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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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10H12227258any0
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10H9230-7-31any0
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10H13340-9-8-5any0
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20M*19252-13downdownany0to Tenchi In'yō
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20L19460-18downdownnone0Sundome options possible; to Tenchi In'yō
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16M19347-6-53back0Sundome options possible; Opponent crouching (H: 6F ; CH: 6F)
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18M20154-13downdownback1Sundome options possible; Against Taka, -3 on hit.
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16H23249-4-24*0Sundome options possible; After Sundome, recovers back turned; Evade away from attack
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0Special00340Recovers Back Turned
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21M23358-13-16any0Sundome options possible
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20H16347-9downdownback0
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18H14243-44downany0
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10H12227258any0Steps in; Has same options as
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16M14236-407any0Opponent crouching (H: 6F)
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15H19347-5-16front0Sundome options possible
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21M17246-669front0Sundome options possible
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21M25257-76downany1Sabaki vs HP, LP
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40AT0001On Successful Sabaki
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19H17246-224none0to Tenchi In'yō; Recovers Back Turned
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15M16347-6-15any0Sundome options possible; Opponent crouching (H: Stagger)
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10M1712181216any0
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15M6332-624any0
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(2nd Strike, Hit)30AT0001
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14H16233-205any0Recovers Back Turned
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16M13239-40staggerany0Super Replay; Opponent crouching (H: Stagger)
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9L*12133-547any0
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18M16350-13-22any0
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(hit)35AT0000
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15M15240-248any0
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16L23355-9-2downfront0
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18H14342-4-22back0
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10H15240-435any0
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19M19249-9-1downany0Sundome options possible
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20M20349-638any0
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20M18246-8-2downany0to Tenchi In'yō
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15M20352-105downany1
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20H13350-16downdownany0
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20M18354-13downdownany0Super Replay
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17H*16342-4staggerstaggerback0
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16L16250-14-4-2any0
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10H15345-6-13any0
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18M21252-9-3downany1Sundome options possible
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10L14149-15-6-2any0
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21M17344-608any0Opponent crouching (H: 8F); Recovery CH: 2F
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20M21449-34downany1
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12H13336-136back0
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18M21252-10downdownback1Sundome options possible; Against Taka, -3 on hit.
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21M18245-6-1downany0Opponent crouching (H: Stagger)
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20H20250-9downdownany1
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15M15345-6-24any0Recovers Back Turned
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20M18253-15downdownany0Sundome options possible
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20M23249-6downdownany0
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20H19352-13downdownany1Sundome options possible
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16M16243-71downany0
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16M15343-53staggerany0
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10H21247-6-1downany1Super Replay; Sundome options possible
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21M22254-7-21any0Sabaki vs HP, HE, MP, EL
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21M14337downdown0Super Replay (successful Sabaki)
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or16H23249-4-14*0Sundome options possible; After Sundome, recovers back turned; Evade away from attack
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or0Special00340Recovers Back Turned
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or21M23358-13-16any0Sundome options possible
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23M18351-13downdownany0Sundome options possible; to Tenchi In'yō
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22H25552-269none1
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20M23352-8downdownany1
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20M22254-6downdownany0Sabaki vs HK, HKN, MK, SK, KN
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20M14241downdownany0
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20L20461-18-6downnone0Sundome options possible; to Tenchi In'yō; Recovery CH: -6F
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25M16246-7downdownany0Super Replay
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0Special00150Inashi vs HP, HK, HE, MP, EL, MK, SK; Hold to maintain stance
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(Tenchi In'yō)0Special00380
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(Ryū'in)20M16346-8downdownany1
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(Ryū'in)21L18355-154downany0
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(Tenchi In'yō)0Special00390Recovers Back Turned
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(Ryūka)20H2635315downdownany1
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(Ryūka)23M26356-7downdownany0
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(Ryūka)24L28366-16downdownnone0
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(Tenchi In'yō) or0Special00350
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(Tenchi In'yō) or20M20250-9downdown0Super Replay; Crumple on Hit; Input to Aoi's front side - Execution: 21F Total: 51F
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(Sundome) (hold )15H15241-2-14any0Option not available after technqiues in which Sundome cause Aoi to recover back turned
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(Sundome) (hold ) (hit)30AT0001
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(Sundome) (hold )21M15241-448any0Option not available after technqiues in which Sundome cause Aoi to recover back turned; Opponent crouching (H: Stagger)
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(ascending)10H2600-459any0
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(descending)20M4130-51111any0
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(ascending)25M2800-5downdownany0
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(descending)21L4630-154downany0
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(back turned)10H12124058any0Has same options as ; Recovery CH: 5F
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(back turned)14L11333-425any0
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(back turned)20H13342-6downdownany0
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(back turned)16L14348-14-4-2any0Has same options as
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(back turned)12L21254-14-60any0
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(back turned)16M16241-7-31any0
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(back turned)10H16442-6-40back0
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(back turned)20H*1934036downany1Sundome options possible
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(back turned)18M22352-6-24any0Recovers Back Turned
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(back turned)20M18251-13downdownany0Sundome options possible
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(back turned)20L22463-16-4downnone0Sundome options possible; to Tenchi In'yō; Recovery CH: -6F
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(back turned) or0Special00460
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(back turned) or19M21250-81down0Opponent crouching (H: Stagger)
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(back turned)20HCT14148110
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(opponent down)10DA19246any0
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(opponent down)20DA030-17downdownany0
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(opponent down, face up, feet) or26DT171490
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(opponent down, face up, head) or26DT171490
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(opponent down, face up, right or left) or26DT171490
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(opponent down, face down, feet) or26DT171490
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(opponent down, face down, head) or26DT171490
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(opponent down, face down, right or left) or26DT171490
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40HT10100
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( or or to change throw direction)0HT1010*10*1: - 15F / or - 12F / - 11F; Input joystick direction to control throw direction; Damage on wall hit: 10
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55HT10100
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30HT101000
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20HT101050
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(chougarami or wakigarami) or20TC0000
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(chougarami or wakigarami) or35TC0000
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(yumigatame)25TC0000
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(yumigatame)26TC0000
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50HT10100
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55HT10101
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42HT10100
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45HT10100
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60HT10101
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40HT10100
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(taiboku taoshi)25TC0000
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(opponent back to wall)70HT10102
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(opponent right)45HT10100
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(opponent left)45HT10100
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(opponent back)60HT10100
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(opponent crouching)55LT0000
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(opponent crouching)60LT0000
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(opponent crouching)60LT0000
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(opponent crouching, right)45LT0000
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(opponent crouching, left)45LT0000
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(opponent crouching, back)60LT0000
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or (against right high/mid punch)25Rev115300Damage: 25+
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or (against left high/mid punch)25Rev115300Damage: 25+
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or (against right high/mid kick)25Rev115300Damage: 25+
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or (against left high/mid kick)25Rev115300Damage: 25+
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or (against high/mid elbow)25Rev115300Damage: 25+
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or (against high/mid circular kicks)0Rev11530190
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(against right side kick)25Rev115300Damage: 25+
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(against left side kick)25Rev115300Damage: 25+
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(against right knee)25Rev115300Damage: 25+
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(against left knee)25Rev115300Damage: 25+
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(against somersault)25Rev115300Damage: 25+
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or or (against high/mid/low two hands)25Rev115300Damage: 25+
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or or (against high/mid/low two feet)0Rev115300
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(against shoulder)30Rev115300Damage: 30+
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or or (against high/mid/low head)30Rev115300Damage: 30+
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(against back)30Rev115300Damage: 30+
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(against low punch)25Rev115300Damage: 25+
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(against low kick)25Rev115300Damage: 25+
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(against low circular)0Rev11530250
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(back turned) or (against high/mid punch)25Rev114300Damage: 25+
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(back turned) or (against high/mid kick)25Rev114300Damage: 25+
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(on the ground, face up, head) (against punch down attack)0Rev11474200
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(on the ground, face up, head) (against kick down attack)0Rev11474200
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(on the ground, face up, leg) (against punch down attack)0Rev11474200
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(on the ground, face up, leg) (against kick down attack)0Rev11474200
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(Tenchi In'yō) (against high/mid punch/elbow)0Inashi000130
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(Tenchi In'yō) (against high/mid kick)0Inashi000220
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(Tenchi In'yō) (against side kick)0Inashi000120
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(Tenchi In'yō) (against knee)0Inashi000190
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(face down / feet forward)20M31257-636any0
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(face down / feet forward, side roll)20M28354-636back0
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(face down / feet forward, forward roll)20M18256-1536back0
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(face down / head forward)20M30457-636none0
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(face down / head forward, side roll)20M32359-636back0
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(face down / head forward, back roll)20M18449-1536none0
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(face up / feet forward)20M36358-636none0
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(face up / feet forward, side roll)20M23345-636none0
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(face up / feet forward, back roll)20M18449-1536none0
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(face up / head forward)20M36366-636back0
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(face up / head forward, side roll)20M31261-636back0
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(face up / head forward, forward roll)20M18256-1536back0
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(face down / feet forward)20L30558-636none0
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(face down / feet forward, side roll)20L22447-636none0
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(face down / feet forward, forward roll)20L19454-1536none0
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(face down / head forward)20L36463-636none0
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(face down / head forward, side roll)20L28354-636none0
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(face down / head forward, back roll)20L21356-1536none0
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(face up / feet forward)20L35461-636none0
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(face up / feet forward, side roll)20L20446-636none0
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(face up / feet forward, back roll)20L21356-1536none0
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(face up / head forward)20L36362-636none0
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(face up / head forward, side roll)20L27253-636none0
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(face up / head forward, forward roll)20L19454-1536none0
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