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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Deadly Move
- Jumping
- Back Turned
- Wall
- Opponent Down
- Throws
- Catch
- Change
- Standing Neck Clutch
- Standing Leg Clutch
- Reversals
- Rising Attacks
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11H12227258any0
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10H13235-6-43any0
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18M*18246-8downdownany0Against Taka, -2 on hit.
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14M17243-9-14any0
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18M24359-13downdownfront1Against Taka, -2 on hit.
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20H13242-44downback0cancels action
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11H12227258any0Steps in; Has same options as
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18M16242-6-26any0
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20M21356-15downdownany1
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21H24251-2downdownback0
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20M*14245-8-3downfront0Opponent crouching (H: 3F)
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22H23252-5downdownfront1
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20H15342-4downdownany1
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25M16554-15downdownany0Super Replay; Damage varies due to distance: 20-50
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30H19345staggerdowndownany1Removes High Guard; Successful hit, shift to throw and damage +20
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30M373701downdownfront1
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9L*12133-547any0
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22M16339-44staggerany0
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23M14455-16downdownany0Super Replay
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17M14236-417any0
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19M16241-5-26any0
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15H17345-6-10any1
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(counter hit)45AT0001
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15M18242-448any1
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(counter hit)30AT00080
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20H17244-4downdownback0cancels action
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25H19448-3downdownfront0
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25M17345-81downany0
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20L17259-18staggerdownany0Removes High Guard; Against High Guard, damage is 0
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22M16244-6-18any0Opponent crouching (H: 8F); Recovery CH: -1F
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15L16150-15-60any0
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28M18352-94downback0
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30M27561downdownany0Recovers down on miss or guard
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30H24252-236back1Chargeable
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(maximum charge)30M45277staggerstaggerstaggerback1Removes High Guard
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24M18254-13downdownany0
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5H162469914any0
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17H*22346-446front0
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(hit)50AT0000Damage on back hit: 55
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24H19347-3716back0
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30M20353-15downdownany0
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24M18246-4812any0
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25M17351-13downdownany0Super Replay
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20M20346-3downdownany1
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23M2430-5downdownany1Super Replay
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25H24656069none0
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30M26456-4staggerstaggerback0
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35M17452-10downdownany0Super Replay
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17M16447-10-3-1any0
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0AT000-60Stand Neck Clutch
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(opponent back) (hit)55AT0001
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20M17353-15downdownany0
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23M24360-8downdownback0
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20H21353-6downdownany0
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30H22360downdownfront2Recovers Down
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0Special00610Success against hand techniques results in Stand Neck Clutch; Success against leg techniques results in Stand Leg Clutch
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(while running)20M20351-9downdownany0Damage varies due to distance: 20-35
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(while running)35H36468downdownany0Cannot be Guarded; Recovers Down; Ukemi possible
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(while running)35H36375downdownany0Cannot be Guarded; Recovers Down
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0Special00330to continue stance
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0Special00450Deadly Move
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(deadly move)35H20361downdownany0Super Replay; Cannot be Guarded. Damage on hit: +18
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(deadly move)20M16447-81818any0
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(deadly move)35M20351-9downdownany0
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(deadly move)35H36468downdownany0Cannot be Guarded; Recovers Down; Ukemi possible
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(deadly move)30HCT151400Throws opponent from any direction (?); Recovers Back Turned. Damage on back hit: 50
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(deadly move)70LCT151410
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(ascending)20H1900-237any0
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(descending)18M4160-61111any0
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(ascending)25M1900-4downdownany0
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(descending)20L3560-18staggerdownany0
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(back turned)11H13129-107any0Has same options as
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(back turned)30H192441downdownfront0
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(back turned)20M15342-817front0
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(back turned)20L17257-18downdownany0
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(facing wall)30M3800none0Removes High Guard
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(opponent down)15DA29280any0
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(opponent down)22DA3900any0
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(opponent down)13DA26249any0
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(opponent down)24DA4500any0
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(opponent down)26DA454101any0
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(opponent down, face up)0DT2517080Damage on wall hit: 20
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(opponent down, face down)0DT25170120Damage on wall hit: 20
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(opponent down, face up, feet)35DT251700
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(opponent down, face up, head)35DT251700
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(opponent down, face up, right)35DT251700
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(opponent down, face up, left)35DT251700
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(opponent down, face down, feet)35DT251700
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(opponent down, face down, head)35DT251702
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(opponent down, face down, right)35DT251700
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(opponent down, face down, left)35DT251700
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40HT10100
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50HT91341
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65HT10100
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50HT10100
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65HT101382Fastest Input damage increase to 80 and Sober (DP -3). Exact recovery reduces damage to 55pts, or 70pts for fastest input.
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or75HT10102
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100HT161442
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50HCT212510
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0HCT1535500Catch; Facing opponent's back, successful throw results in Change
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0HCT4067500Change
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50HCT252661
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(opponent back to wall)75HT9100
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(opponent back to full wall)70HT10100
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(opponent back to half wall)70HT10100
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(opponent right)50HT10100
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(oppnent left)50HT10100
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(opponent right) or60HT10100
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(oppnent left) or60HT10100
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(opponent back)70HT10100
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(opponent back) or120HT16100
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(opponent head crumble)55HT10100
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(opponent head crumble) fastest input70HT10100
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(opponent back, head crumble)65HT10100
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(opponent back, head crumble)fastest input80HT10100
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(opponent crouching)60LT0000
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(opponent crouching)60LT0000
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(opponent crouching)80LT0000
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(opponent crouching)65LT0000
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(opponent crouching, right)70LT0000
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(opponent crouching, left)70LT0000
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(opponent crouching, back)70LT0000
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For example, after0Special00000
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(catch)0TC000190Damage on wall hit: 21
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(catch)0TC00000Change
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(catch)0TC000120Damage on wall hit: 21
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For example, after0Special00000
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(change)0TC000200
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(change)65TC0000
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(change)70TC0000
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(standing neck clutch)50TC0000
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(standing neck clutch)70TC0000
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(standing neck clutch)65TC0000
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(standing leg clutch)55TC0000
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(standing leg clutch)60TC0000
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(standing leg clutch)65TC0000
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(against low punch)15Rev1143690Damage: 15+
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(reversal)55Rev Combo0001
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(against low punch)0Rev000150
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(face down / feet forward)20M31257-636any0
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(face down / feet forward, side roll)20M28354-636back0
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(face down / feet forward, forward roll)20M18256-1536back0
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(face down / head forward)20M30457-636none0
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(face down / head forward, side roll)20M32359-636back0
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(face down / head forward, back roll)20M18449-1536none0
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(face up / feet forward)20M36358-636none0
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(face up / feet forward, side roll)20M23345-636none0
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(face up / feet forward, back roll)20M18449-1536none0
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(face up / head forward)20M36366-636back0
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(face up / head forward, side roll)20M31261-636back0
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(face up / head forward, forward roll)20M18256-1536back0
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(face down / feet forward)20L30364-15downdownany0
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(face down / feet forward, side roll)20L22447-636none0
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(face down / feet forward, forward roll)20L19454-1536none0
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(face down / head forward)20L32472-10downdownany0
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(face down / head forward, side roll)20L28354-636none0
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(face down / head forward, back roll)20L21356-1536none0
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(face up / feet forward)20L35461-636none0
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(face up / feet forward, side roll)20L20446-636none0
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(face up / feet forward, back roll)20L21356-1536none0
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(face up / head forward)20L36362-636none0
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(face up / head forward, side roll)20L27253-636none0
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(face up / head forward, forward roll)20L19454-1536none0
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