VF5REVO Vanessa Combos

Discussion in 'Vanessa' started by Myke, Jan 30, 2025.

  1. Myke

    Myke Administrator Staff Member

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    VF5REVO Vanessa Combos
    Vanessa Content Managers: @Ritielko, @Judgement XX

    Please use this thread to share, test and discuss VF5REVO Vanessa Combos. The Content Managers have to ability to add these to the VFDC Combos database.
     
    Last edited: May 9, 2025
  2. Ritielko

    Ritielko Member Content Mgr Vanessa

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    Ok, I'll repost this here if this is more appropriate place for REVO stuff.

    Hello. I have labbed out some combos during the revo beta, afaik 1.0 shouldn't affect these in any way. I was looking at potential BnBs for myself and happened to discover a few routes with might be useful to other people too.

    Defensive combos

    2P+K

    [2][P][+][K] [2][P] [K][K] :: 51 damage
    Seems to work against everyone, except Jeffry, Wolf and Taka

    Old combo became way more universal.
    [2][P][+][K] [2][P] [3][K] :: 41 damage
    For Jeffry and Wolf​

    [2][P][+][K] [6][K][+][G] :: 35 damage
    Alternative taka route, one less damage than the old one, but doesn't stance switch​

    As a bonus [2][P][+][K] [8][P] :: 20+22 damage
    The CPU doesn't seem to be able to get up in time to avoid the [8][P] even on fastest raising speed. If it's truly guaranteed, then this would be optimal against Jeff, Wolf and Taka​


    3P+K

    [3][P][+][K] [2][P][+][K] [6][P][+][K][+][G] [6][P][P][K] :: 79 damage
    Seems to work on everyone up to middleweight and on Jeff and Wolf open foot only, and not on Taka

    There already existed a 79 damage combo, but this might be a tad more universal, working on Kage and Goh for example. (Also this combo might have appeared in the revo trailer, I don't remember)

    Confirmed works: Blaze, Pai, Lau, Kage, Lei, Brad, Goh, Akira, Jean
    Confirmed works open foot: Jeffry, Wolf
    Confirmed doesn't work: Taka​

    CH 4P

    CH [4][P] [6][6][K][+][G] :: 67 damage

    A why not extender, doesn't switch stances and reaches very reliably, can turn into a wall combo

    The combo list has some 4P side counterhit stuff so here are a few, very untested.

    SIDE CH [4][P] [6][6][K][+][G] [2][P][+][K] [4][P][+][K] [K][K] :: 118 damage
    Works on Akira

    SIDE CH [4][P] [6][6][K][+][G] [2][P][+][K] [6][P][+][K][+][G] [3][K][K] :: 122 damage
    Works on Akira closed foot

    SIDE CH [4][P] [6][6][K][+][G] [2][P][+][K] [6][P][+][K][+][G] [6][P][P][K] :: 126 damage
    Works on Pai
    Works on Akira except when stepping to Akira's stomach side in closed foot.


    Offensive Combos

    9P

    [9][P] [6][P][P][+][K][+][G] [K][K] :: 66 damage

    Tested to work on Wolf, so it might work on more characters. Also oki might be preferable to the 2KPK ender of the old 66 damage route

    [9][P] [3][K][P][+][K][+][G] [K][K] :: 69 damage
    Works on: Eileen, Aoi, Sarah, Lion, Vanessa, Lau, Lei, Brad, Jacky and Jean
    Works closed foot: Blaze, Shun, Pai, Kage, Goh, Akira
    Doesn't work: Jeffry and Wolf

    [9][P] [K][P]([G]) [6][P][P][K] :: 70 damage
    Works on: Eileen, Aoi, Sarah, Pai, Lion, Vanessa, Jacky, Jean
    Works open foot: Blaze, Lau, Kage, Lei, Brad, Goh, Akira, Wolf
    Doesn't work: Shun, Jeffry

    An old combo that already exist, but with updated testing.

    CH 66KP

    CH [6][6][K][P] [P]([G]) [3][K][P][K] :: 86 damage
    Works on: Eileen, Aoi, Sarah, Pai, Lion, Vanessa, Jacky, Jean
    Works open foot: Lau
    Doesn't work: Blaze, Shun, Kage, Lei, Brad, Goh, Akira, Jeff, Wolf

    Also old combo with updated testing, now does more damage just because it needs to be a counterhit to launch

    Hold 6K

    CH [6_][K] [1][K][+][G] [4][K][6] [K] [3][K][K] :: 99 damage
    Also an old combo, only difference from FS is that works on Jacky, but drops on Blaze

    CH K+G

    CH [K][+][G] [P][P][P][+][K][+][G] :: 87 damage

    Less damage than the old route, but puts you at +6 at the opponents side in defensive stance, which might be better than the 5 extra damage and knockdown from the old route.
     
    erdraug and Kikimaru like this.
  3. erdraug

    erdraug Well-Known Member

    DS 44K+G > low punch > 4P+K > KK works up to Jean now for 67 dmg.
    DS 44K+G > low punch > jab > 6PKK ALSO works up to Jean now for 70 dmg. I tried to see if it works on lighter characters and it seems it drops vs El Blaze. So not very exciting news overall: only 3 more damage + hard to memorize who it works against.

    DS 4P+K > jab > shoulder ram > 6PPK apparently works for 79 agaisnt El Blaze. And Pai (but not Brad). So probably against all lightweights. Not bad! It's only 1 less than the current lightweight combo but doesn't require a delay!
     
    Last edited: Feb 21, 2025
  4. catharsis

    catharsis Well-Known Member

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    I've been testing this one, and it's a little flaky in Open. Vanessa falls out, for instance. So does Shun.

    [3]KK after the shoulder ram works in both foot positions up to Jean for 75, though. Not optimal, but seems easy and stable... until it fails on El Blaze and Shun in Closed because of course it does. :D
     
  5. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    I will try to be somewhat regularly posting to this thread, testing FS/US combos to see what's changed in REVO so we can get the combos filled back out. I'll start with OS and just go launcher by launcher

    All of the below are from the OS PK (CH on second hit) launcher

    COMBO: PK (CH) > 1K (38 dmg 0 sober)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go
    NOW WORKS: Ak Ja Jn
    STILL DOESN'T WORK: Je Wo Ta

    COMBO: PK (CH) > 2K (39 dmg 0 sober)
    STILL WORKS: Ei El(/\) Ao Sa Sh Pa Li Va
    STILL DOESN'T WORK: La Ka Le Br Go Ak Ja Jn Je Wo Ta

    COMBO: PK (CH) > 2KPP (61 dmg 2 sober)
    STILL WORKS: El(/\) Ao Sa Pa Li Va
    NOW WORKS: Ei Sh
    STILL DOESN'T WORK: La Ka Le Br Go Ak Ja Jn Je Wo Ta

    COMBO: PK (CH > 2KPK (58 dmg 0 sober)
    STILL WORKS: El(/\) Ao Sa Pa Li Va
    NOW WORKS: Ei Sh
    STILL DOESN'T WORK: La Ka Le Br Go Ak Ja Jn Je Wo Ta

    COMBO: PK (CH) > 2KP4P (54 dmg 0 sober)
    STILL WORKS: El(/\) Ao Sa Pa Li Va
    NOW WORKS: Ei Sh
    STILL DOESN'T WORK: La Ka Le Br Go Ak Ja Jn Je Wo Ta

    COMBO: PK (CH) > 2KP6 > wall hit > Intruder Step K (63 dmg 0 sober)
    STILL WORKS: El(/\)
    NOW WORKS: Ei Sh
    STILL DOESN'T WORK: Sa Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo Ta
    NOW DOESN'T WORK: Ao
     
    Last edited: May 5, 2025
  6. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    The following combos are off the OS P3P (CH second hit) launcher

    COMBO: P3P (CH) > delayed 2P > 2P+K > 3P+KK or P+KP (ending with 66KP sacrifices 2 damage for harder tech roll) (68 dmg 2 sober)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo
    STILL DOESN'T WORK: Ta

    COMBO: P3P (CH) > 6KKPP (66 dmg)
    STILL WORKS: Ta only


    COMBO: P3P > delayed 2P > 6KKPP (70 dmg 2 sober)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go
    NOW WORKS: Ak Ja Jn Je Wo
    STILL DOESN'T WORK: Ta

    NEW COMBO: P3P (CH) > 1K+G > KPP (81 damage, Taka special)
    WORKS ON: Ta only
     
    erdraug likes this.
  7. erdraug

    erdraug Well-Known Member

    That's a 15 point increase vs Taka! Amazing find!
     
  8. Myke

    Myke Administrator Staff Member

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    Anyone posting in here keen to act as a Content Manager for Vanessa to populate these Combos properly? @erdraug, I'm also assuming you don't have time to continue with the role?
     
  9. erdraug

    erdraug Well-Known Member

    @Myke Indeed, real life has caught up with me. The only time I can possibly have the time to systematically tackle the task is during the summer break - which is another two months away.
     
    Myke likes this.
  10. Ritielko

    Ritielko Member Content Mgr Vanessa

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    I can take that role. I have a bunch of combos in my personal notes that I still need to test properly, so it would likely take a few days before anything would appear to the combo listings.
     
    Myke likes this.
  11. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    I was gunning for CM tbh but I’m fine with just helping out if it’s given to someone else, as long as we get the combos up lol
     
    Myke likes this.
  12. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    The following combos are off the OS 4PK (second hit CH) or OS 3KPK (last hit CH). 3KPK enders only work consistently when last hit CH, but sometimes works on second hit CH

    COMBO: 4PK or 3KPK (CH) > 66P (47 dmg 0 sober)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je(//) Wo Ta (very strict timing against Taka)

    COMBO: 4PK or 3KPK (CH) > 66K+G (48 dmg 0 sober)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn
    NOW DOESN'T WORK: Je Wo
    STILL DOESN'T WORK: Ta

    COMBO: 4PK or 3KPK (CH) > 6P (42 dmg, most consistent Taka combo from this launcher)
    WORKS: Ta (both stances, used to only be one)
     
  13. Manjimaru

    Manjimaru Grumpy old man

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    They key is that they changed Taka to be susceptible to high bounds after crumples, which he wasnt before. So this changes most everyone's Taka combos.
     
    erdraug and Judgement XX like this.
  14. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    The following combos are off the OS 3P (CH) launcher

    COMBO: 3P (CH) > 3_KK (52 dmg 0 sober) (Taka special. Ending with 66KP trades 2 damage for harder techroll ((and easier input)).If Taka doesn't techroll, scrape with 3_KK for extra damage. Interestingly, 3_KK ender does more damage outright but has lower scrape damage: 52 + 20 for 72, while 66KP ender does less damage outright but higher scrape damage: 50 + 25 for 75 )
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo Ta

    COMBO: 3P (CH) > 2KPP (58 dmg 2 sober) (2KPK does 3 less damage but works on Je(//) as well)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ja Jn Je(/\) Wo(/\)
    NOW WORKS: Ak (both stances) Ta(/\)

    COMBO: 3P (CH) > 66 > 3_KPK (63 dmg 1 sober) (can replace 66 with 33)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Je Wo
    STILL DOESN'T WORK: Ta

    COMBO: 3P (CH) > 66 > 2P > 6PPK (64 dmg 0 sober) (can replace 66 with 33, can replace 2P with 2P+K+G to avoid accidental 3P)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ja Jn Je(/\) Wo(/\)
    NOW WORKS: Ak(both stances)
    STILL DOESN'T WORK: Ta

    COMBO: 3P (CH) > 66 > 2P > 3_KK (58 dmg 0 sober) (can replace 66 with 33, can replace 2P with 2P+K+G to avoid accidental 3P)
    WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo
    DOESN'T WORK: Ta

    COMBO: 3P (CH) > 66 > 3_KP > delayed 2P > 66P (71 dmg 1 sober) (same notes as the above for 66, less delay from La on
    STILL WORKS: Ei Ao Sa Pa Li Va
    NOW WORKS: El Sh Le La Le Br Ja
    STILL DOESN'T WORK: Ka Go Ak Je Wo Ta
     
    Last edited: May 7, 2025
  15. Myke

    Myke Administrator Staff Member

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    Done!

    @Judgement XX thanks for offering as well! Ideally, there should only be one CM per character but there have been occasions where I've allowed multiple CMs. You can still contribute via posting in this thread, but if between yourself and Ritielko you decide you can both collaborate as CMs together, then let me know. It just takes some communication between you two to ensure you're not both editing in the same space at the same time.
     
  16. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    Up to you @Ritielko , I’ll continue the combos either way. If you’re fine with co-managing, I can give you my discord or something so we can keep tabs to avoid both of us editing the same thing : )
     
    Myke likes this.
  17. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    The following are off the OS 41236P fully charged launcher

    COMBO: 41236P fully charged > delayed 2P > 2P+K > 3P+KK or P+KP (81 dmg 4 sober) (ending with 3_KK sacrifices 1 DP for different oki)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo
    STILL DOESN'T WORK: Ta

    NEW COMBO: 41236P fully charged > 1K+G > KPP (94 dmg) (Taka special)
    WORKS: Ta

    COMBO: 41236P fully charged > 6KKPP (79 dmg)
    STILL WORKS: Ta

    COMBO: 41236P fully charged > delayed 2P > 6KKPP (83 dmg 4 sober) (very tight timing on Ka)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go
    NOW WORKS: Ak Ja Jn Je Wo
    STILL DOESN'T WORK: Ta
     
  18. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    The following are off the OS 41236P2 launcher

    COMBO: 41236P(charge)2 > 2KPP (58 dmg 2 sober) (scrap with 3_KK on Ta if he doesn't tech roll)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo Ta

    COMBO: 41236P(charge)2 > 3_KPK (63 dmg 1 sober) (Taka special, wihffs on CH vs Lau closed stance
    STILL WORKS: Ei El(/\) Ao(/\) Sa Sh(/\) Pa(/\) Li Va La(/\) Ka(/\) Le Br Go(/\) Ak(/\) Ja Jn Je Wo Ta

    COMBO: 41236P(charge)2 > delayed 2P > 6PPK (64 dmg 0 sober)
    STILL WORKS: Ei El Ao Sa Sh Pa Li Va La Ka Le Br Go Ak Ja Jn Je Wo
    STILL DOESN'T WORK: Ta

    COMBO: 41236P(charge)2 > delayed 2P > 2P+K > 3_KK no longer works on anyone

    COMBO: 41236P(charge)2 > delayed 2P > 3P > 3_KK no longer works on anyone
     
  19. Ritielko

    Ritielko Member Content Mgr Vanessa

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    I have added the first combos, but I gotta run to locals very soon, so majority of them will probably be added tomorrow.
    @Judgement XX I don't mind co-managing if we want to have multiple content managers, but anyway, I see you have already done some good testing work, I'll try to have everything up as soon as possible.
     
  20. Judgement XX

    Judgement XX Member Content Mgr Vanessa

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    @Myke looks like they’re cool with co-managing

    I’ve got some chores to do around the house and some OT at work so the testing is gonna be paused for a day or two but I’ll pick it back up ASAP
     
    Myke likes this.

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