VF5FS Eileen Start Guide #1
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I live out in the sticks, and have been playing VF for 8 or so years. I mained Shun in VF4 but have used Eileen since she joined the cast in VF5.
Contents
Eileen's Characteristics, Strengths and Weaknesses(top)
Eileen has a unique system that allows her to cancel moves, making her a character that can alter her string attacks to baffle opponents. In addition, her moves are are fairly easy to get the hang of.
However, thanks to her small stature her reach is very short, and her throw damage is the lowest of the entire cast.
In light of this, with her string attacks she is especially well-suited to close range fighting so I recommend her to anyone who likes to be tricky and overwhelm opponents with attacks.
Basic Skills(top)
Main Weapons(top)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
- A standard elbow attack that many characters have. ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
or a throw at advantage is key for nitaku, a core concept of VF.
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- The fastest move (at 15f) after an elbow. Cancellable after the first strike, and on counterhit ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
CH~![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
or ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
CH~![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
do a lot of damage. ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
will knock down on normal hit. Punishable on guard so use with caution.
![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A jumping kick that launches on normal hit. Very punishable on guard, this is a high-risk high-reward kind of move. For a follow-up combo please refer to Iichiko's post (to be translated later- Modelah).
Circulars(top)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A full-circular great against evaders.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
- One of Eileen's most useful half-circulars. The initial hit is fast, and is immune to sabaki and reversal attempts, and can also be cancelled. On counterhit the follow up
will connect. A very good move in Eileen's attacking game, and should be used often.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Another useful half-circular that is speedy and can also be cancelled.
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A full-circular low that has it's uses but is launcher-punishable on guard, use with caution.
Throws(top)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Eileen's most damaging throw.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- Doesn't knock down but puts the opponent in a stagger.
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
- Allows to circle around to the opponents' back to attack.
Other moves(top)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
- A double-handed attack with good reach. Can be cancelled into a variety of moves. On normal hit, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
~![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
deals a lot of damage. On counter you can also use ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
CH~![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
.
![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
- An excellent mid that launches on normal hit, this move also crushes low attacks and is immune to sabaki and reversal attempts. On guard this leaves you at a large disadvantage but is still safe against punishment. When you think the opponent will use ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
use this move to blow them up.
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CombosNotes
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![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
,
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
A stable general-purpose combo
Basic Strategy(top)
Eileen strings from a fast
are very good, so for starters ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
or ![Punch [P] [P]](styles/default/xenforo/clear.png)
cancelled with ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
into other attacks should prove to be very troublesome for opponents. Cancelling out of mid attacks like ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
and ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
into other moves is also great for taking the initiative.
Another great offensive tool is from a guarded![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
; you have a 1f advantage with
and a ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
catch throw.
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
is a full-circular with a good follow-up that can be cancelled. ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
hits high-mid. ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
hits high, high, mid; on the second hit you can cancel into other moves.
Lastly, don't forget about the basics of nitaku, and use the above moves to terrorize opponents! Good luck!
From the author(top)
Hit me up on XBL! My gamertag is 'gigigiakira'.
Dechi
Source: Dechi's VF5FS Beginner's Blog post
Author: Dechi
Translator: Modelah -
XenCarta PRO
© Jason Axelrod from 8WAYRUN.COM