VF4FT Kage Arcadia Issue 58
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Contents
The basic arts and advanced combos of 2_3P (A2)(top)
This time, we'll try to pay attention to the basic fighting style of using![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A2). You should utilise the option from normal hit and the appropriate combos in real battles.
Useful strings on normal hit(top)
![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A2) on normal hit is +2. However, as it forces crouch, if you input a throw immediately it is difficult to connect. The first option you should use is ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
. You can beat out most of the opponent's abare attacks. Because you are pushed back a little after ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A2) ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
is useful. It can be said to be one reliable option against abare and evaders.
Against opponents that use fuzzy guard or ETEG, you should use a catch-throw. You can throw people who have used slow moves.![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
gives advantage on normal hit, and knocks down on counter, so it's probably a powerful weapon.
If you're just going for damage, a nitaku of![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
and delayed throw is something to go for, but don't let your opponent adapt.
Master 1 frame delay inputs(top)
First, an explanation of how to input![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
with one frame delay. Just before the ![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A2) recovery finishes, input ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
. On important point, delay slightly between pressing
and pressing
. You have to be careful because if you input it too quickly an elbow will come out. The most reliable time to get 1 frame delayed
to refloat is in the following conditions:
- Counter hit on Jacky in closed stance and Wolf
- Minor counter on Lau, Pai, Shun, Lion, Lei, Vanessa, Aoi in closed stance.
- On Sarah it will work in either stance.
Use 1 frame delays for situation limited combos(top)
First, the guaranteed combos after refloating them with a 1 frame delayed
. You can get ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
in on some characters in closed stance.
Against Wolf after the first
you can get ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
in closed stance and ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
in open stance. Against Sarah in open stance only, ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
connects.
Especially where you use![Hold That Shit Down [2_] [2_]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(A2) in guaranteed situations, you should be able to execute the 1 frame delays with accuracy.
Captions
- It is difficult until you get used to the 1frame delay
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
cancel ... - but if you get it it leads to a very strong combo. Practice until you can use it in matches.
Footnote(top)
In situations other than those mentioned in the article, you can use a 2 frame delay to get the listed combos to connect. But, there's no guaranteed way to get a 2 frame delay, so using it reliably is difficult.
Writer - YoroKage
Source - Arcadia 58
Translation - Noodalls
Posted by noodalls on 03/03/2005
Edited by Myke on 03/04/2005
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