legend | frames guide VFDC » Commands » VF5 Ver.C Brad
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Name & Command Dmg LvlCls Exe Act Tot Grd Hit CH EscNotes
Attacks
Sawk Klab
fP+K
20 H HE 14 3 40 -6 slam slam b . f Sober (DP - 1). Super Replay
Last Shot
dP+KfP
15 H HP - - - -9 slam slam b . f Sober (DP - 1)
Last Shot
dP+KPPfP
15 H HP - - - -9 slam slam b . f Sober (DP - 1)
Last Shot
dP+KPfP
15 H HP - - - -9 slam slam b . f Sober (DP - 1)
Tornado Combination
K+GdK+G
21 L SW - - - -22 down down - . -  
Kao Loy
ffK
28 M KN 17 3 54 -15 down down b . f Super Replay
Gazelle Upper
dfdfP
16 M MP 22 2 48 -6 down down b . f  
Gazelle Combination
dfdfPP
14 M MP - - - -13 down down b . f  
Step Change Knee
bfK
30 M KN 24 5 57 -13 down down b . f  
Dtee Sawk Lang
dfP+KP
18 M EL - - - -13 down down b . f Sober (DP - 1)
Elbow Hook~Screw High Kick
fPK
18 H HK - - - -18 down down b . -  
Double Strike
db or DKK
20 H HK - - - -5 down down b . -  
Combo Double Knee
PPPK
16,14 M,M KN,KN - - - -16 down down b . f  
Phasing Smash
uP+K
20 H HP - - - -1 cr.h cr.h - . f Sober (DP - 1)
Step Out Hook
bP+K
20 H HP 23 3 45 +1 cr.h cr.h b . f f to Ducking, u or d to Slipping
Quick Knee
(offensive move) K
21 M KN 16 2 52 -13 +6 +9 b . f  
Fake Jab
bKP
14 H HP - - - -2 +5 +9 b . f  
Jab
FP
12 H HP 11 2 26 +2 +5 +8 b . f Advancing forward
Facing Hook
ffP+KuP
20 H HP - - - -4 +5 +8 - Side Turned after hit. Sober (DP - 1)
Jab
P
12 H HP 11 2 26 +2 +5 +8 b . f  
Body Blow
(offensive move) P
16 M MP 13 2 41 -3 +5 +8 b . f  
Facing Hook
ffP+KdP
20 H HP - - - -4 +5 +8 - Side Turned after hit. Sober (DP - 1)
Jab~Spin Kick
PK
20 H HK - - - -8 +4 down b . - G cancel
Sit Jab
dP
9 L* LP 12 1 30 -5 +4 +7 b . f  
Turn Sobat
DbK
25 M MK 16 4 43 -5 +3 +5 b . f Recovers Back Turned
Dtee Sawk Bon
P+K
22 M EL 16 6 40 -3 +3 +10 b . f Sober (DP - 1)
Over Step Middle
(defensive move) P+K
25 M SK 20 - 54 -14 +2 +6 - . -  
High Kick
FK
16 H* HK 17 2 43 -6 +2 cr.h b . -  
Lumpini Combination
bPK
15 M* KN - - - -6 +1 +3 b . f f to Ducking, u or d to Slipping
Grinding Knee
PfPK
20 M KN - - - -12 +1 +3 b . f Sober (DP - 1)
Body Crush Middle
bKPK
16 M SK - - - -8 +1 +6 b . f  
Upper Combination
ffP+KP
16 M MP - - - -13 +1 stmbl b . f f to Ducking, u or d to Slipping
Dtee Sawk Combination
dfPP
20 H HE - - - -6 +1 slam b . f Sober (DP - 1)
Grinding Knee~Catch
PfPK (counter hit) P+G
0 HIT - - - - - catch - - To Neck Catch
Pap Sawk Kao
bfK+G
25 M KN 17 3 50 -9 stmbl stmbl b . f Super Replay
Front Kick
bK+GK
17 M SK - - - -8 0 +7 b . f f to Ducking, u or d to Slipping. Continue with bK sequence.
Middle Kick~Catch
dfK (counter hit) P+G
0 HIT - - - - - catch - - To Neck Catch
Middle Kick
dfK
23 M SK 16 2 45 -6 0 +7 b . f Recover Counter Hit: +1
Spine Whip
bP
22 H HP 15 3 36 -3 0 +4 - . f f to Ducking, u or d to Slipping. Sober (DP - 1)
Lumpini Combination~Catch
bPK (counter hit) P+G
0 HIT - - - - - catch - - To Neck Catch
Rising Upper
DdfP
20 M MP 16 2 46 -8 0 down b . f  
High Spin Kick
K+G
23 H HCR 17 - 46 -5 0 down - . -  
Stop Kick
bK
21 M SK 17 2 44 -8 0 +7 b . f f to Ducking, u or d to Slipping
Teep Combination~Catch
KPK (counter hit) P+G
0 HIT - - - - - catch - - To Neck Catch
Teep Combination
KPK
20 M SK - - - -12 -1 +6 b . -  
Stopping
K
16 M SK 16 2 41 -4 -1 +2 b . f  
Shovel Hook
dP+K
16 M MP 16 3 40 -6 -2 +1 b . f  
Jolt Upper
dfP
16 M MP 15 3 40 -4 -2 +3 b . f  
Knee Upper
fK
20 M KN 17 3 42 -8 -2 down b . f f to Ducking, u or d to Slipping
Short Upper
ffP+K
16 M MP 17 3 46 -6 -3 +2 b . f  
Destruction Body
dfP+K
18 M MP 16 3 42 -6 -3 +4 b . f  
Stopping~Mobility Jab
KP
14 H HP - - - -6 -3 +3 b . f f to Ducking, u or d to Slipping
Jab~Body Straight
PfP
14 M MP - - - -6 -4 +1 b . f  
Jaguar Tail
dK+G
24 L SW 19 - 58 -19 -4 down - . -  
Elbow Hook
fP
17 M EL 14 2 36 -6 -4 +5 b . f f to Ducking, u or d to Slipping
Stepping Knee
bK+G
18 M KN 17 3 45 -7 -4 +3 b . f  
Cutting Low
dK
16 L LK 16 2 50 -14 -4 +1 b . f  
Low Kick
db or DK
13 L LK 16 2 49 -14 -4 0 b . f  
Shovel Hook Triple
dP+KPP
12 M MP - - - -8 -4 +1 b . f Can go to Last Shot
Combination Low
PPK
17 L LK - - - -14 -5 -2 b . -  
Jab, Straight
PP
10 H HP - - - -5 -5 +1 b . f f to Ducking, u or d to Slipping
Sharp Shoot
dbP
18 L LP 23 2 55 -14 -6 cr.f b . -  
Quick Low Kick
bKPdK
16 L LK - - - -14 -6 -2 b . f  
Shovel Hook Double
dP+KP
12 M MP - - - -8 -8 -5 b . f Can go to Last Shot
Combination Upper
PPP
12 H HP - - - -9 -8 +4 b . f  
Ducking
Ducking Knee Upper
(ducking) K (max charge)
30 M KN 40 3 66 stgr down down b . f Sober (DP - 2)
Middle Spin Kick
(ducking) K+G
25 M MCR 16 - 53 -15 down down - . -  
Cross Upper
(ducking) PP
18 M MP - - - -14 +2 down b . f  
Ducking Knee Upper
(ducking) K
20 M KN 14 3 37 -3 +2 +7 b . f Charge attack
Ducking Knee Upper~Catch
(ducking) K (counter hit) P+G
0 HIT - - - - - catch - - To Neck Catch
Body Hook
(ducking) P
16 M MP 14 2 40 -6 -1 +4 b . f  
Ducking
fP+K+G
- - - - - - - - - - b to Sway Back, u or d to Slipping
Long Ducking
Corkscrew Straight
(long ducking) P+K
27 H HP 19 3 45 stgr stgr stgr b . f High Guard Stagger. Sober (DP - 1). Super Replay
Quick Knee Kick
(long ducking) K
18 M KN 13 3 42 -8 stgr stgr b . f  
Double Knee Combo
(long ducking) KK
16 M KN - - - -13 slam slam b . f  
Double Dtee Sawk Lang Combination
(long ducking) PPP
10 H HP - - - -6 down down b . f  
Crush Knee Kick
(long ducking) K+G
28 M KN 16 3 49 -7 down down b . f  
Arrow Kick
(long ducking) fK+G
25 M MK 17 3 43 -5 +4 +6 b . f Recovers Back Turned
Quick Hook
(long ducking) P
10 H HP 12 3 36 -3 +2 +6 b . f  
Dtee Sawk Lang Combo
(long ducking) PP
10 H HP - - - -6 -2 +5 b . f f to Ducking, b to Sway Back, u or d to Slipping
Long Ducking
fP+K+Gf
0 - - - - - - - - - u or d to Slipping
Sway Back
Rajadamnan Combination
(sway back) P+KPK (guard or hit) dfK
15 M SK - - - -6 slam slam - . f Sober (DP - 2)
Cross Counter Hook
(sway back) bP+K
20 H HP 23 3 45 +1 cr.h cr.h b . f f to Ducking, u or d to Slipping
Sway Back Jab
(sway back) P
14 H HP 12 1 33 -3 +4 +6 b . f f to Ducking, u or d to Slipping
Sway Back Middle Kick
(sway back) K
22 M SK 15 3 46 -13 +1 cr.s b . f  
Sway Back Straight
(sway back) P+K
13 H HP 14 2 36 -4 -2 0 b . f  
Combo Elbow Middle Kick
(sway back) P+KPK
18 M SK - - - -9 -4 +4 - . f  
Sway Back Low
(sway back) K+G
23 L LK 21 3 60 -17 -6 cr.f b . f  
Combo Cutting Elbow
(sway back) P+KP
16 H HE - - - -6 -6 -3 b . f f to Ducking, u or d to Slipping
Sway Back
bP+K+G
0 - - - - - - - - - f to Ducking, u or d to Slipping
Slipping Right
Body Break
(slipping right) P
22 M MP 14 2 40 -6 cr.s cr.s b . f  
Waving Body~Smash Hook
(slipping right) P+KP
10 H HP - - - -4 cr.h cr.h b . f  
Piercing Knee
(slipping right) K
25 M KN 17 2 38 -1 +2 cr.v b . f  
Waving Body
(slipping right) P+K
14 M MP 18 2 49 -14 -10 -8 b . f To Slipping Left
Slipping Right
d or u (toward Brad's front) P+K+G
0 - - - - - - - - - f to Ducking, b to Sway Back, u or d (toward Brad's back) to Slipping Left, d or u (toward Brad's front) to Phasing Turn
Slipping Left
Smash Hook
(slipping left) P
20 H HP 12 2 36 -4 cr.h cr.h b . f Sober (DP - 1)
Hunting Middle Kick
(slipping left) K
25 M SK 23 4 43 +5 +8 +12 - . f  
Hunting Middle Kick~Catch
(slipping left) K (hit) P+G
0 HIT - - - - - catch - - To Neck Catch
Waving Body
(slipping left) P+K
14 M MP 17 2 48 -14 -10 -8 b . f To Slipping Left
Slipping Left
u or d (toward Brad's back) P+K+G
0 - - - - - - - - - f to ducking, b to Sway Back, d or u (toward Brad's front) to Slipping Right, u or d (toward Brad's back) to Phasing Turn
Phasing Turn
Grand Sweep Hook
(phasing turn) dP
20 L LP 17 3 56 -18 down down b . f  
Chopping Blow
(phasing turn) PP (max charge)
30 M MP - - - stgr down down b . f  
Face Crush Knee
(phasing turn) K
23 H* HKN 15 4 41 -1 cr.h cr.h b . f Sober (DP - 1). Super Replay
Flicker Jab
(phasing turn) P
12 H HP 14 2 31 +3 +5 +8 b . f f to Ducking, u or d to Slipping
Chopping Blow
(phasing turn) PP
20 M MP - - - -7 +4 +8 b . f Charge attack
Double Crusher
(phasing turn) P+K
18 M EL 19 2 45 -8 +2 stgr b . f f to Ducking, u or d to Slipping
Phasing Turn
dP+K+Gd or uP+K+Gu
0 - - - - - - - - -  
Jump Attacks
Jump Knuckle
(asc) P
25 M MDK - - - -9 down down b . f  
Jump Straight
(mid) P
25 M MP - - - -10 down down b . f  
Jump Toe Kick
(asc or mid) K
25 M MDK - - - -7 down down b . f  
Jump Side Kick
(desc) K
20 M SK - - - -6 +4 down b . f  
Back Turned Attacks
Wai Kru Turn
(back turned) dK
25 L SW 19 - 56 -15 down down - . -  
Face Crush Elbow
(back turned) P+K
19 H HE 14 4 40 -4 cr.h cr.h b . f Recovers Back Turned. Sober (DP - 1)
Spine Whip
(back turned) P
15 H HP 13 3 33 +1 +3 +5 b . - Continue with bP sequence. Sober (DP - 1)
Jutting Elbow
(back turned) dP
18 M EL 16 4 39 -4 +2 +4 b . f  
Needle Kick
(back turned) K
21 M SK 16 3 43 -6 -2 +3 b . f  
Wall Attacks
Jumping Knee
(facing wall) fP+K+G
30 M MDK 52 - 80 stgr cr.h cr.h - . -  
Down Attacks
Hell Dive
(opp. down) uK
22 D - - - - - down down -  
Gambit
(opp. down) dfK
13 D DK - - - - down down -  
Reversals
Death Trap
(MK, SK, MCR) dbP+K
25+a - - 1 21 45 - down - -  
Gazelle Upper
(ducking) P+K (sabaki) P
20 M - - - - - down - -  
Hell Trap
(ducking) (LP) P+K
0 - - 1 10 36 - +20~29 - -  
Neck Catch
Elbow Slash
(neck catch) P
30 HTC - - - - 0 down - G Side Turned after throw escape
Gohk Kor Dtae Kao 3
(neck catch) K or K+G
30 HTC - - - - -2 down - dG 3rd Hit or if K+G performed as the 1st or 2nd Hit. Just Ukemi reduces damage to 20pts
Left Through
(position change, neck catch) u
0 HTC - - - - -2 +18 - d 2nd Position. Opponent Back Turned
Back Through
(position change, neck catch) b
0 HTC - - - - -2 +18 - b 2nd Position. Opponent Back Turned
Right Through
(position change, neck catch) d
0 HTC - - - - -2 +18 - u 2nd Position. Opponent Back Turned
Position Change Back
(neck catch) b
0 HTC - - - - -2 catch - b 1st Position
Position Change Left
(neck catch) u
0 HTC - - - - -2 catch - d 1st Position
Position Change Right
(neck catch) d
0 HTC - - - - -2 catch - u 1st Position
Gohk Kor Dtae Kao 2
(neck catch) K
12 (20) HTC - - - - -2 catch - dG 2nd Hit. Damage after Position Change: 20pts
Gohk Kor Dtae Kao 1
(neck catch) K
12 (20) HTC - - - - -2 catch - dG 1st Hit. Damage after Position Change: 20pts
Throws
Pap Sawk Kao
(right side) P+G
40 HT - 12 - - 0 down - fP+G  
Power Gradation
(back) P+G
50 HT - 12 - - 0 down - -  
Face Fang
dfdfP+G
45+10 HT - 12 - - 0 down - dfP+G Just Ukemi reduces damage. Side Turned after throw escape
Hold Elbow
dfP+G
30 HT - 12 - - -2 down - dfP+G  
Neck Slash
bP+G
45 HT - 12 - - 0 down - bP+G Side Turned after throw escape
Body Knee Crush
bfP+G
30+5 HT - 12 - - -2 down - fP+G Just Ukemi reduces damage.
Elbow Slash
P+G
40 HT - 12 - - 0 down - P+G Side Turned after throw escape. Sober (DP - 1)
Rehw Impact
(left side) P+G
40 HT - 12 - - 0 down - bP+G  
Change
dbP+G
0 (22) HT - 12 - - 0 - - dbP+G Wall hit inflicts damage. Side Turned after throw escape
Rising Attacks
Rising Back Kick
(face up head towards, back roll) KKK
20 M SK - - - -15 +6 +9 b . -  
Rising Back Kick
(face up head towards, delay) KKK
20 M SK - - - -15 +6 +9 b . -  
Rising Back Kick
(face down feet towards, back roll) KKK
20 M SK - - - -15 +6 +9 b . -  
Rising Back Kick
(face up head towards, side roll, delay) KKK
20 M SK - - - -15 +6 +9 b . -  
Slide Low Spin Kick
(face down feet towards, side roll) DKKK
20 L SW - - - -3 +4 +6 - . -  
Vertical Spin Kick
(face up feet towards, side roll) KKK
20 M MCR - - - -6 +3 +5 - . -  
Rising Back Kick
(face up head towards, side roll) KKK
20 M SK - - - -6 +3 +6 b . -  
Vertical Spin Kick
(face up feet towards) KKK
20 M MCR - - - -6 +3 +5 - . -  
Vertical Spin Kick
(face down head towards, side roll) KKK
20 M SK - - - -6 +3 +5 b . -  
Vertical Spin Kick
(face down head towards) KKK
20 M MCR - - - -6 +3 +6 - . -  
Low Spin Kick
(face down head towards, side roll) DKKK
20 L SW - - - -6 +3 +6 - . -  
Rising Back Kick
(face down feet towards, side roll) KKK
20 M MK - - - -6 +3 +5 b . f  
Low Spin Kick
(face up feet towards, side roll) DKKK
20 L SW - - - -6 +3 +7 - . -  
Rising Back Kick
(face down feet towards) KKK
20 M MK - - - -6 +3 +5 b . f  
Rising Back Kick
(face up head towards) KKK
20 M SK - - - -6 +3 +6 b . -  
Vertical Spin Kick
(face up feet towards, back roll) KKK
20 M MCR - - - -15 +2 +4 - . -  
Vertical Spin Kick
(face up feet towards, side roll, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rising Back Kick
(face down feet towards, side roll, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rising Back Kick
(face down feet towards, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Vertical Spin Kick
(face down head towards, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Vertical Spin Kick
(face down head towards, side roll, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Vertical Spin Kick
(face up feet towards, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Vertical Spin Kick
(face down head towards, back roll) KKK
20 M MCR - - - -15 +2 +4 - . -  
Slide Low Spin Kick
(face down feet towards) DKKK
20 L SW - - - -6 +1 +3 - . -  
Low Spin Kick
(face up feet towards) DKKK
20 L SW - - - -6 +1 +5 - . -  
Low Spin Kick
(face up head towards) DKKK
20 L SW - - - -6 +1 +4 - . -  
Low Spin Kick
(face down head towards) DKKK
20 L SW - - - -6 0 +2 - . -  
Low Spin Kick
(face up head towards, side roll) DKKK
20 L SW - - - -6 0 +3 - . -  
Low Spin Kick
(face up feet towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face up feet towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face up head towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face up head towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face up feet towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face down head towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face down head towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face down head towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face down feet towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face down feet towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face down feet towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Spin Kick
(face up head towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -