VF4FT Brad Master Guide
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Contents
Overview(top)
During VF4EVO, Brad was a character with tricky movements and good strike attack damage potential; but his throw game was weak, he lacked moves from crouching, and it was easy to stop his special movements with a low punch. With these weaknesses, matches often become difficult battles. In Final Tuned, those weaknesses have mostly been addressed. Among the changes, a low punch sabaki from his special movements of which can be followed up with a combo has vastly strengthened Brad. On top of that, a charge move and new from crouch move have been added, thus making Brad a character with an easier offense compared to before.
Change Moves(top)
A1 Rising Upper(top)
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
A mid attack with middle kick class execution, floats the opponent on counter hit. Throw counterable on guard. The main use is to punish the opponent's attempt to interrupt at +4, its value is its ability to float the opponent for combo.
A2 Rising Elbow(top)
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
The main use of this move is a follow up after a lp hit. In this case, the move is uncounterable on guard, and if you counter hit, you can stagger the opponent. Against an opponent who struggles, you can go for![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
; against someone who doesn.t struggle, you can go for ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
.
B1 Body Break(top)
(Slipping Left)![Punch [P] [P]](styles/default/xenforo/clear.png)
Mid attack that crumples on normal hit, uncounterable on guard, and can beat an evade attempt when you are at advantage. You should use this move when spaced apart from you opponent.
B2 Flicker Jab ~ Chopping Blow(top)
(Slipping Left)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
A high mid series where the second hit can be charged. If the second hit is executed immediately, the series is a true combo, and it leaves Brad at advantage. On guard it is mid weight
counterable. If maximum charged second hit is guarded, it puts Brad at about +3, from which you can attack.
New Moves and Key Changes(top)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
: Last
is two mid knee hits, if the first knee hits, second one is guaranteed and knocks down. On guard, it is middle kick counterable.
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
: Low attack at opponent's feet. This move is elbow counterable on guard, and on normal hit Brad is at -6. There are some uses for this move because Brad is considered ducking at execution. On heavy counter it causes a foot crumble from which you can combo.
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
: On guard it is elbow counterable, otherwise same as before.
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
: Motion for this move has been renewed, it now causes stagger on a crouching opponent. When this happens, Brad has a very good opportunity for BT ![Punch [P] [P]](styles/default/xenforo/clear.png)
.
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(on counter) ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: The motion for the middle kick is changed, and the catch throw after is now changed into a hit throw. This makes the catch much more reliable compared to before, the effect of the catch itself remains the same as before.
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
: This move does not float on light counter, only medium counter or higher.
(slipping right or left)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: Mid level hook attack that goes to slipping right, so you can do this move over and over again.
(sway back)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
(on hit or guard) ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
: With the fastest input, first two high hits are a true combo. On the third mid kick, you can go for the fourth mid kick if it hits or is guarded. Since the third hit is throw counterable, you should always go for the fourth hit, which is uncounterable.
(sway back)![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: A low kick attack from sway back. On counter hit it causes a foot crumple, but since Brad will do a pose, you can not do any follow up attacks.
(ducking)
(max charge): When this move hits, it will cause Brad's highest float, so you should go for the biggest combo possible. On guard, it causes a stagger from which ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
is guaranteed. Since it can be hard to hit check this move for hit or stagger, it's a good idea to always go for ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
and combo from there.
(ducking)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: Brad's new low punch sabaki. On successful sabaki, you can go for the
follow up. Furthermore, since Brad has a very large advantage on successful sabaki, you can even do a forward dash into ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
. When you failed to do the
follow up, that is something you can do instead.
(ducking)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(on successful sabaki)
: Floater after successful low punch sabaki.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: The animation when the opponent escapes this throw has been changed so that Brad is a little further away from the opponent. This makes defensive tech a bit easier and less risk of a throw from the opponent.
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: If the opponent is thrown into a wall, now they take 22 damage.
Other Notes:
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
on crouching opponent now leaves Brad at even.- From his neck catch, you can now do
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
at anytime; this is the same move as the third
from neck catch, which can now be TR'd for less damage.
Execution Frames for Key Moves(top)
12
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
14
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
14
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
15
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A2) 15
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A1) 16
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
16
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
16
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
16
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
17
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
17
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
17
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
17
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
18
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
21
Counter Table(top)
![Punch [P] [P]](styles/default/xenforo/clear.png)
-12 (Can only hit standing opponent)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
-14
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
-14 (Can only hit standing opponent)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
-16
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
-16
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
-17
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
-23
Source: Virtua Fighter 4 Final Tuned Master Guide
Posted by Srider on 05/01/2005
Edited by Myke on 03/04/2005
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