VF5FS El Blaze Start Guide #1
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Hi! I'm Donburi, a Blaze player from Saitama, Japan. I've been playing since VF4. In VF4 and VF4 Final Tuned I mained Lei-Fei, and since VF5 I've been using Blaze (though I dabbled with other characters from time to time). I was able to participate by some freakishly good luck in the Fighter's New Generation 5 (格闘新世紀5) tournament, an official Japan-wide event held by VF5R and Sega.
This is written for beginning Blaze players and will cover the basics. I'll keep the jargon to a minimum and split basic combos into 2 categories; Taka and everyone excluding Taka.
Contents
Blaze's Characteristics, Strengths and Weaknesses(top)
Fighting in his high-flying Luche Libre style, Blaze's unique movements and attacks are great for perplexing opponents.
Blaze has a variety of weapons at his disposal, in particular very good full-circular attacks and a variety of strings. This makes Blaze especially well-suited for close range fighting.
Blaze's reach is very short due to his small stature meaning he doesn't fare so well in long range engagements. He's also classed as a super-lightweight, so the combo damage he takes from being launched is particularly high compared to almost every other character.
Basic Skills(top)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
: A 14f mid. A punch that closely resembles the common elbow attack of other characters. This is your basic go-to attack when you're at advantage. On counterhit or against a crouching opponent you can follow up with
, if you don't you'll still be at advantage so you can choose to to attack with a mid or a throw for nitaku pressure.
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
: A 19f half-circular low punch. Use to chip away at the opponent's health bar or as a final match-winning blow. Puts you at a slight disadvantage on normal hit.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: A 16f mid. Blaze's signature upper-class attack, it will float opponents on counterhit giving you opportunities to follow up with a combo. For a character with such a short reach this is a comparatively long-reaching move for Blaze, so use this if you think the opponent is out of ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
's range. Use with caution as this move will leave you in a back-turned state.
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CombosNotes
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![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
CH, BT![Tap Down [2] [2]](styles/default/xenforo/clear.png)
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
against everyone -
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
CH, BT![Tap Up [8] [8]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against Taka
![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: An 20f mid. aka 'the Vaulting Box Jump'. Slow but will crush lows. Starts combos on normal hit making it useful against crouchers and ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
fanatics. Leaves you at a sizeable disadvantage on guard but relatively safe as no attacks are guaranteed except for Wolf's ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
.
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CombosNotes
-
![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
,
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against everyone -
![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against Taka
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: A 31f mid. A chop with a slight retracting animation that can dodge certain attacks and hit with the right timing. Use this at slight disadvantage when the opponent's attacks whiff. Can start combos but if you're far from the opponent you won't connect.
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CombosNotes
-
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
against everyone -
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against Taka
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
: A 17f mid. On hit press
to go to Rocket Discharge (RD). Get used to inputting ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
all the time, as you'll only enter RD on hit anyway.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(hit) ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: A 20f special-high hit throw. As I mentioned, Blaze's reach is really short. Even you cause the opponent's attacks to whiff by backdashing in most cases his own retaliatory attacks won't reach. This is one move with good reach however, so it's great to use after backdashing (![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
). This move is a half-circular special high (it'll mid-hit crouching opponents) and is relatively safe on guard so I think it's one of Blaze's better moves. Don't forget about the ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
throw on hit.
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
: A 22f special-high. Slower and has a shorter reach than ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
. "So what's the point of using it then?" I hear you ask- Well, when you get used to it this move can really screw with your opponents. On guard hit
to enter RD at great advantage, on hit it will cause your opponent to stumble, pressing
will enter RD. From there, hit RD
to practically guarantee a combo for extra damage. So basically once you enter ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
entering ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
again will allow you to enter RD on hit or guard.
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CombosNotes
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![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
(hit), RD
, ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against everyone -
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
(hit), RD
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
against Taka
![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
: A ???f special-high. Great for using as a surprise attack as it starts from so far away it seems like nothing will connect. Hit
to enter RD on either guard or hit. On hit it causes a stagger so like ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
, the RD
will practically guarantee a combo. At first it can be hard to hit confirm, but even if it's guarded enter RD and go for
anyway, this will beat most attacks apart from the opponent's
or ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
.
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CombosNotes
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![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
(hit), RD
, ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against everyone -
![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
(hit), RD
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
against Taka
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: A 17f high full-circular. In fact probably one of the best high full-circular attacks in the entire game. Full-circular so the opponent cannot evade it. Hitting it from the front will side-turn the opponent. After that, try to get a read on how your opponent will react but I think ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
or ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
are good to start with. If ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
gets you a side counterhit try these combos.
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CombosNotes
-
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(side CH), ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
, ![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
against everyone -
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
(side CH), ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
against Taka
Special Movement(top)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: Rocket Discharge (RD), Blaze's special run. Good to use as okizeme with good timing. Your main options after this are:
(mid), ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
(mid,mid),![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
(mid, high guard break),![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(catch throw),![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(high unblockable).
If![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
hits basic combos are:
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CombosNotes
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![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
,
, ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
against everyone -
![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Guard [G] [G]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for Taka
or ![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
: Blaze's Tiger Step (TS). This is also good for okizeme. Options after this are:
(hit)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(mid to hit throw), and![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(on success)![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(catch throw).
Throws(top)
Throws here are front throws only listed from high to low damage. Wall, side and back throws have been omitted.
Standing throws:
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Up [8] [8]](styles/default/xenforo/clear.png)
or ![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(70)![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(60)- Good for ringouts if the opponent is near the edge.![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(60)![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(55)- Can start combos if opponent is near a wall:![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(wall hit), ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- against everyone![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(wall hit), ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- for Taka![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(50)![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(50)![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(45)- A catch throw![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(40)- Good for ringouts if you are near the edge.![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(wall hit- 21)- Good for ringouts if you are near the edge. Hit
to enter RD.
Low throws:
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(60)![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(55)![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(20)- You can combo after the throw:![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Hold Forward [6_] [6_]](styles/default/xenforo/clear.png)
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
- against everyone![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
(0)- After the throw, ![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
is guaranteed.![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Up [8] [8]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
- against everyone![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
- for Taka
Basic Strategy(top)
Well, that was long-winded but here we are, let's get into basic strategy for matches! (there's always more than one strategy of course, just use this for reference
)
Close range (touching distance):
Hammer out those
's, ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
's and ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
's, then go for that ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
upper. ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
for evaders, and ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
or a throw against standing guard. Throw out ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
if things are getting dicey. For okizeme, use RD or TD against those that tech-roll, and for those that don't hit with a ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
down attack.
Mid range (about the reach of a middle kick):
Restrain yourself with
and ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
, then close the gap in an instant with an upper or ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
. Use that sneaky backdash to attack ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
. If your attacks whiff, go to ![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
.
Long range (when a middle kick will not reach):
Don't rush in to attack. Wait patiently and look for chances when the opponent's attack whiffs. If you really want to attack with something, try to catch them by surprise with![Tap Up-Forward [9] [9]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
to RD. You could of course just guard against attacks and get closer to your opponent to apply your close range game, too.
From the author(top)
The combos here are very simple, and there are many more out there. Some of the more damaging combos depend on the opponent's character and foot stance so once you're comfortable with the basic ones here, you should look around gaming sites for more ideas or experiment for yourself.
For people just getting into this game there'll be many hurdles to overcome but whatever you do, don't get discouraged! Don't give up!! Don't forget this and best of luck! (yes, I know what I'm talking about!
)
Donburi
Additional Q&A(top)
Additional posts- These can be found after the main post (edited)
No. 107
What should I do after a successful evade?No. 109
-Tamango
It's difficult to say, it really depends on the move you evaded and the amount of frame advantage/disadvantage you had. For starters though, I recommend![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
or ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
. If ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
counter hits a side-turned opponent you can go for a combo. Use this if you evade ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
or another attack from a crouched postion. If the opponent stands and guards ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
is effective. On contact inputting
will put you into RD. From there, RD
can crush your opponents attacks in most cases. When it hits, use ![Punch [P] [P]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
for starters. When opponents start to get wise to RD
and guard or try to evade, switch to RD![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
to throw them.
-Donburi
Source: Donburi's VF5FS Beginner's Blog Post
Author: Donburi
Translator: Modelah -
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© Jason Axelrod from 8WAYRUN.COM