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Piccalo and Adio - some sarah advice against jacky

Discussion in 'Sarah' started by Shadowdean, Aug 12, 2002.

  1. Shadowdean

    Shadowdean Well-Known Member

    What do you do against a jacky player that relies a LOT on jacky's auto jump back in his strings?
     
  2. Pai_Garu

    Pai_Garu Well-Known Member

    From having used both Jacky and Sarah, I feel that Sarah have more options with a little distance between the fighters. When jacky jumps back, I either wait for him to come back at me with a [K] or a [2]+[K],[K] and I get a counter hit with Sarah's [4]+[G]+[K]. Or I try to pressure him with [6]+[G]+[K] or crouch dash into either elbow or throw. You can even try to go into Sarah's flamingo stance with [P]+[K] and sabaki jacky's counter attack, get in a couple of quick hits, and then hit [4] for sarah's backflip and play the same game he does. Hope this helps /versus/images/icons/smile.gif
     
  3. Sudden_Death

    Sudden_Death Well-Known Member

    sorry, i dont play sarah.

    and its piccOlo /versus/images/icons/wink.gif
     
  4. ice-9

    ice-9 Well-Known Member

    Duck and throw.
     
  5. Adio

    Adio Well-Known Member

    Well, It depends if they follow through from the <font color="red">Shuffle</font color> stance and the distance between you and a wall.

    If they <font color="red">Shuffle</font color> back then follow them either with [6][K]+[G] or [6][6][K]. Of course you'll have to measure the distance and guess if [6][K]+[G] will catch them. In closed spaces (say Wolf's stage with Jacky's back to the wall) I would rely on [6][6][K] for it's speed and priority. Even [9][K]+[G] has worked before.

    I usually dodge <font color="red">SS:</font color> [K] then counter. Use [8][K]+[G] or [8]/[9][K] to deal with <font color="red">SS:</font color> [3][3][P] and [2][K][K]. I favour dodging and ducking though.
     
  6. Shadowdean

    Shadowdean Well-Known Member

    Cool, thanks for the advice.
     

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