VF5REVO Lau Combos

Discussion in 'Lau' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member

    Steam:
    SteamID
    PSN:
    Myke623
    VF5REVO Lau Combos
    Lau Content Managers: @JamieLee

    Please use this thread to share, test and discuss VF5REVO Lau Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
    Last edited: May 7, 2025
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  2. JamieLee

    JamieLee Member Content Manager Lau

    Hi! I'm kinda new here so I wanted to share some Lau combos I've been doing.
     
    Last edited: Mar 5, 2025
  3. JamieLee

    JamieLee Member Content Manager Lau

    From [4][6][P]: "Most of these combos also works with[2_][4][6][P] and last hit of (Kokei)[P][P][P] which does +5 more damage"

    [P][9][K][+][G][P] (54dmg) can wall bump and ws [K] depending on weight for 72dmg
    [P][6][P][+][K][P][+][K] (52dmg) can wall bump and ws [K] depending on weight for 73dmg
    everyone except Taka: [P][3][K][P][P](63dmg) can wall bump for ws [K] depending on weight (81dmg)
    "for Wolf and Jeffry [3][K][P][P] has to be slightly delayed when starting on closed stance."

    everyone except Taka: [P][4][P][+][K][P][+][K](55dmg)([2_][3][P][P][+][K] 53dmg) can also low wall splat superlight to midweight
    "some side note, midweight can only be low wall splat by[2_][3][P][P][+][K]. It also has some wonky hitboxes when starting on closed stance sometimes."

    everyone except Taka: [P][4][P][P](53dmg) "for anyone under heavyweight you can add an extra [P] for 58dmg"
    Ao,Sa,Va,Pa,Li,Ei,El:[P][2][P][+][K]
    "Note: Lion and Vanessa are the only two where [2][P][+][K] hits both open and closed stance. Everyone else must start from open stance"
    [3][P][P][K](68dmg)
    [4][P][+][K][P][K](67dmg)
    "if [P] connects then its 72dmg"
    [4][P][+][K][P][+][K])(67dmg)
    [3][K][P][P]
    (73dmg) "does not work on Shun, El Blaze, or Eileen"
    [9][K][+][G][P](65dmg) can wall bump and ws [K] for 80dmg
    [6][P][+][K][P][+][K] (64dmg) can wall bump and ws [K] for 82dmg(El, Ao, Ei, and Pa only)

    Taka: [6][6][K][+][G]
    [3][P][P][K](67dmg)
    [9][K][+][G][P](64dmg)
    [4][P][+][K][P][+][K](66dmg)
    [4][P][+][K][P][K](71dmg)




     
    Last edited: Mar 11, 2025
    archangel, Chanchai and VFnumbers like this.
  4. JamieLee

    JamieLee Member Content Manager Lau

    From CH[4][P][+][K][P]([2_][3][P][P])

    continued[P][P][K](72dmg)(69dmg)
    [3][P][P][K](68dmg)(65dmg)
    [9][K][+][G][P](64dmg)(61dmg)
    "everyone else can hit [P] before the combo for extra dmg" can wall bump for ws [K] for 82dmg(79dmg)

    everyone except Taka:

    [P][3][K][P][P](78dmg)(75dmg) can wall bump for ws [K] for 93dmg(90dmg)
    [6][P][+][K][P][3][P][P][K](83dmg)(80dmg) can wall bump for ws [K] for 95dmg(92dmg)
    [P][1][P][+][K][9][K][+][G][P](81dmg)(78dmg) "doesn't work for wolf, so use [2][P][+][K] instead."
    [3][P][P][K]
    (84dmg)
    "will hit all 3 only on open stance(except El, Sh, Ei). When the 2nd hit whiffs, it becomes 80dmg."
    [2_][3][P][P][K] or [4][P][+][K][P][K]
    (81~86dmg)
    "this combo is a bit weird to fully talk about, so I made a chart to help guide it. Starting with [4][P][+][K][P] will guarantee all 3 hits ending with [2_][3][P][P] on both sides except Jeffry(Open), but will only land the 1st and last hit properly ending with [4][P][+][K][P] in open stance only(except Jeffry). [2_][3][P][P] will guarantee all 3 hits ending with [4][P][+][K][P] on closed stance, but will only land the 1st and last hit on open stance except Jeffry. It will drop using [2_][3][P][P] again."

    kokei
    [P][P][P](73dmg)(70dmg)
    kokei[3][P]~
    [3][K][P][P](85dmg)(82dmg) can wall bump for ws [K] for 100dmg(97dmg) "doesn't work with Jeffry or Wolf"
    [9][K][+][G][P](77dmg)(74dmg) can wall bump for ws [K] for 92dmg(89dmg)
    [P][4][P][P](72dmg)(79dmg) can wall bump for ws [K] for 97dmg(94dmg) "doesn't work with Jeffry or Wolf"
    [2_][3][P][P][K](82dmg) "should only be done starting with [4][P][+][K][P] since the latter has a tendency to drop"
    [3][P][P][K](80dmg)(77dmg) can wall bump for ws [K] for 95dmg(92dmg)
    [P][2][P][+][K][4][P][+][K][P][+][K](89dmg) *Light and Super Lightweight only "if you start with [4][P][+][K][P] and end with [2_][3][P][P][K]you get +1 extra point of dmg"
    [K] [K](93dmg)(90dmg) *Lion and Vanessa starting in closed stance only only works because they have long legs :\

    Lightweight combo: CH[4][P][+][K][P]([2_][3][P][P])►[P][4][6][K][+][G][6][6][K][+][G][4][P][+][K][P][+][K](93dmg)(92dmg)
     
    Last edited: Mar 12, 2025
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  5. JamieLee

    JamieLee Member Content Manager Lau

    From [4][P][+][K][P][+][K]([2_][3][P][P][+][K])

    [3][P][P][P][K]
    (91dmg)(88dmg) can do a low wall splat depending on the weight. Combo routes on that later.
    [3][K][P][P](82dmg)(79dmg) can wall bump for ws [K] for 103dmg(100dmg)

    Everyone except Taka:

    [P][3][K][P][P]
    (89dmg)(86dmg) can wall bump for ws [K] for 107dmg(104dmg)
    [2_][3][P][P][9][K][+][G][P](91dmg)(88dmg) On Wolf and Jeff, the hitbox is kind of wonky in closed stance

    Everyone except Taka, Wolf, and Jeffry:

    [2_][3][P][P]kokei[P][P][P](99dmg)(96dmg)
    [6][P][+][K][P][9][K][+][G][P](92dmg)(89dmg) can wall bump for ws [K] for 107dmg(104dmg)
    [2_][3][P][P][K](94~99dmg) same rules pretty much apply from my last post, where I explain what will hit on what ever stance you start with. Keep in mind, doing [1][P][+][K] will make Lau switch sides mid combo."
    [P][2][P][+][K][9][K][+][G][P](91dmg)(88dmg) can wall bump for ws [K] for106dmg(103dmg) "For lightweights and under, you can use [1][P][+][K] instead of [2][P][+][K] for +2 extra damage."
    [4][P][+][K][P][+][K] or [2_][3][P][P][+][K](85~90dmg) damage depends on how you start and finish
    [6][P][+][K][P][+][K](90dmg)(87dmg) can wall bump for ws [K] for105dmg(102dmg)
    [4][P][+][K][P][K] or [2_][3][P][P][K](90~96dmg) same rules pretty much apply from my last post, where I explain what will hit on what ever stance you start with. Keep in mind, doing [1][P][+][K] will make Lau switch sides."
    [3][K][P][P](99dmg)(96dmg) Ak,Ka,Sh, and Go only work starting on closed stance. This will not work on El on either side.

    Lightweights:

    [6][P][+][K][P][3][K][P][P](100dmg)(97dmg) can wall bump for ws [K] for 115dmg(112dmg)

    [6][P][+][K][P][2][P][+][K][2_][3][P][P][+][K](100dmg)(97dmg)

    Taka:
    "These routes also work when starting with [3][P][+][K] or kokei[3][P] as well"

    [6][6][K][+][G]
    [4][P][+][K][P][+][K](89dmg)(86dmg)
    [3][P][P][K](93dmg)(90dmg)
    [4][P][+][K][P][K](97dmg) (94dmg)
    *near wall*[4][6][K][+][G][K][K][6][6][K][+][G][4][P][+][K][P][+][K](116dmg)(113dmg) "This is also a basic wall combo for anyone that wall splats, more on that later."
     
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  6. Myke

    Myke Administrator Staff Member

    Steam:
    SteamID
    PSN:
    Myke623
    @JamieLee would you be interested in being the Lau Content Manager? Then you'll have the ability to add these combos to the combo section.
     
  7. JamieLee

    JamieLee Member Content Manager Lau

    Sure thing, I'd love to contribute! I've been kinda busy these past few weeks so the list has been produced pretty slow, but will pick up the pace very soon. Thank you for the opportunity.
     
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  8. Last_Turtle

    Last_Turtle Member

    in closed stance against everyone but taka you get 67 from [4][6][P], [P], [4][P]+[K][P][P][K].
     
    Last edited: Apr 26, 2025
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  9. JamieLee

    JamieLee Member Content Manager Lau

    Hey alright! I'll gladly keep that in mind.
     
  10. Last_Turtle

    Last_Turtle Member

    ok, Ko-enshu combo:

    second hit of [4][P]+[K][P]+[K]:
    - up to and including Jean:
    [P], [2][P]+[K],[3][K][P][P] = 74 damage*.
    *only works on Akira in closed stance

    - Jeffery & taka:
    [3][P][P][P][K] = 66 damage

    To do:
    1.CH
     
    Last edited: Apr 23, 2025
  11. Last_Turtle

    Last_Turtle Member

    I just tested this, it does 66 damage not 91?

    This does 64 and 74 on CH.

    This does 67, 77 on CH.


    I also cannot make [2][3][P] hit as a followup even by crouch backdashing to make frames as fast as I can.

    Was there a mistake in this post?
     
    Last edited: Apr 26, 2025
  12. Seidon

    Seidon The God of Battle walks alongside me!


    These are values for recovery counter hits.



    You can also do the 23P thing in a combo but the best way to buffer it might be using 33
     
    Last edited: Apr 27, 2025
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  13. Last_Turtle

    Last_Turtle Member

    Thank you! I figured I was missing something but couldn't see what.I didn't realise 2_3P,P+K was even a recovery counter combo.

    How do you get into crouch using 33, but also avoid 33P coming out? It almost looks like a 6323 input?
     
  14. Seidon

    Seidon The God of Battle walks alongside me!

    Yeah, I do mine like a dragon punch almost. You can do 323.
     
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  15. JamieLee

    JamieLee Member Content Manager Lau

    Sorry for a long hiatus. A lot of personal stuff but in full action for a while now.
     
  16. Last_Turtle

    Last_Turtle Member

    I have a new one from recovery CH [2][3][P],[P]+[K]:

    On everyone up to and including Jean. Also doesn't work on Shun, Kage & Akira open, Goh closed, or El Blaze at all.

    [P],[2][P]+[K],[3][K][P][P] = 96 damage.

    Not sure if anyone will bother with this one given the number of exceptions to it, but it is super easy to do and does high damage.
     
  17. DFAxCalamity

    DFAxCalamity New Member

    For the combo from [2][3][P], [P][+][K]: after some labbing I like doing it into
    [6][P][+][K][P], [2][3][P][P][K] so far.
    It works on everyone, but Wolf, Jeffery, and Taka though.
    It also let's you get either meaty sideturned Kokei [P][+][K] or [3][3][P][P] which is awesome.
    https://youtu.be/KEsnyD70mBk

    https://youtu.be/HzMpyNHGG1I

    Here are some examples.
     
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