head towards, side roll, delay)20M-1524none0
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(face down head towards, back roll)20M-1524none0
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(face up feet towards)20M-635none0
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(face up feet towards, delay)20M-1524none0
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(face up feet towards, side roll)20M-635none0
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(face up feet towards, side roll, delay)20M-1524none0
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(face up feet towards, back roll)20M-1524none0
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(face up head towards)20M-636back0
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(face up head towards, delay)20M-1569back0
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(face up head towards, side roll)20M-636back0
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(face up head towards, side roll, delay)20M-1569back0
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(face up head towards, back roll)20M-1569back0
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(face down feet towards)20L-14cr.fcr.fany0
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(face down feet towards, delay)20L-15-32none0
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(face down feet towards, side roll)20L-346none0
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(face down feet towards, side roll, delay)20L-15-32none0
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(face down feet towards, back roll)20L-15-32none0
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(face down head towards)20L-10cr.fcr.fany0
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(face down head towards, delay)20L-15-32none0
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(face down head towards, side roll)20L-636none0
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(face down head towards, side roll, delay)20L-15-32none0
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(face down head towards, back roll)20L-15-32none0
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(face up feet towards)20L-615none0
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(face up feet towards, delay)20L-15-32none0
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(face up feet towards, side roll)20L-636none0
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(face up feet towards, side roll, delay)20L-15-32none0
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(face up feet towards, back roll)20L-15-32none0
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(face up head towards)20L-614none0
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(face up head towards, delay)20L-15-32none0
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(face up head towards, side roll)20L603none0
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(face up head towards, side roll, delay)20L-15-32none0
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(face up head towards, back roll)20L-15-32none0
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