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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- ShinShouSanGou
- Tsukami Attacks
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Reversals
- Throws
- Rising Attacks
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10H11226258any0
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10H11226258any0Advancing Forward
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15M16-5-13any0
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20H14-61downany0
to recover Back Turned and -2 on guard, +3 on hit
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16M15239-6-43any0
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18M16-8-15any0
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22M17243-614any0
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(counter hit)
30HITdownany0 -
17M16341-6-24any0Sober (DP - 1)
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20M-15downdownany0
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15H13134-246front0Recovers Back Turned
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18H1441-4slamslamany0Sober (DP - 1)
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20L23350-6-34any0
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or
9L*12130-547any0 -
17M14236-407any0Crouch stagger
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20M18250-12flopflopany0Super Replay
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24M16342-608any0Crouch stagger
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21M17348-9119any0
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25M19449-53cr.vany0Super Replay
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22M21448-634any0Sabaki (1-14) vs HK, MK, SK. Stomach crumble after successful sabaki. Super Replay on sabaki only.
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22M19251-726any0
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13L17251-14-40any0
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22M16342-6downdownany0
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20L18350-12-412any0
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20M15641-7-12any0Sober (DP - 1)
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20M15-13downdownany0
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23M21448-54downany0Sober (DP - 1)
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25M22347-4downdownany0Charge attack
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(max charge)
35M41169stagger913any0 -
16M16241-5-24any0
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12H-6-44any0
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16H025any0
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18M-14-3cr.sany0
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or
20L28(27)362-1536*0Front side: 28, Back side: 27. Evade in the opposite direction of Goh -
27M16249-9staggerstaggerany0
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16M20250-924any0Sabaki (1-15) vs MP, EL. After successful sabaki, dmg: 20, adv: +13
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23M24254-9cr.scr.sany0Sabaki (1-16) vs KN. Sober (DP -1)
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25H2049-515none0
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15M16-11cr.scr.sany0
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22H*24351-7cr.hcr.hany0
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25H26556-6-13back0
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(guard or hit)
40HITdownany0 -
or
10L21547-6downdownfront0Shift to throw after hit +20 damage -
20L24360-16-42back0
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(counter hit)
40HITdownany0Sober (DP - 1) -
23L24460-16-4downfront0down after recovery counter hit
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30H273510staggerstaggerany0Super Replay
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0
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(defensive move)25M2156-1426none0+4 after recovery counter hit
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(offensive move)16M13241-358any0
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(offensive move)21M16252-1369any0
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16M20154-13-8-8any0
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14HIT-60
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35HTCdown0Sober (DP - 2)
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35HTC0Sober (DP - 2)
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(Tsukami)
or
or
0HTC-4150 -
(Tsukami)0-20To Tsukami. A maximum of two movements of any directions combined can be done.
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(Tsukami)50HTCdown0
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(Tsukami)60HTCdown0
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(Tsukami)65HTCdown0
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(Tsukami)30HTCdown0
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(Tsukami)30HTCdown0
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(Tsukami)0-20To Tsukami. A maximum of two movements of any directions combined can be done.
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(Tsukami)45HTCdown0
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(Tsukami)65HTCdown0
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(Tsukami)65HTCdown0
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(Tsukami)30HTCdown0
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(Tsukami)30HTCdown0
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(Tsukami)0-20To Tsukami. A maximum of two movements of any directions combined can be done.
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(Tsukami)30HTCdown0
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(Tsukami)55HTCdown0
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(Tsukami)50HTCdown0
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(Tsukami)60HTCdown0
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(Tsukami)40HTCdown0
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(Tsukami)0-20To Tsukami. A maximum of two movements of any directions combined can be done.
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(Tsukami)30HTCdown0
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(Tsukami)55HTCdown0
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(Tsukami)50HTCdown0
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(Tsukami)40HTCdown0
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(Tsukami)60HTCdown0
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(asc)25M-9downdownany0
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(mid)25M-10downdownany0
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(asc or mid)25M-6downdownany0
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(desc)20M-64downany0
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(opp. down)12Ddowndown0
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(opp. down)20Ddowndown0
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(opp. down face up feet towards)
or
30DT0down0 -
(opp. down face up head towards)
or
30DT0down0 -
(opp. down face up left side)
or
30DT0down0 -
(opp. down face up right side)
or
30DT0down0 -
(opp. down face down feet towards)
or
30DT0down0 -
(opp. down face down head towards)
or
30DT0down0 -
(opp. down face down left side)
or
30DT0down0 -
(opp. down face down right side)
or
30DT0down0
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(back turned)12H11132-4-41any0Continue with
sequence
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(back turned)20M14237-247any0
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(back turned)30H14343-3downdownback0
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(back turned)20L18350-12-412any0-2 after recovery counter hit
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(back turned)20M16344-636back0Opp. Sideturned on hit. Super Replay.
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(back turned)28HCTdown0
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115430~+140Sabaki (1-14) vs HP, HE, MP, EL. The earlier the input of Kumiteharai in relation to the opponents attack, the greater the frame advantage after successful sabaki.
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HCT0To Tsukami
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11437+16~+270Sabaki (1-14) vs LP. The earlier the input of Yamibarai in relation to the opponents attack, the greater the frame advantage after successful sabaki.
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(hit)
HIT0To Tsukami
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40HT0down0
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(right side)50HST0down0
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(left side)50HST0down0
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(back)65HBTdown0
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(back turned)28HCTdown0
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50HT-2down0
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47HT-2down0
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55HT-2down0
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50HT0down0
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35HT0down0Sober (DP - 1)
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60HT0down0
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45HT0down0Sober (DP - 1)
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40HT0down0
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70HT0down0Sober (DP - 2)
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65HT0down0
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18HCT0down0
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(opp. crouch)0LT-20To Tsukami
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(opp. crouch)50LT-2down0
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(opp. crouch right side)
or
50LST0down0 -
(opp. crouch left side)
or
50LST0down0 -
(opp. crouch back)
or
60LBTdown0
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(face down feet towards)20M-635any0
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(face down feet towards, delay)20M-1524none0
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(face down feet towards, side roll)20M-635any0
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(face down feet towards, side roll, delay)20M-1524none0
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(face down feet towards, back roll)20M-1569back0
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(face down head towards)20M-636none0
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(face down head towards, delay)20M-1524none0
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(face down head towards, side roll)20M-635back0
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(face down head towards, side roll, delay)20M-1524none0
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(face down head towards, back roll)20M-1524none0
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(face up feet towards)20M-635none0
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(face up feet towards, delay)20M-1524none0
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(face up feet towards, side roll)20M-635none0
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(face up feet towards, side roll, delay)20M-1524none0
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(face up feet towards, back roll)20M-1524none0
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(face up head towards)20M-636back0
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(face up head towards, delay)20M-1569back0
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(face up head towards, side roll)20M-636back0
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(face up head towards, side roll, delay)20M-1569back0
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(face up head towards, back roll)20M-1569back0
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(face down feet towards)20L-613none0
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(face down feet towards, delay)20L-15-32none0
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(face down feet towards, side roll)20L-346none0
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(face down feet towards, side roll, delay)20L-15-32none0
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(face down feet towards, back roll)20L-15-32none0
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(face down head towards)20L-602none0
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(face down head towards, delay)20L-15-32none0
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(face down head towards, side roll)20L-636none0
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(face down head towards, side roll, delay)20L-15-32none0
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(face down head towards, back roll)20L-15-32none0
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(face up feet towards)20L-615none0
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(face up feet towards, delay)20L-15-32none0
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(face up feet towards, side roll)20L-637none0
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(face up feet towards, side roll, delay)20L-15-32none0
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(face up feet towards, back roll)20L-15-32none0
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(face up head towards)20L-614none0
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(face up head towards, delay)20L-15-32none0
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(face up head towards, side roll)20L-603none0
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(face up head towards, side roll, delay)20L-15-32none0
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(face up head towards, back roll)20L-15-32none0
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