Nice job on the stuff currently on the combo list! A couple of things I noticed when looking at it though, if you will - the order is a little...
Since the consolidation idea came along I did stuff like this [ATTACH] and mentioned possible character difference possibilities in notes...
You can do it with 3K or 1K inputs without going into Boku. You can also just hold 2 as long as you like after going into Hai instead of going to...
Noticed that Goh 4K+G says "during whiff or hit recovers back turned" but it should just say "Recovers back turned" since it now causes the...
stagger > RD K, 2P, PPPK works on Taka. 64 damage counting from RD K onwards. This out damages delay P, KKK, is piss easy and still allows for RD...
Good question. I couldn't have watched it live so I thought I'd catch it afterwards but it indeed doesn't seem to be there.
Since it's not mentioned here I thought I'd add a couple of somewhat advanced notes here For throws: - The direction a throw moves opponents is...
The circular evades against Shun's Oushin feel like they're all listed backwards. Considering his chest is clearly pointing in one direction and...
Same thing as beta Brad 6KP~2/8K. Just people brought that up during the beta and I think Shun PPPK was discovered after release. He can also get...
I'm personally a big fan of pointing out unusual crouch properties etc. in the notes section to immediately draw attention to the fact that they...
I've been fooling a bit with Jean lately and noticed this so I decided to check if this was listed in the changes. The last hit definitely has...
I ran the test and it's 7 evasive frames. My first test during beta needed Goh at +8 so for a 3 frame shorter window I'd need +11 to use...
Assuming the patch notes aren't lying it should be exactly 7 now, not buffed by 7 to go up to 11. It was buffed to 10 in REVO beta (I also tested...
The one that got restored to him in REVO. [ATTACH]
Yeah, I tried tournament mode for the first time on Saturday and the mode just softlocked when one of the matches of losers 1st round failed to...
I didn't add wall combos to the list so I wonder if @Blessy has some insight on this one. I can't get it to hit Blaze either after 2_3P+K splat...
Blaze 8P/9P is missing it's stats. 35 f exe - -5 guard, down on hit and CH - +5 against Taka on NH - Linear - Sober 1 (according to official,...
My guess is that they'd like to allow for difference in delay but haven't figured out a way to prevent the desyncing issues it seemed to be...
I've always been curious how big the window for teching "spikes" is aka ending a combo with a move what slams the opponent from the air to the...
So this caught mine and a few others eyes yesterday and we ran some tests. TLDR you should probably keep timing your techs. If you get launched...
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