VF4FT Jacky Arcadia Issue 52
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Contents
His fighting style is a new version(top)
By the weakening of some of his main moves, it might seem that a shadow has been cast over Jacky. However, brush away a little more than this, and you'll unveil some new attacking possibilities.
Adapt to the changes to two of Jacky's main attacks(top)
Although the addition of new moves is certainly something to pay attention to, the changes to existing moves is a lot more important. Let's adapt to the FT style Jacky effectively.
First, the beat knucle (![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
) no longer knocks down on normal hit, so you have to be careful when using it as a delayed attack, like back dash to beat knucle. If it hits on a failed evade it won't float, and if you connect to ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
it will still be -3. In this case, check the situation and change to ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
. This also leaves disadvantaged, but because of the slide shuffle you don't need to worry about it.
On the other hand, if you avoid the opponent's![Tap Down [2] [2]](styles/default/xenforo/clear.png)
and hit it becomes in a minor counter and you can combo as per before, linking into the beat and backnuckle.
Another important thing is the spin sword (![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
). After hitting at close range, a standing jab won't connect anymore, so use combos from ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
instead. If in open stance after hitting, use ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
- ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
. If closed stance, ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
- ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
as basic combos (won't connect on heavy weights).
About the Change Moves(top)
The dash hammer kick, that can be chosen instead on the step in middle kick (![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
) can be used in air combos. After launching in closed stance, it can hit opponents who are just off the ground, so it can be used in many places. A good example is ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
- ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
- ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
(against light weights on normal hit, in closed stance).
Captions
- If using the backdash to beat knuckle checking what kind of hit occured is more important than ever.
- If the spin sword connects at short range in open stance,
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
to double dragon should connect. - The B2 change move, Toe Kick (
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
) can combo from counter. It causes vital area crumple on counter, and can be followed with ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
.
Footnotes(top)
There are a few other changes that should be taken notice of. The punch side kick (reverse stance![Punch [P] [P]](styles/default/xenforo/clear.png)
) has its execution slowed on hit, and the stagger has been shortened. Linking from the
no longer gives advantages, so force ni-taku. Also, the ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
has had its advantage on hit reduced to 1 frame. Instead, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
now knocks down on normal hit.
Posted by noodalls on 15/08/2004
Edited by Myke on 03/04/2005
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