- Normal
- Deadly Move
- Jumping
- Back Turned
- Wall
- Opponent Down
- Throws
- Catch
- Change
- Standing Neck Clutch
- Standing Leg Clutch
- Reversals
- Rising Attacks
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11H12227258any0
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10H13235-6-43any0
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18M*18246-8downdownany0Against Taka, -2 on hit.
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14M17243-9-14any0
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18M24359-13downdownfront1Against Taka, -2 on hit.
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20H13242-44downback0
cancels action
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11H12227258any0Steps in; Has same options as
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18M16242-6-26any0
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20M21356-15downdownany1
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21H24251-2downdownback0
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20M*14245-8-3downfront0Opponent crouching (H: 3F)
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22H23252-5downdownfront1
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20H15342-4downdownany1
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25M16554-15downdownany0Super Replay; Damage varies due to distance: 20-50
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30H19345staggerdowndownany1Removes High Guard; Successful hit, shift to throw and damage +20
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30M373701downdownfront1
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9L*12133-547any0
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22M16339-44staggerany0
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23M14455-16downdownany0Super Replay
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17M14236-417any0
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19M16241-5-26any0
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15H17345-6-10any1
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(counter hit)
45AT0001 -
15M18242-448any1
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(counter hit)
30AT00080 -
20H17244-4downdownback0
cancels action
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25H19448-3downdownfront0
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25M17345-81downany0
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20L17259-18staggerdownany0Removes High Guard; Against High Guard, damage is 0
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22M16244-6-18any0Opponent crouching (H: 8F); Recovery CH: -1F
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15L16150-15-60any0
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28M18352-94downback0
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30M27561downdownany0Recovers down on miss or guard
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30H24252-236back1Chargeable
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(maximum charge)
30M45277staggerstaggerstaggerback1Removes High Guard -
24M18254-13downdownany0
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5H162469914any0
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17H*22346-446front0
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(hit)
50AT0000Damage on back hit: 55 -
24H19347-3716back0
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30M20353-15downdownany0
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24M18246-4812any0
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25M17351-13downdownany0Super Replay
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20M20346-3downdownany1
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23M2430-5downdownany1Super Replay
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25H24656069none0
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30M26456-4staggerstaggerback0
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35M17452-10downdownany0Super Replay
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17M16447-10-3-1any0
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0AT000-60Stand Neck Clutch
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(opponent back)
(hit)
55AT0001 -
20M17353-15downdownany0
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23M24360-8downdownback0
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20H21353-6downdownany0
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30H22360downdownfront2Recovers Down
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0Special00610Sabaki (cost 10 pts) vs non-knock down HP, HK, MP, ME, KN, MK, SK. Success against hand techniques results in Stand Neck Clutch; Success against leg techniques results in Stand Leg Clutch
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(while running)20M20351-9downdownany0Damage varies due to distance: 20-35
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(while running)35H36468downdownany0Cannot be Guarded; Recovers Down; Ukemi possible
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(while running)35H36375downdownany0Cannot be Guarded; Recovers Down
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0Special00330
to continue stance
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0Special00450Deadly Move
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(deadly move)35H20361downdownany0Super Replay; Cannot be Guarded. Damage on hit: +18
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(deadly move)20M16447-81818any0
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(deadly move)35M20351-9downdownany0
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(deadly move)35H36468downdownany0Cannot be Guarded; Recovers Down; Ukemi possible
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(deadly move)30HCT151400Throws opponent from any direction (?); Recovers Back Turned. Damage on back hit: 50
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(deadly move)70LCT151410
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(ascending)20H1900-237any0
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(descending)18M4160-61111any0
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(ascending)25M1900-4downdownany0
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(descending)20L3560-18staggerdownany0
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(back turned)11H13129-107any0Has same options as
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(back turned)30H192441downdownfront0
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(back turned)20M15342-817front0
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(back turned)20L17257-18downdownany0
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(facing wall)30M3800none0Removes High Guard
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(opponent down)15DA29280any0
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(opponent down)22DA3900any0
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(opponent down)13DA26249any0
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(opponent down)24DA4500any0
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(opponent down)26DA454101any0
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(opponent down, face up)0DT2517080Damage on wall hit: 20
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(opponent down, face down)0DT25170120Damage on wall hit: 20
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(opponent down, face up, feet)35DT251700
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(opponent down, face up, head)35DT251700
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(opponent down, face up, right)35DT251700
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(opponent down, face up, left)35DT251700
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(opponent down, face down, feet)35DT251700
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(opponent down, face down, head)35DT251702
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(opponent down, face down, right)35DT251700
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(opponent down, face down, left)35DT251700
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40HT10100
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50HT91341
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65HT10100
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50HT10100
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65HT101382Fastest Input damage increase to 80 and Sober (DP -3). Exact recovery reduces damage to 55pts, or 70pts for fastest input.
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or
75HT10102 -
100HT161442
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50HCT212510
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0HCT1535500Catch; Facing opponent's back, successful throw results in Change
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0HCT4067500Change
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50HCT252661
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(opponent back to wall)75HT9100
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(opponent back to full wall)70HT10100
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(opponent back to half wall)70HT10100
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(opponent right)50HT10100
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(oppnent left)50HT10100
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(opponent right)
or
60HT10100 -
(oppnent left)
or
60HT10100 -
(opponent back)70HT10100
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(opponent back)
or
120HT16100 -
(opponent head crumble)55HT10100
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(opponent head crumble) fastest input70HT10100
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(opponent back, head crumble)65HT10100
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(opponent back, head crumble)fastest input80HT10100
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(opponent crouching)60LT0000
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(opponent crouching)60LT0000
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(opponent crouching)80LT0000
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(opponent crouching)65LT0000
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(opponent crouching, right)70LT0000
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(opponent crouching, left)70LT0000
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(opponent crouching, back)70LT0000
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For example, after0Special00000
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(catch)0TC000190Damage on wall hit: 21
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(catch)0TC00000Change
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(catch)0TC000120Damage on wall hit: 21
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For example, after0Special00000
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(change)0TC000200
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(change)65TC0000
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(change)70TC0000
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(standing neck clutch)50TC0000
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(standing neck clutch)70TC0000
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(standing neck clutch)65TC0000
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(standing leg clutch)55TC0000
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(standing leg clutch)60TC0000
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(standing leg clutch)65TC0000
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(against low punch)
15Rev1143690Damage: 15+ -
(reversal)
55Rev Combo0001 -
(against low punch)
0Rev000150
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(face down / feet forward)20M31257-636any0
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(face down / feet forward, side roll)20M28354-636back0
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(face down / feet forward, forward roll)20M18256-1536back0
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(face down / head forward)20M30457-636none0
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(face down / head forward, side roll)20M32359-636back0
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(face down / head forward, back roll)20M18449-1536none0
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(face up / feet forward)20M36358-636none0
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(face up / feet forward, side roll)20M23345-636none0
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(face up / feet forward, back roll)20M18449-1536none0
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(face up / head forward)20M36366-636back0
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(face up / head forward, side roll)20M31261-636back0
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(face up / head forward, forward roll)20M18256-1536back0
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(face down / feet forward)20L30364-15downdownany0
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(face down / feet forward, side roll)20L22447-636none0
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(face down / feet forward, forward roll)20L19454-1536none0
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(face down / head forward)20L32472-10downdownany0
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(face down / head forward, side roll)20L28354-636none0
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(face down / head forward, back roll)20L21356-1536none0
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(face up / feet forward)20L35461-636none0
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(face up / feet forward, side roll)20L20446-636none0
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(face up / feet forward, back roll)20L21356-1536none0
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(face up / head forward)20L36362-636none0
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(face up / head forward, side roll)20L27253-636none0
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(face up / head forward, forward roll)20L19454-1536none0
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