VF5REVO Akira Combos

Discussion in 'Akira' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member

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    VF5REVO Akira Combos
    Akira Content Managers: @enr, @trepurize

    Please use this thread to share, test and discuss VF5REVO Akira Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
    Last edited: Jun 16, 2025 at 10:32 PM
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  2. Yam

    Yam Member Content Manager Jacky

    Homestay Akira uploaded a video showcasing his new 666P CH combos. He also uses the new float property of the 2_3 P+K in these combos. A bunch of input techniques are shown as well to for inputting 1F kills and buffering 2_3P in combos.
    https://www.youtube.com/watch?v=d3adyDg1Ito

    I've been using the VF5FS lightweight class combos on Jacky, and that seems to be working. I've read that he's gotten lighter, but not to the lightweight category (SA, SH, LI, PA, VA).
     
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  3. Feck

    Feck Well-Known Member

    Shoulder ram floating like that is strange.

    I'll test those combos as soon as I can
     
  4. DRE

    DRE Well-Known Member

    Incomplete list of some REVO combos I found from a mixture of labbing and watching some Homestay Akira etc.



    [6][6][6][P] Combos:

    Everyone except taka: [2][P][3][K][+][G][P][4][6][6][P][+][K]

    Jacky/Jean/Brad/Lau/Lei/Pai/Shun/Blaze/Aoi: [2][P][4][3][P][6][6][2][P][2][6][P][P]

    Note: against shun di, the [2][P] has to be delayed a little bit more than the other characters for the combo to work. It's hard to explain the timing. but you just have to get a feel for it. Alternate combo against shun after [6][6][6][P] is [2][K][+][G][P][6][6][K][K]

    Wolf/Jacky/Brad/Goh/Kage/Vanessa/Lion/Eileen: [2][P][4][3][P][2][K][+][G][P][P]
    Jacky/Jean/Sarah/Lion/Shun/Pai/Blaze: [2][P][4][3][P][2][P][2][6][P][P]
    Jeff/Wolf/Akira/Jacky/Jean: [2][K][+][G][P][3][3][6][P][P]
    Vanessa: [2][P][4][3][P][4][P][P][3][3][4][6][P]
    Sarah/Blaze/Aoi: [2][P][3][3][P][+][K][P][3][3][6][P][P]
    Wolf: [2][P][4][3][P][P][3][3][6][P][P]
    Taka: [2][1][4][P][3][3][P][+][K][6][6][K][K]
    =======================================================


    [4][6][P] combos:

    Ak/Ja/Br/Go/Ka/La/Le: [P][3][3][P][+][K][2][P][4][6][P]
    Jean: [P][3][3][P][+][K][1][1][P][+][K][+][G][4][6][P]
    Jean/Shun/Blaze(closed stance): [4][P][P][K][G] cancel ► [2][K][+][G][P][P]
    Shun/Blaze(either stance): [4][P][2][P][6][6][2][K][+][G][P][P]
    Va/Sa/Li/Pa/Bl/Ei/Aoi: [P][3][3][P][+][K][3][3][4][6][P]
    Brad: [4][P][2][P][2][K][+][G][P][P]
    Wolf/Jeff any stance: [P][3][3][6][P][P] (open stance: [P][2][K][+][G][P][P])
    all light and mid weights and wolf any stance: [P][3][K][+][G][P][4][6][6][P][+][K]
    taka: evade [P][+][K][+][G][3][K][+][G][P][4][6][6][P][+][K]
    ===============================================================


    [2][1][4][P][+][G] combos:

    Taka/all: [2][K][+][G][P][P] (54dmg)
    Wolf/Jeff: [K][G] cancel ► [2][K][+][G][P][2][P][K][+][G][P] (72dmg)
    Wolf/Jeff: [2][K][+][G][P][K][+][G][P] (66dmg)
    Ak/Br/Go/Ka/La/Le: full dash, [2][K][+][G][P][6][6][K][K] (68dmg)
    Ja/Sh/Sa/Va/Pai/Li/Bl/Ei/Aoi: [2][K][+][G][P][P] > [K][+][G][P] (73dmg)
    Sa/Li/Pa/Ao: [2][K][+][G][P][P][K][G] cancel ► [1][1][P][+][K][+][G][4][6][P] (74dmg)
    Vanessa/Eileen: [2][K][+][G][P][P] > [3][3][6][P][P] (77dmg)
    Jean/Jacky/Shun/Pai: [2][K][+][G][P][3][3][6][P][P] (70dmg)
    Jacky: [2][K][+][G][P][P][K][G] cancel ► [2][P][4][6][P] (74dmg)

    Ak/Br/Go/Ka/La/Le:
    evade dash cancel towards akira's back ► [2][K][+][G][P][1][1][P][+][K][+][G][6][6][K][+][G][P] (72dmg)

    Ak/Br/Go/Ka/La/Le: [2][K][+][G][P][6][6][K][+][G][P] (66dmg)
    ===============================================================


    [2][1][4][P] combos:

    Taka: [2][1][4][P][2][K][+][G][P][K][+][G][P]
    Akira: [2][1][4][P][3][3][P][+][K][3][3][6][P][P]
    Wolf/Jeff/Ak/Ka/La/Le/Sh/Bl: [2][1][4][P][3][3][P][6][6][K][K]
    Wo/Jn/Ja/Br/Va/Sa/Li: [2][1][4][P][P][4][3][P][3][3][6][P][P]
    Goh: [2][1][4][P][6][K][P][3][3][6][P][P]
    Lion: [2][1][4][P][3][3][P][2][K][+][G][P][P]
    Sa/Pa/Ei/Ao: [2][1][4][P][3][3][P][+][K][P] > [3][3][6][P][P]
    ====================================================================


    [6][K][P] combos:

    Ak/Jn/Ja/Br/Go/Ka/La/Le/Sh/Li/Pa/Ao: [3][3][P][+][K][6][6][K][K]
    Ak/Jn/Ja/Br/Go/Ka/La/Le: [6][6][P][2][P][4][6][P]
    Sa/Ei: [3][3][P][+][K][2][P][4][6][P]
    Va/Bl/Ei: [P][4][3][P][3][3][6][P][P]
    Jeff: [P][6][6][K][K]
    Wolf: [P][3][3][6][P][P]
    ====================================================================

    [9][K] combos:

    taka: [3][3][6][P][P]
    everyone else: [2][K][+][G][P][6][6][K][K]
    =====================================================================


    Wall splat with [6][P][+][K][+][G] or [2][P][+][K][+][G] cancelled into [2][4][6][P]:

    taka: [2][1][4][P][3][K][+][G][P][4][6][6][P][+][K][3][3][6][P][P]
    everyone else: [3][3][P][+][K][2][1][4][P][3][K][+][G][P][4][6][6][P][+][K][3][3][6][P][P]
     
    Last edited: Feb 5, 2025
    enr, Tha_FeauchA and Feck like this.
  5. Myke

    Myke Administrator Staff Member

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    Homestay Akira posted a [2][1][4][P][+][G] combo video:



    It also includes notes at the beginning on how to perform various 1-frame delays with different attacks.
     
  6. Feck

    Feck Well-Known Member

    Keep the links and combos coming, I will test them all as soon as I can.
     
  7. enr

    enr Member Content Manager Akira

    Greetings.
    Some [2][1][4][P] combos

    Ja/Sh/Pai/Bl/Aoi/La/Le:
    [2][1][4][P][K]+[G]; [G][2][P][2][3][6][P][P] (94dmg)

    Sa/Li/Ei/Va/Wo/Ka/Br/Go:
    [2][1][4][P][K]+[G]; [G][P][1][1][4][6][P] (88dmg)

    Je/Ak:
    [2][1][4][P][6][6][K]+[G]; [G] > [2][P] > [2][4][6][P] (87dmg)
     
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  8. Yam

    Yam Member Content Manager Jacky

    Just building upon this:

    The first combo does work on the other lightweights (sa, li , ei, va).
    A 1f kill for the [2][P] makes the 94dmg possible.

    What's new in REVO is that combos works on Ja and La. Thanks for finding that out!
     
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  9. enr

    enr Member Content Manager Akira

    You are right! It may be a me thing , but the 94dmg combo on Vanessa(100% it does work) is a lot LOT harder to connect than on Sarah , Lion or Eileen.
    If is not a me thing , do you have a tip or something to get it more consistently on Vanessa?
     
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  10. Feck

    Feck Well-Known Member

    I can't test to found out atm but sounds like you just need to one frame kill the [2][P] for Vanessa.

    Buffer [2][P] as [1][1][P][+][K][+][G] or [6][6][2][P]

    If it's a legit timing issue then I have no clue.
     
  11. enr

    enr Member Content Manager Akira

    Im doing it as [1][1][P][+][K][+][G] but it seems to fully connect if I delay the [2]p even furter(If I buffer it I miss the final hit) , at that point the combo just fully connect with are regular [2][P] very delayed (and very precise). It still could be a me thing but Im getting it quite consistently on Sarah(using [1][1][P][+][K][+][G] as [2][P]).
     
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  12. Yam

    Yam Member Content Manager Jacky

    Ok I can't get the combo on VA anymore. I wish I was recording to know what I was doing. I was using [1][1][P][+][K][+][G] to buffer the 1f kill before, but that didn't work when I was testing just now. It was working before, but I only briefly tested it and I must have gotten the magic timing a few times in a row.

    My bad for the wild goose chase.
     
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  13. enr

    enr Member Content Manager Akira

    No worries , no joystick were harmed during the process.
    The 94 dmg does work on Vanessa but it does have some really weird timing. Oddly enough , [2][1][4][P][K]+[G]; [G][P][2][P][2] [4] [6] [P] for 91 dmg does work on her but I couldnt get it to connect on Sa , Ei or Li. Its a little less dmg but its a lot easier too.
     
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  14. enr

    enr Member Content Manager Akira

    [2][1][4][P] combos:
    I was optimizing(thanks for 1f kill [2][P] trick!) the combos and learn one almost universal with really nice damage from this video:



    So this would be the most dmg optimized plus some more easy but still very damaging [2][1][4][P] combos , for now:

    Ja/Sh/Pai/Bl/Aoi/La/Le:
    [2][1][4][P][K]+[G]; [G][2][P][2][3][6][P][P] (94dmg)

    Sa/Ei/Li/Va: [2][1][4][P][K]+[G]; [G][1][1][G][P][K][2][3][6][P][P] (94dmg)
    On Vanessa you cant buffer the 1f kill punch , the timing is REALLY weird, but it does connect.

    Jea: [2][1][4][P][3][3]*►[K]+[G]; [G][2][P][2][3][6][P][P] (94 dmg)

    All -Ta/Wo/Je: [2][1][4][P][K]+[G]; [G] ► DLC (92 dmg)

    Va: [2][1][4][P][K]+[G]; [G][P][2][P][2] [4] [6] [P] (91 dmg)

    Wo/Br: [2][1][4][P][K]+[G]; [G][3][3][6][P][P] (90 dmg)

    Je: [2][1][4][P][6][6]** ► [K]+[G]; [G][3][3][6][P][P] (90 dmg)

    Ka/Go: [2][1][4][P][3][3]* ► [K]+[G]; [G][3][3][6][P][P] (90 dmg)

    All -Ta: [2][1][4][P][3][3][P][6][6][K][K] (86 dmg)

    Ta: [2][1][4][P][3][3]* ► [K]+[G]; [G][1][1][4][6][P] (81 dmg)

    * the [3][3](or [6][6]) is VERY short
    ** the [6][6] is short and VERY precise

    Edit- 94 dmg to 95 dmg and corrected the dashing knee order , sorry:

    La/Ka/Sh/Br/Bl
    [2][1][4][P][K]+[G]; [G][P] > [3][3][6][P][P] (95dmg)

    Pa/Jea
    [2][1][4][P][6][6][K]+[G]; [G][P] > [3][3][6][P][P] (95dmg)
    Cant buffer the [K]+[G]; [G] , for Pai you need to barely see Akira dashing
    and for Jean you need to see Akira dashing a very little longer than Pai

    Sa/Ja/Li/Le/Va/Ei/Ao
    [2][1][4][P][3][3][K]+[G]; [G][P] > [3][3][6][P][P] (95dmg)
    For Vanessa you cant buffer the [K]+[G]; [G] , you need to let Akira move a little

    Couldnt make it work on Goh
     
    Last edited: Feb 8, 2025
    Feck likes this.
  15. enr

    enr Member Content Manager Akira

    Just saw HSA doing this against Jean:
    [2][1][4][P][2][1][4][P][G][K] fully charged [P][3][3][6][P][P] for 100 dmg.
    Only works on him but super easy and impressive damage.

    Edit: you can add a [2][P] before the [3][3][6][P][P] (and [2][3][6][P][P] is easier than [3][3][6][P][P] in this case?).
    It seems to work if you delay a little the [2][P] but if you buffer the 1f kill it doesnt connect.
    You can add a little dash before the [2][P] and still works.
    It's just 1 extra dmg and sounds complicated but it still really easy to do.
     
    Last edited: Feb 26, 2025
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  16. TSF

    TSF Active Member

    Ak/Ja/Br/Go/Ka/La/Le/Jn:
    [4][6][P][P][K][+][G]; [G][2][P][2][4][6][P] (77 dmg)
    Needs a 1fk [2][P] on Jacky and Jean
    More damage than the shoulder variant but slightly harder to execute.
     
    Last edited: Feb 26, 2025
    enr likes this.
  17. enr

    enr Member Content Manager Akira

    This against Lau or Akira after Mouko Kouhazan ([4][P][+][K][+][G][P] after parry) or [6][6][6][P] on counter hit:
    [6][6][2][P][4][3][P][9][G][P][3][3][6][P] for 85dmg have a f evil timing.
    [6][6][K]+[G]; [G] ► 1fk [2][P][6][6][K][K] for 85dmg is easier for me.

    The first one timing is so diabolical that the 2nd is easier for me , even with a knee and a 1fk but YMMV. [6][6][K]+[G]; [G] can be replaced for [3][3][+][P][+][K] for 81dmg , you have to hold a little the last [3] and let Akira delay the hit.

    Both combos work on a lot of characters (Akira /Jacky/Jean/Brad/Lau/Lei/Pai/Shun/Blaze/Aoi) but on some of them the timmings on the first combo vary a lot , or you have to hold a little the [6][6] before [K]+[G]; [G] on the second combo and also on some characters you can just go [2][P][4][3][P] ► very little delayed [P][2][6][P][P] for the same damage.

    BTW , zero combos on Akira. I can be content manager if no one wants it , I don't think I can do worse than zero combos.

    Edit . Added a buffer clear [G] to the first combo. Technicaly you dont need to clear the buffer but there was an ambiguity reading it that might confuse you if the [P] after [4][3][P][9]is the follow up [P] or a just a normal [5][P].
     
    Last edited: May 21, 2025
  18. Myke

    Myke Administrator Staff Member

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    Appreciate the offer, go for it!
     
  19. Myke

    Myke Administrator Staff Member

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    @enr great job on getting the Akira combos populated! @trepurize has offered to help as well, so I'm going to add him as a second CM. Please coordinate among yourselves to avoid overwriting each other's work.
     
  20. enr

    enr Member Content Manager Akira

    Awesome , glad its appreciated!
    Im still have some combo starter and combos to add(like Mouko Kouhazan) , after "finishing" all I was going to ask what do you people think about how is it going.
    I personally dont like that much it going too verbose nor having duplicate combos that are almost the same. In the end I guess I went the verbose route , not a fan of either , its kinda like a pick your poison thing. But this is not for me , its for the community so , everyone , please let me know what you think works ok and what need more work or just a complete rework.
    Another thing I might not need to say but I will say it anyways , English is not my native language. Please dont hesitate to make any correction.
    And speaking of corrections , any doubt or just plain correction about some combo , go ahead please.
    Im getting on contact with @trepurize to coordinate things and try to make best we can.
     
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