VF5REVO Aoi Combos

Discussion in 'Aoi' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    VF5REVO Aoi Combos
    Aoi Content Managers: @kingo, @Blessy

    Please use this thread to share, test and discuss VF5REVO Aoi Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
    Blessy likes this.
  2. gardenhead

    gardenhead New Member

    I can get triple Sodeshinken (33P+K > 33P+K > 33P+K) on everyone except Shun, Eileen and Blaze. I was just curious how many times I could launch someone with it.
     
  3. Dipstick

    Dipstick Well-Known Member

    PSN:
    RottenSashimi
    I brought it up in the Revo changes thread, but it really belongs here -- I went and created a whole worksheet for Aoi combos accounting for the changes in VF5:Revo. I went and tested all of these routes on every character in both Open and Closed stance. I can't certify that they're 100% optimal, but it's based on what was listed on VFDC for Aoi combos in VF5:FS and whatever improvements I could get from the Revo changes (the [3][3][P][+][K] refloat change, [P][P][8][P][P] hitbox changes, general character weight changes, etc.) while also including the new starters (such as [K][P] and Sundome [K]). I think it's a decent pass for implementing those improvements.

    The legend should be straightforward (...mostly):

    ✔️: Works, just buffer it as normal.
    C: Works, but only in closed stance.
    O: Works, but only in open stance.
    ✔️❗: Works, but there's a catch. Usually means that there's a delay required somewhere in the combo, at least in one foot stance. Hover over the entry to view the associated note.
    ✔️❓: Works...? Usually means that the starter has some weird requirement, and may only be viable in specific situations (such as a max range launch) -- check the note.
    ❗❓: Works, technically, but requires some crazy specific setup. Combo video material, really. Check the note if you're curious.
    ❌: Doesn't work

    There's universal combos in the lower left and Taka has a couple of specific Taka-only starters that are listed directly below the full combo entries.
     
    Kikimaru, gardenhead, Myke and 2 others like this.
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    Great stuff, @Dipstick

    I'm not sure how busy @Blessy and @kingo are, but there might be an opportunity to appoint a new Content Manager to help with this effort?
     
  5. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5

    Good idea !
    I already put some combos, some of them are not in Dipstick's worksheet.

    Also, I don't know how to add a new combo starter section, like [K]CH[P]
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    Upper right "View" Menu > Manage Categories

    upload_2025-2-5_15-21-50.png
     
  7. Der Elbenkönig

    Der Elbenkönig New Member

    Hello, I was labbing in training mode and I found a combo, I'm not sure how I'm supposed to submit it other than adding here. Haven't tested what all characters it works on but it worked on Goh. The combo was
    [6][4][P]CH > [2][K][P] > [2][P] > [6][4][P]+[K][P]
    77 damage
     
    Last edited: Feb 21, 2025
  8. Der Elbenkönig

    Der Elbenkönig New Member

    It looks like I found another one, this time the dummy character happened to be Jacky
    [6][4][P] CH > [P] > [3][3][P]+[K] > [K][P][K]
    85 damage.
    And I can't say for certain but it feels like it could be optimized even further

    Edit: my bad this one's already in the spreadsheet lol
     
    Last edited: Feb 24, 2025

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