-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- R.A.W
- R.A.W Attacks
- Deadly Move Attacks
- Jump Attacks
- Back Turned Attacks
- Wall Attacks
- Down Attacks
- Reversals
- Throws
- Rising Attacks
-
-
14H12227258any0
-
14H12227258any0Advancing Forward
-
10H-6-43any0
-
18M*-8downdownany0
-
14H-9-8-8any0
-
20H-12slamslamany0Sober (DP - 1)
-
20H-44downback0
-cancel
-
18M16142-6-26any0Stomach Crumble on Stagger Hit
-
20M-17downdownany0Sober (DP - 1). Slam on Air Hit
-
21H-4downdownback0
-
35H281270slamslamslamany0High Unblockable
-
20M*14245-8-3downfront0Crouch Stagger. Crouch Guard: -1
-
20H-6downdownfront0Sober (DP - 1)
-
20H15342-4slamslamany0Sober (DP - 1)
-
29M30867-9downdownany0Charge Attack
-
(max charge)
30M51372staggerdowndownany0to cancel
-
25M37370-1cr.hcr.hfront0Sober (DP - 1)
-
or
9L*12130-547any0 -
22M16341-41stumbleany0
-
25M14455-15downdownany0
-
20M15240-447any0Force Crouch.
-
19M16241-5-28any0Crouch Stagger
-
16H13236-3-34any0
-
10H-6-6-4any0
-
20H-8downdownback0
-
15M18240-424any0Sober (DP - 1)
-
(counter hit)
30HIT0100 -
22H16243-6downdownback0
-cancel
-
25H17244-3downdownback0Advancing forward.
-cancel.
-
20H-6downdownfront0
-
18L18250-14-42any0
-
or
15L16150-14-60any0 -
30M17350-81cr.vany0
-
20L*17166-26staggercr.fany0High Guard stagger
-
22M16244-6-18any0
-
28M18350-11downdownback0
-
30M245downdownany0Recovers Down on miss
-
30H24252-236back0Charge Attack. Sober (DP - 1)
-
(max charge)
30M45277staggerstaggerstaggerback0Sober (DP - 1) -
14H16330058any0
-
10H-203any0
-
20M-869back0Opponent Side Turned after hit. Sober (DP - 1)
-
20~35M18453-14downdownany0Damage decreases with distance
-
17H*22346-446front0
-
(hit)
50(55)HITdown0Damage: 55 on back hit -
20H*24252-759back0Sober (DP - 2)
-
(hit)
50HITdown0 -
(back hit)
60HITdown0 -
30M20353-15downdownany0
-
20L21468-27downdownfront0
-
30M17346-8slamslamany0
-
23M23348-2downdownany0Sober (DP - 1)
-
30H204slamslamfront0Side Knockdown. Recovers Down. Sober (DP - 2)
-
25H24560912none0Opponent Side Turned after hit
-
30M26456-4stumblestumbleback0
-
35H295staggerslamslamnone0Recovers Down
-
17M17450-12-6-3any0
-
(hit)
45(50)HITdown0Damage: 50 on back hit. Sober (DP - 1) -
17M-14downdownany0
-
30M298downdownany0Recovers Down
-
25H*28560stumblestumblestumbleany0Recovers Back Turned
-
35H395102downdowndownany0High Unblockable. Recovers Down
-
21H*21353-7staggercr.hany0
-
(run)20~35M20351-9downdownany0Damage decreases with distance
-
(run)35H353slamslamslamany0High Unblockable. Recovers Down
-
(offensive move)16M13241-358any0
-
(offensive move)21M16252-1369any0
-
-
-
(R.A.W)129300To R.A.W stance
-
-
-
129450To R.A.W stance. Sabaki vs. HP, HE, MP, EL. Loses 10 pts damage.
-
(R.A.W)16H16437-1918any0Sober (DP - 1)
-
(R.A.W)20H*13342-6912back0Opponent Side Turned after hit
-
(R.A.W)20L16160-24staggercr.fany0
-
-
-
0To Deadly Move stance
-
0To Deadly Move stance
-
(deadly move)35H15456slamslamslamany0High Unblockable
-
(deadly move)20M16447-8cr.ccr.cany0Crouch Guard: stumble
-
(deadly move)20~35M20351-11downdownany0Damage decreases with distance
-
-
-
(asc)25M-9downdownany0
-
(mid)25M-10downdownany0
-
(asc)25M-9downdownany0
-
(mid)25M-6downdownany0
-
(desc)22M-64downany0
-
-
-
(back turned)12H11132-6-42any0Continue with
sequence
-
(back turned)30H162420downdownfront0
-
(back turned)20L15342-8downdownfront0Recovers High
-
(back turned)20L17157-17cr.fcr.fany0
-
-
-
(facing wall)30M5780staggercr.hcr.hnone0
-
-
-
(opponent down)15Ddowndown0
-
(opponent down)22Ddowndown0
-
(opponent down)18Ddowndown0
-
(opponent down)26Ddowndown0
-
(opponent down)18Ddowndown0Recovers Down. Recovers Standing on Down Hit.
-
-
-
(HK or MK)
or
40+a11030down0Loses 10 pts damage -
(right or left SK)40+a11030down0
-
(LP)1511436130
-
(LP)
(reversal)
45down0Sober (DP - 1) -
01150Opponent recovers Back Turned
-
-
-
40HT0down0Recovers Side Turned after throw escape
-
60 (35)HT0down0Sober (DP - 1). Just Ukemi possible. Wall Hit Damage: 35 pts. Recovers Side Turned after throw escape.
-
50HT-2down0
-
60HT0down0Recovers Side Turned after throw escape
-
60+20HT0down0Sober (DP - 2). Just Ukemi reduces damage.
-
(fastest input)
80+20HT0down0Sober (DP - 3). Just Ukemi reduces damage. -
20HT0down0Recovers Side Turned after throw escape
-
30HTCdown0Sober (DP - 1)
-
70HT-3down0Recovers Back Turned after throw escape
-
0 (22)HT070Opponent recovers Back Turned. Wall Hit Damage: 22 pts. Recovers Side Turned after throw escape
-
or
75HT0down0Opponent recovers Side Turned after Throw Escape -
or
75HT-2down0Just Ukemi possible -
0HCT-2catch0Continue with Catch sequence. Continue with Change sequence if you catch the opponent's back.
-
(catch)45HTC-1down0
-
(catch)0HTC-1change0Continue with Change sequence
-
(catch)0HTC-1190
-
(catch)55HTC-1down0
-
(catch)50HTC-1down0
-
(change)60HTC-2down0
-
(change)0HTC0200Opponent Recovers Back Turned
-
(change)65HTC0down0
-
(change)70HTC-2down0
-
0HCTchange0Continue with Change sequence
-
50HCTdown0Recovers Down on miss. Damage: 60 pts on back hit
-
(deadly move)30HCTdown0Damage: 50 pts on back hit
-
(facing wall)70HWTdowndown0
-
(facing wall)75HWTdowndown0
-
(right side)50HST0down0
-
(left side)50HST0down0
-
(right side)
(or
)
60HST0down0 -
(left side)
(or
)
60HST0down0 -
(back)70HBTdown0
-
(back)80HBTdown0
-
(head crumble)45HTdown0
-
(head crumble)
(fastest input)
55HTdown0 -
(back head crumble)55HTdown0
-
(back head crumble)
(fastest input)
65HTdown0 -
(opponent crouch)45LT0down0Recovers Side Turned after throw escape
-
(opponent crouch)60LT0down0Recovers Side Turned after throw escape
-
(opponent crouch)70LT0down0Recovers Side Turned after throw escape
-
(opponent crouch)60LT-2down0Recovers Back Turned after throw escape
-
(opponent crouch)75LT0down0Recovers Side Turned after throw escape
-
(right side, opponent crouch)
or
or
70LST0down0 -
(left side, opponent crouch)
or
or
70LST0down0 -
(back, opponent crouch)80LBTdown0
-
60LT-2down0Recovers Back Turned after throw escape
-
(R.A.W)0HCT15catch0Continue with Catch sequence
-
(defensive move)50HCT-1down0Catch Throw and Throw Escape depends on front, side or back position. 50 ~ 70 Damage. Ukemi possible for front/side variant only.
-
(opponent down, face up)0DT0100Recovers Side Turned after throw escape
-
(opponent down, face down)0DT0140Opponent Recovers Back Turned
-
(opponent down, face up feet towards)35DT0down0
-
(opponent down, face up head towards)35DT0down0
-
(opponent down, face up right side)35DT0down0
-
(opponent down, face up left side)35DT0down0
-
(opponent down, face down feet towards)35DT0down0
-
(opponent down, face down head towards)35DT0down0
-
(opponent down, face down right side)35DT0down0
-
(opponent down, face down left side)35DT0down0
-
-
-
(face down feet towards)20M-635any0
-
(face down feet towards, delay)20M-1524none0
-
(face down feet towards, side roll)20M-635any0
-
(face down feet towards, side roll, delay)20M-1524none0
-
(face down feet towards, back roll)20M-1569back0
-
(face down head towards)20M-636none0
-
(face down head towards, delay)20M-1524none0
-
(face down head towards, side roll)20M-635back0
-
(face down head towards, side roll, delay)20M-1524none0
-
(face down head towards, back roll)20M-1524none0
-
(face up feet towards)20M-635none0
-
(face up feet towards, delay)20M-1524none0
-
(face up feet towards, side roll)20M-635none0
-
(face up feet towards, side roll, delay)20M-1524none0
-
(face up feet towards, back roll)20M-1524none0
-
(face up head towards)20M-636back0
-
(face up head towards, delay)20M-1569back0
-
(face up head towards, side roll)20M-636back0
-
(face up head towards, side roll, delay)20M-1569back0
-
(face up head towards, back roll)20M-1569back0
-
(face down feet towards)20L-14cr.fcr.fany0
-
(face down feet towards, delay)20L-15-32none0
-
(face down feet towards, side roll)20L-346none0
-
(face down feet towards, side roll, delay)20L-15-32none0
-
(face down feet towards, back roll)20L-15-32none0
-
(face down head towards)20L-10cr.fcr.fany0
-
(face down head towards, delay)20L-15-32none0
-
(face down head towards, side roll)20L-636none0
-
(face down head towards, side roll, delay)20L-15-32none0
-
(face down head towards, back roll)20L-15-32none0
-
(face up feet towards)20L-615none0
-
(face up feet towards, delay)20L-15-32none0
-
(face up feet towards, side roll)20L-636none0
-
(face up feet towards, side roll, delay)20L-15-32none0
-
(face up feet towards, back roll)20L-15-32none0
-
(face up head towards)20L-614none0
-
(face up head towards, delay)20L-15-32none0
-
(face up head towards, side roll)20L603none0
-
(face up head towards, side roll, delay)20L-15-32none0
-
(face up head towards, back roll)20L-15-32none0
-