Updating Aoi's Low Throw Frame Data

Discussion in 'Aoi' started by Sente, Mar 11, 2025.

  1. Sente

    Sente Well-Known Member

    @kingo, @Blessy

    Based on my testing of frame data, it seems all of Aoi's low throws are 10f execution, 1f active, 36f total. I specifically tested her low throws during my testing in the Low Throw Frame Data thread. May I request her command list be updated to reflect this frame data? If anyone has other scenarios to test that may challenge my assumptions or need further explanation of my testing methodology, please let me know.

    Thank you!
     
    Myke likes this.
  2. Combolammas

    Combolammas Sheep Content Manager Goh Content Mgr El Blaze

    Content managers don't have access to move lists so you might want to alert the head honcho for this one @Myke
     
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  3. Myke

    Myke Administrator Staff Member

    Steam:
    SteamID
    PSN:
    Myke623
    Unless otherwise specified, all high and low throws are 10f of execution. Is it also true that all high and low throws have 1 active frame, and are 36 frames in total?
     
    Sente likes this.
  4. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    Standard high throw whiff, at least the one I tested (buffer window test) was a total of 34 frames. I assumed other high throws are like that. Maybe will do a quick test tonight...
     
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  5. akai

    akai Moderator Staff Member Content Manager Pai Bronze Supporter

    Steam:
    SteamID
    PSN:
    Akai_JC
    So Tested:
    [P][+][G] = 34 total frames on no contact. Akira, Aoi, Blaze, Pai, Goh, Jeffry, Taka, Wolf, Vanessa (DS)

    [2][P][+][G] = 36 total frames on no contact, consistent with Sente's findings for Aoi, Blaze, Pai, Goh, Jeffry, Taka, Wolf, Vanessa (DS).

    Edit: I just found out I updated the wiki of high throw total frames (Juicebox/VolcanoShed confirmed several years ago ^_^';;). I should add that info to low throws too.
     
    Last edited: Mar 12, 2025
    Sente and Myke like this.
  6. Sente

    Sente Well-Known Member

    Although it was fairly easy to find the 10f execution on high throws with 1f of active through very cursory searches, it was not the case with low throws. I think for the benefits of newer players, having the basic frame data for high/low throw on the command list would be useful. I was operating off of assumptions in the case of low throw, and did not know the duration of high throws off the top of my head.

    Also, I think it would be useful to know the frame advantage off of an escaped throw for each throw. Would it be possible to add that into the notes section? I know it's compiled in a list somewhere in a thread at the moment.
     
  7. Myke

    Myke Administrator Staff Member

    Steam:
    SteamID
    PSN:
    Myke623
    The Throws wiki page states that all Normal Throws (high, low, side, etc.) take 10f to execute, and I agree that it should be included in the Command Lists. This will require a manual update as the original source material never listed this data.

    As for Throw Escape advantage, I think this is a great idea and a reasonable place to include that would be the Guard column for Throws. If you can provide a link to the thread, that'd be appreciated! (y)
     
  8. Sente

    Sente Well-Known Member

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