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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Fake Roll Techniques
- Tornado Spin Techniques
- Rocket Discharge Techniques
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Throws
- Rising Attacks
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10H11226258any0
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10H11226258any0Advancing forward.
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20H-44downback0
cancel
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14L-15-33any0
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10H-4-20any0
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12H-6-42back0
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20H-7downdownnone0On hit or guard,
to Rocket Discharge.
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18L19246-10-35front0
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9L*12130-547any0
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17M14236-507any0
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10H13226267any0
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21M-605any0
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25M-9stumblestumblefront0On hit,
to Rocket Discharge.
to Recovers back turned.
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13H-3-13any0
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25H*3downdownnone0Sober (DP-1).
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18L-14downdownfront0
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16M16241-514any0
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20M-14downdownany0
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16H16241-5-14front0
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17M-12-21none0On hit or guard,
to Rocket Discharge.
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14H-12downdownany0Sober (DP-1).
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18M38462-4downdownany0Sober (DP-1).
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22H14240-3downdownback0
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15L19452-14-4-1back0
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18H-5-20front0
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16H-638any0Sober (DP-1). Opponent side turned after hit.
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20M-1226front0On hit,
to Rocket Discharge.
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12L19253-14-51any0
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21M17243-607any0
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22M18243-405any0
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15H-3-16back0
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16M-14slamslamany0
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24H-5stumblestumbleback0On hit or guard,
to Rocket Discharge.
to Recovers back turned.
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21M17345-81cr.vany0On hit,
to Rocket Discharge.
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20M22351-8stumblestumbleback0On hit or guard,
to Rocket Discharge.
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20H*22350-3stumblestumbleany0Sober (DP-1). On hit
to Rocket Discharge.
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22,16M19458-17-9stumbleany0
to Rocket Discharge.
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22,16M18457-17-9stumbleany0
to Rocket Discharge.
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30H2077staggerdowndownnone0Sober (DP-1). On hit or guard,
to Rocket Discharge.
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30H1976staggerdowndownnone0Sober (DP-1). On hit or guard,
to Rocket Discharge.
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26M26466staggerdowndownany0On hit,
to Rocket Discharge.
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(while standing)25M17354-15downdownany0
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16H13339-425any0
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12H-6-4-1any0
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18M-12downdownany0
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20M17243-348any0
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12H12231-313any0
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14M-5-14any0
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20H14246-9cr.hcr.hany0Sober (DP-1).
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19M16246-71cr.sany0
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18M15240-4-23any0
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14H-4-23any0
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20M-13stumblestumbleany0
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16H*26248-5-20front0
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5x6+10HIT0
to Rocket Discharge.
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20M16242-65downany0Recovers back turned.
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24M35476-15downdownany0
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22M20249-9slamslamany0
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0Recovers back turned.
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22H*33357-3staggerstaggerany0Sober (DP-1). On hit or guard,
to Rocket Discharge.
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25H1747-658none0Opponent side turned after hit.
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24M22251-3stumblestumbleback0On hit,
to Rocket Discharge.
to Recovers back turned.
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28H*21249-3stumblestumbleany0On hit,
to Rocket Discharge.
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19L2160-19-6downnone0
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20L20465-22staggercr.fany0
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(defensive move)25M2255-1425none0On hit,
to Rocket Discharge.
to Recovers back turned.
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(offensive move)16M13241-358any0
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(offensive move)21M16252-1369any0
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0Sabaki versus HP and HK. Sabaki occurs at frames 1-15.
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(Fake Roll)25M14348-12downdownany0Sober (DP-1).
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(Fake Roll)
(hit)
16H0
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0Sabaki.
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(Tornado Spin)22L13341-5811back0Sober (DP-1). 26 frame window to enter
after Tornado Spin. Opponent side turned after hit.
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(Tornado Spin)20M15443-659back0
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(Tornado Spin)
(hit)
32+5HIT0Sober (DP-1).
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0
- maintains Rocket Discharge maneuver.
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0All attacks done during Rocket Discharge can be done during Backfire.
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(Rocket Discharge)30M215downdownany0Sober (DP-1).
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(Rocket Discharge)26M25465staggerdowndownany0On hit,
to Rocket Discharge.
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(Rocket Discharge)24L30368-16cr.fcr.fany0
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(Rocket Discharge)25+15H263slamslamany0Sober (DP-2). High Guard Unblockable.
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(Rocket Discharge)0Recovers back turned.
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(Rocket Discharge)22H*33357-3staggerstaggerany0Sober (DP-1). On hit or guard,
to Rocket Discharge.
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(Rocket Discharge)0
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(Rocket Discharge)10x4+15HCT0Sober (DP-2).
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(asc)25M-10downdownany0
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(mid)25M-10downdownany0
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(mid)25M-6downdownany0
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(desc)20M-64downany0
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(back turned)12H13331-3-15any0Continue with
technique series.
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(back turned)19M16240168any0
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(back turned)22M15341-61cr.vany0
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(back turned)20L2158-16downdownnone0
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(back turned)30M26352-3slamslamany0Sober (DP-1)
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(back turned)15H14331468back0Continue with
technique series.
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(back turned)24H*19551-12cr.hcr.hfront0
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(opponent downed)26Ddowndowndown0
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(opponent downed)13Ddowndowndown0
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(opponent downed)22Ddowndowndown0
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(opponent downed)24Ddowndowndown0
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40HT0down0Blaze side turned after throw escape.
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45HT0down0Ukemi possible. Sober (DP-1). Blaze side turned after throw escape.
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45HT0down0Ukemi possible. Blaze side turned after throw escape.
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55HT0down0Blaze side turned after throw escape.
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40HT0down0Ukemi possible. Blaze side turned after throw escape.
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42HT0down0Sober (DP-1). Blaze side turned after throw escape.
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40HT0down0Blaze side turned after throw escape.
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20HTdown0Sober (DP-2).
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45HT3down0Blaze back turned after throw escape.
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55HT0down0Blaze back turned after throw escape.
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0HT0100Wall Hit Damage - 22 pts.
to Rocket Discharge. Blaze side turned after throw escape. Opponent back turned.
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45HCT0
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(facing wall)65HWT0down0Blaze side turned after throw escape.
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(facing wall)50HWT0down0Sober (DP-1). Blaze side turned after throw escape.
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(facing wall) [bk]65HWT0down0Sober (DP-1). Blaze side turned after throw escape.
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(right side)40HST0down0Ukemi possible. Blaze back turned after throw escape.
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(left side)40HST0down0Ukemi possible
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(right side)
(or
)
55HST0down0Ukemi possible -
(left side)
(or
)
55HST0down0Ukemi possible. Blaze side turned after throw escape. -
(back)55HBTdown0
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(opponent crouch)25LT-2down0
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(opponent crouch)0LT-2180
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(opponent crouch)65LT3down0Blaze back turned after throw escape.
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(right side, opponent crouch)
or
40LST0down0Ukemi possible. Blaze back turned after throw escape. -
(left side, opponent crouch)
or
40LST0down0 -
(back, opponent crouch)
or
60LBTdown0Sober (DP-2).
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(face down/feet towards)20M-635any0
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(face down/feet towards, delay)20M-1524none0
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(face down/feet towards, side roll)20M-635any0
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(face down/feet towards, side roll, delay)20M-1524none0
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(face down/feet towards, back roll)20M-1569back0
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(face down/head towards)20M-636none0
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(face down/head towards, delay)20M-1524none0
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(face down/head towards, side roll)20M-635back0
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(face down/head towards, side roll, delay)20M-1524none0
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(face down/head towards, back roll)20M-1524none0
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(face up/feet towards)20M-635none0
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(face up/feet towards, delay)20M-1524none0
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(face up/feet towards, side roll)20M-635none0
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(face up/feet towards, side roll, delay)20M-1524none0
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(face up/feet towards, back roll)20M-1524none0
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(face up/head towards)20M-636back0
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(face up/head towards, delay)20M-1569back0
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(face up/head towards, side roll)20M-636back0
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(face up/head towards, side roll, delay)20M-1569back0
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(face up/head towards, back roll)20M-1569back0
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(face down/feet towards)20L-613none0
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(face down/feet towards, delay)20L-15-32none0
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(face down/feet towards, side roll)20L-346none0
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(face down/feet towards, side roll, delay)20L-15-32none0
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(face down/feet towards, back roll)20L-15-32none0
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(face down/head towards)20L-602none0
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(face down/head towards, delay)20L-15-32none0
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(face down/head towards, side roll)20L-636none0
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(face down/head towards, side roll, delay)20L-15-32none0
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(face down/head towards, back roll)20L-15-32none0
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(face up/feet towards)20L-615none0
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(face up/feet towards, delay)20L-15-32none0
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(face up/feet towards, side roll)20L-637none0
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(face up/feet towards, side roll, delay)20L-15-32none0
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(face up/feet towards, back roll)20L-15-32none0
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(face up/head towards)20L-614none0
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(face up/head towards, delay)20L-15-32none0
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(face up/head towards, side roll)20L-603none0
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(face up/head towards, side roll, delay)20L-15-32none0
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(face up/head towards, back roll)20L-15-32none0
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