It doesnt have to be crouchdash anymore... In VF5 you can cancel evade with forward dash, backward dash, forward and backward crouchdash as well....
Well, personally I have trouble getting used to the tight enough input of OM P. I guess I will get it down eventually, I admit I havent trained it...
Version C combo is [img][img][img][img] - [img][img][img] - DLC. Works on most characters now. Up to Lau I think. As for how to use the standing...
Yep, can bounce after yoho quite easy, just do one(or more) punch before [img][img]+[img], but afaik the damage isnt that special compared to his...
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No youre doing it wrong. [img][img] is not a dash punch, its a "push forward" punch. You need to keep stick pressed forward before and during...
True nitaku (cannot be fuzzy guarded) is achieved in -7 or worse situation. The grrls have 10 frame punch, so you can nitaku with 17 frame move....
Erm I didnt understand anything... Lets try to rephrase that, ok? For some reason I cant find the vfwiki entry of fuzzy guard so I just recap...
360 pad? Im not surprised tbh. I couldnt do Sarahs dragon cannon either back when my stick hadnt arrived.
Cause the sidestep 8P+K can be guarded.
The announcing was recorded long time ago. I just find it funny when the commentator yells "MAXIMUM DAMAGEEE!" when it should in fact be something...
Its not clearly Akiras best floater anymore though.. Yoho floats higher. On the plus side, due to knee being faster than Yoho opens up certain...
Re: A VF history? Tetsujins, big tournaments etc.. The worst thing with online is that you may get even good players with bullshit stuff like...
I think I have a similar method. I also use horizontal thumb for guard and middlefinger for K. What I do is slam the hand down and simultaneously...
Yep, AS3 is not all that great, it does have uses in certain situations if opponent doesnt tech. The "Netrom combo" that my friend coined is...
He doesnt.. Only thing that I can remember is the evade attack (DM) P+K and the slower than life K+G..
Being a jumping attack is not sufficient requirement as such to not to clash, as Ive pointed out before. Example: Sarahs 8K+G is a jumping attack...
It does have one redeeming property im just pointing out, its safe on block, unlike 9K+G. This isnt to say 9P is useful.
8K evades mids too. ps. Thanks for the sparring the other day MystD, Im sorry if I came across as rude, I wasnt quite all my normal self at the...
Yes, after sparring with MystD I was reminded that Lau has a ton of evasive attacks... Anyway, he is still boring :p I just dont like the way his...
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