I used Eddienput to test if there is a buffer at round start. I have found the command interpreter still works, but there is no timing buffer. In...
Rising recovery refers to when the player is already on the ground and then gets up. This testing was done at the behest of @Combolammas mostly...
This thread is to consolidate all the Virtua Fighter events going on across the state. I will keep this post continually updated with any new...
Credit to @Combolammas for notifying me about a fuzzy guard technique for at least -6 in back turn. Core Information Summary In back turn, it is...
Saturday Trials 5 is a two-day event in Columbus, Ohio at Game Arena. VF5 REVO will be featured in a traditional double elimination bracket with a...
Tension x Shift 23 will feature VF5 REVO with a Swiss format bracket. It is located in Columbus, Ohio at Game Arena. Sign up at...
@kingo, @Blessy Based on my testing of frame data, it seems all of Aoi's low throws are 10f execution, 1f active, 36f total. I specifically...
Core Information Summary Typical low throws are 10 frame startup with 1 active frame and 36 total frames When a player is forced into a crouch...
Core Information Summary Exact fall recovery will shift all recovery windows 3 frames earlier than normal fall recovery Late fall recovery will...
I have been testing frame data using Eddieinput (https://github.com/nirgoren/Eddienput) on VF5 REVO. For those interested, I've attached the...
Separate names with a comma.