legend | frames guide VFDC » Commands » VF5 Ver.C Wolf
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Name & Command Dmg LvlCls Exe Act Tot Grd Hit CH EscNotes
Attacks
Dynamic Kick
(offensive move) K
21 M SK 16 2 52 -13 +6 +9 b . f  
Rolling Sobat
fK+G
30 M SK 26 4 56 -4 stmbl stmbl b . -  
Toe Kick Side
bK+GK
17 M SK - - - -14 down down b . f  
Heavy Toe Kick
bK+G
17 M SK 17 4 50 -12 -6 -3 b . f  
Sobat
bK
22 M SK 16 2 44 -6 -1 +8 b . f  
Face-Lift Kick
dfK
28 M SK 18 3 50 -11 down down b . -  
Short Shoulder
bfP+K
30 M SH 20 3 53 -15 down down b . f  
Running Shoulder Attack
(run) FP+K
20~35 M SH 20 3 51 -9 down down b . f Damage decreases with distance
Quick Shoulder
ffP+K
20~35 M SH 18 4 53 -14 down down b . f Damage decreases with distance
Shoulder Attack
bfP (max charge)
30 M SH 51 3 72 stgr down down b . f d to cancel
Shoulder Attack
bfP
29 M SH 30 8 67 -9 down down b . f Charge Attack
Dragon Chop
fP+KPP
20 M MP - - - -8 +6 +9 b . - Opponent Side Turned after hit. Sober (DP - 1)
Level Back Crush
P+K (max charge)
30 M MP 45 2 77 stgr stgr stgr b . - Sober (DP - 1)
Arrow Knuckle
dfP
20 M MP 15 2 40 -4 +4 +7 b . f Force Crouch.
Regret Discharge
dfdfP+K
30 M MP 17 3 46 -8 slam slam b . f  
Body Blow
(offensive move) P
16 M MP 13 2 41 -3 +5 +8 b . f  
Body Blow
fP
18 M MP 16 1 42 -6 -2 +6 b . f Stomach Crumble on Stagger Hit
Screw Hook
fdfddbbP
20 M* MP 14 2 45 -8 -3 down - . f Crouch Stagger. Crouch Guard: -1
1, 2, Upper
PPP
18 M* MP - - - -8 down down b . f  
Dragon Fish Blow
fPP
20 M MP - - - -17 down down b . f Sober (DP - 1). Slam on Air Hit
Tomahawk Chop
ufP
15 M MDP 18 2 40 -4 +2 +4 b . f Sober (DP - 1)
Reverse Sledge Hammer
DdffP
25 M MDP 14 4 55 -15 down down b . f  
Bounding Elbow
ufP+K
23 M MDK 23 3 48 -2 down down b . f Sober (DP - 1)
Drop Kick
ufK
30 M MDK 24 5 - - down down b . f Recovers Down on miss
Front Roll Kick
bfK+G
30 M MDK 29 8 - - down down b . f Recovers Down
Low Hammer
d or DP
9 L* LP 12 1 30 -5 +4 +7 b . f  
Grizzly Lariat
dfP+K
20 L LP 21 4 68 -27 down down - . f  
Low Drop Kick
fdK
20 L* LK 17 1 66 -26 stgr cr.f b . f High Guard stagger
Low Smash
db or DK
15 L LK 16 1 50 -14 -6 0 b . f  
Standing Low Kick
dK
18 L LK 18 2 50 -14 -4 +2 b . f  
Knee Lift
fK
30 M KN 17 3 50 -8 +1 cr.v b . f  
Screw Lariat
fdfddbbPP
20 H HP - - - -6 down down - . f Sober (DP - 1)
Dragon Knuckle Combo
fP+KP
10 H HP - - - -2 0 +3 b . f  
Dragon Knuckle
fP+K
14 H HP 16 3 30 0 +5 +8 b . f  
Jab Straight
PP
10 H HP - - - -6 -4 +3 b . f  
Level Back Crush
P+K
30 H HP 24 2 52 -2 +3 +6 b . - Charge Attack. Sober (DP - 1)
Elbow Smash
PPfP
14 H HP - - - -9 -8 -8 b . f  
Ogre Slash
fdfddbbP+K
17 H* HP 22 3 46 -4 +4 +6 - . f  
Straight Hammer
P
14 H HP 12 2 27 +2 +5 +8 b . f  
Straight Hammer
FP
14 H HP 12 2 27 +2 +5 +8 b . f Advancing Forward
Thrust Kick
dfK+G
25 H* HK 28 5 60 stmbl stmbl stmbl b . f Recovers Back Turned
Double High Kick
KK
20 H HK - - - -6 down down - . f  
Kenka Kick
dbK+G
21 H* HK 21 3 53 -7 stgr cr.h b . f  
Hammer Kick
PK
20 H HK - - - -4 +4 down b . - G-cancel
High Kick
K
22 H HK 16 2 43 -6 down down b . - G-cancel
High Kick
FK
25 H HK 17 2 44 -3 down down b . - Advancing forward. G-cancel.
Elbow Rush 3
dbfPPP
20 H HE - - - -8 down down b . -  
Rolling Back Elbow
fPP+K
21 H HE - - - -4 down down b . -  
Combo Elbow Butt
PPfPbP
20 H HE - - - -12 slam slam b . f Sober (DP - 1)
Elbow Butt
bP
20 H HE 15 3 42 -4 slam slam b . f Sober (DP - 1)
Elbow Rush 1
dbfP
16 H HE 13 2 36 -3 -3 +4 b . f  
Elbow Rush 2
dbfPP
10 H HE - - - -6 -6 -4 b . f  
Ogre Chop
bdbddffP+K
20 H* HDP 24 2 52 -7 +5 +9 b . - Sober (DP - 2)
Neck Cut Kick
uK+G
30 H HDK 20 4 - - slam slam - . f Side Knockdown. Recovers Down. Sober (DP - 2)
Jumping Back Elbow
(run) FP+K+G
35 H HDK 35 3 - slam slam slam b . f High Unblockable. Recovers Down
Tornado Sobat
ffK+G
35 H HDK 29 5 - stgr slam slam - . - Recovers Down
Clothesline
bffP
35 H HDK 28 12 70 slam slam slam b . f High Unblockable
Flying Zero
ufK+G
35 H HDK 39 5 102 down down down b . f High Unblockable. Recovers Down
Death Scythe
K+G
25 H HCR 24 - 56 0 +9 +12 - . - Opponent Side Turned after hit
Rolling Elbow
bdfP
25 M EL 37 3 70 -1 cr.h cr.h - . f Sober (DP - 1)
Vertical Smash
DdfP
22 M EL 16 3 41 -4 +1 stmbl b . f  
Comet Hook
dbP
19 M EL 16 2 41 -5 -2 +8 b . f Crouch Stagger
Toe Kick Stunner
bK+G (hit) P+G
45(50) HIT - - - - - down - - Damage: 50 on back hit. Sober (DP - 1)
Half Nelson Suplex
fdfddbbP+K (hit) P+G
50(55) HIT - - - - - down - - Damage: 55 on back hit
European Elbow
ufP (counter hit) fP+G
30 HIT - 0 - - - +10 - -  
Burning Driver
bdbddffP+K (back hit) P+G
60 HIT - - - - - down - -  
Burning Hammer
bdbddffP+K (hit) P+G
50 HIT - - - - - down - -  
R.A.W
RAW
(R.A.W) P+K+G
- - - 1 29 30 - - - - To R.A.W stance
R.A.W Attacks
R.A.W~Low Drop Kick
(R.A.W) K
20 L LK 16 1 60 -24 stgr cr.f b . f  
R.A.W~Level Back Chop
(R.A.W) P+K
20 H* HP 13 3 42 -6 +9 +12 b . - Opponent Side Turned after hit
Knuckle Arrow
(R.A.W) P
16 H HP 16 4 37 -1 +9 +18 b . f Sober (DP - 1)
R.A.W
P+K+G
- - - 1 29 45 - - - - To R.A.W stance. Sabaki vs. HP, HE, MP, EL. Loses 10 pts damage.
Deadly Move Attacks
Running Shoulder Attack
(deadly move) P+K
20~35 M SH 20 3 51 -11 down down b . f Damage decreases with distance
Jumping Knee
(deadly move) K
20 M KN 16 4 47 -8 cr.c cr.c b . f Crouch Guard: stumble
Clothesline
(deadly move) P
35 H HDK 15 4 56 slam slam slam b . f High Unblockable
Deadly Move Front
fP+K+G
- - - - - - - - - - To Deadly Move stance
Deadly Move Back
bP+K+G
- - - - - - - - - - To Deadly Move stance
Jump Attacks
Hammer Edge
(desc) K
22 M SK - - - -6 +4 down b . f  
Rock Punch
(mid) P
25 M MP - - - -10 down down b . f  
Toe Crush
(asc) K
25 M MDK - - - -9 down down b . f  
Toe Crush
(mid) K
25 M MDK - - - -6 down down b . f  
Step Hammer
(asc) P
25 M MDK - - - -9 down down b . f  
Back Turned Attacks
Back Low Hammer
(back turned) dP
20 L LP 15 3 42 -8 down down - . f Recovers High
Back Drop Kick
(back turned) dK
20 L LK 17 1 57 -17 cr.f cr.f b . f  
Rolling Hammer
(back turned) P
12 H HP 11 1 32 -6 -4 +2 b . f Continue with P sequence
Back Kick
(back turned) K
30 H HK 16 2 42 0 down down - . f  
Wall Attacks
Jumping Knee
(facing wall) fP+K+G
30 M MDK 57 - 80 stgr cr.h cr.h - . -  
Down Attacks
Elbow Drop
(opponent down) dfP
15 D DP - - - - down down -  
Elbow
(opponent down) uP
22 D - - - - - down down -  
Guillotine Drop
(opponent down) uK
18 D - - - - - down down -  
Piercing Elbow
(opponent down) dfP+K
26 D - - - - - down down -  
Front Roll Kick
(opponent down) bfK+G
18 D - - - - - down down - Recovers Down. Recovers Standing on Down Hit.
Reversals
Low Punch Cut ~ Switch
(LP) dP+Kb
0 - - 1 - - - +15 - - Opponent recovers Back Turned
Shining Wizard
(LP) dP+K (reversal) fP+G
45 - - - - - - down - - Sober (DP - 1)
Low Punch Cut
(LP) dP+K
15 - - 1 14 36 - +13 - -  
Dragon Screw
(right or left SK) dbP+K
40+a - - 1 10 30 - down - -  
Captured
(HK or MK) b or dbP+K
40+a - - 1 10 30 - down - - Loses 10 pts damage
Throws
Cross Arm Breaker
(right side, opponent crouch) db or d or df P+K+G
70 LST - - - - 0 down - fP+K+G  
Pedigree
(opponent crouch) dbdbP+K+G
75 LT - - - - 0 down - dbP+K+G Recovers Side Turned after throw escape
Double Arm Suplex
(opponent crouch) dbP+K+G
60 LT - - - - -2 down - dbP+K+G Recovers Back Turned after throw escape
Big Bridge Hammer
(opponent crouch) dfdfP+K+G
70 LT - - - - 0 down - dfP+K+G Recovers Side Turned after throw escape
Vertical Tiger Driver
(opponent crouch) dfP+K+G
60 LT - - - - 0 down - dfP+K+G Recovers Side Turned after throw escape
Side Suplex
(opponent crouch) dP+K+G
45 LT - - - - 0 down - dP+K+G Recovers Side Turned after throw escape
DD5
(back head crumble) bdbddffP+G (fastest input)
65 HT - - - - - down - -  
Reverse Emerald Frozen
(back head crumble) bdbddffP+G
55 HT - - - - - down - -  
Monster Emerald Frozen
(head crumble) bdbddffP+G (fastest input)
55 HT - - - - - down - -  
Emerald Frozen
(head crumble) bdbddffP+G
45 HT - - - - - down - -  
Dragon Suplex
(back) dP+G
80 HBT - - - - - down - -  
German Suplex
(back) P+G
70 HBT - - - - - down - -  
Wrist Clutch Exploider
(left side) bf (or fb) P+G
60 HST - - - - 0 down - bP+G  
Cross Arm Breaker
(left side, opponent crouch) db or d or df P+K+G
70 LST - - - - 0 down - bP+K+G  
German Suplex
(back, opponent crouch) P+K+G
80 LBT - - - - - down - -  
Cross Face Lock
(opponent down, face down left side) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Cross Face Lock
(opponent down, face down right side) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Grand Sword
(opponent down, face down head towards) dfP+G
35 DT - - - - 0 down - db or dfP+G  
STF
(opponent down, face down feet towards) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Arm Bar
(opponent down, face up left side) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Arm Bar
(opponent down, face up right side) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Final Cut
(opponent down, face up head towards) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Ankle Lock
(opponent down, face up feet towards) dfP+G
35 DT - - - - 0 down - db or dfP+G  
Double Claw
(opponent down, face down) dP+G
0 DT - - - - 0 +14 - dP+G Opponent Recovers Back Turned
Double Claw
(opponent down, face up) dP+G
0 DT - - - - 0 +10 - dP+G Recovers Side Turned after throw escape
Side Step Catch
(defensive move) P+K
50 HCT - - - - -1 down - - Catch Throw and Throw Escape depends on front, side or back position. 50 ~ 70 Damage. Ukemi possible for front/side variant only.
RAW~Catch
(R.A.W) P+G
0 HCT - 15 - - - catch - - Continue with Catch sequence
Combo Double Arm Suplex
PPfPdbP+K+G
60 LT - - - - -2 down - dbP+K+G Recovers Back Turned after throw escape
Wrist Clutch Exploider
(right side) bf (or fb) P+G
60 HST - - - - 0 down - fP+G  
Face Crush Chop
P+G
40 HT - - - - 0 down - P+G Recovers Side Turned after throw escape
Catch
fP+G
0 HCT - - - - -2 catch - fP+G Continue with Catch sequence. Continue with Change sequence if you catch the opponent's back.
KS
ubdf or dbuf P+G
75 HT - - - - -2 down - fP+G Just Ukemi possible
F5
dfub or ufdbP+G
75 HT - - - - 0 down - bP+G Opponent recovers Side Turned after Throw Escape
Swing Through
dbP+G
0 (22) HT - - - - 0 +7 - dbP+G Opponent recovers Back Turned. Wall Hit Damage: 22 pts. Recovers Side Turned after throw escape
Jack Hammer
dfdfP+G
70 HT - - - - -3 down - dfP+G Recovers Back Turned after throw escape
Soccer Ball Kick
dfP+GbfK
30 HTC - - - - - down - - Sober (DP - 1)
Snap Meyer
dfP+G
20 HT - - - - 0 down - dfP+G Recovers Side Turned after throw escape
Giant Swing
bdbddffP+G (fastest input)
80+20 HT - - - - 0 down - fP+G Sober (DP - 3). Just Ukemi reduces damage.
Giant Swing
bdbddffP+G
60+20 HT - - - - 0 down - fP+G Sober (DP - 2). Just Ukemi reduces damage.
Smackdown Bottom
bdfP+G
60 HT - - - - 0 down - dfP+G Recovers Side Turned after throw escape
DDT
bP+G
50 HT - - - - -2 down - bP+G  
Turbo Drop 3rd
fdfddbbP+G
60 (35) HT - - - - 0 down - bP+G Sober (DP - 1). Just Ukemi possible. Wall Hit Damage: 35 pts. Recovers Side Turned after throw escape.
Kevlar Dora Slam
(catch) P+G
45 HTC - - - - -1 down - P+G  
Change
(catch) fP+G
0 HTC - - - - -1 change - fP+G Continue with Change sequence
Push
(catch) dfP+G
0 HTC - - - - -1 +19 - dfP+G  
Elimination Slam
(left side) P+G
50 HST - - - - 0 down - bP+G  
Exploider
(right side) P+G
50 HST - - - - 0 down - fP+G  
Shotgun Chop
(facing wall) bdfP+G
75 HWT - - - - down down - dfP+G  
Wall Body Slam
(facing wall) dfP+G
70 HWT - - - - down down - dfP+G  
Sky High Shoulder Through
(deadly move) P+G
30 HCT - - - - - down - - Damage: 50 pts on back hit
Frankensteiner
ufP+G
50 HCT - - - - - down - - Recovers Down on miss. Damage: 60 pts on back hit
Low Sway Tackle
bbP+G
0 HCT - - - - - change - - Continue with Change sequence
Dangerous Back Drop
(change) bP+G
70 HTC - - - - -2 down - bP+G  
Calf Branding
(change) dfP+G
65 HTC - - - - 0 down - dfP+G  
Push
(change) fP+G
0 HTC - - - - 0 +20 - fP+G Opponent Recovers Back Turned
One & Only
(change) P+G
60 HTC - - - - -2 down - P+G  
Spiral Bomb
(catch) bP+G
50 HTC - - - - -1 down - bP+G  
Schwein
(catch) dbP+G
55 HTC - - - - -1 down - dbP+G  
Rising Attacks
Low Clear
(face down head towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face down head towards, side roll) DKKK
20 L SW - - - -6 +3 +6 - . -  
Low Clear
(face down head towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Double Heel Clear
(face down head towards) DKKK
20 L SW - - - -10 cr.f cr.f b . f  
Low Clear
(face down feet towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face down feet towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face down feet towards, side roll) DKKK
20 L SW - - - -3 +4 +6 - . -  
Low Clear
(face down head towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face up feet towards) DKKK
20 L SW - - - -6 +1 +5 - . -  
Low Clear
(face up feet towards, side roll) DKKK
20 L SW - - - -6 +3 +6 - . -  
Low Clear
(face up feet towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face up feet towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face up head towards) DKKK
20 L SW - - - -6 +1 +4 - . -  
Low Clear
(face up head towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face up head towards, side roll) DKKK
20 L SW - - - +6 0 +3 - . -  
Low Clear
(face up head towards, side roll, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face down feet towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face up feet towards, delay) DKKK
20 L SW - - - -15 -3 +2 - . -  
Low Clear
(face up head towards, back roll) DKKK
20 L SW - - - -15 -3 +2 - . -  
Heel Kick
(face up head towards, side roll) KKK
20 M SK - - - -6 +3 +6 b . -  
Heel Raise Kick
(face down feet towards) KKK
20 M SK - - - -6 +3 +5 b . f  
Heel Kick
(face down feet towards, side roll) KKK
20 M SK - - - -6 +3 +5 b . f  
Heel Kick
(face down feet towards, back roll) KKK
20 M SK - - - -15 +6 +9 b . -  
Rolling Clear
(face down head towards, side roll) KKK
20 M SK - - - -6 +3 +5 b . -  
Heel Kick
(face up head towards) KKK
20 M SK - - - -6 +3 +6 b . -  
Heel Kick
(face up head towards, side roll, delay) KKK
20 M SK - - - -15 +6 +9 b . -  
Heel Kick
(face up head towards, back roll) KKK
20 M SK - - - -15 +6 +9 b . -  
Heel Kick
(face up head towards, delay) KKK
20 M SK - - - -15 +6 +9 b . -  
Rolling Clear
(face up feet towards, side roll) KKK
20 M MCR - - - -6 +3 +5 - . -  
Heel Kick
(face down feet towards, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Heel Kick
(face down feet towards, side roll, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rolling Clear
(face down head towards, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rolling Clear
(face down head towards) KKK
20 M MCR - - - -6 +3 +6 - . -  
Rolling Clear
(face up feet towards, back roll) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rolling Clear
(face down head towards, side roll, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rolling Clear
(face up feet towards, side roll, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rolling Clear
(face up feet towards) KKK
20 M MCR - - - -6 +3 +5 - . -  
Rolling Clear
(face up feet towards, delay) KKK
20 M MCR - - - -15 +2 +4 - . -  
Rolling Clear
(face down head towards, back roll) KKK
20 M MCR - - - -15 +2 +4 - . -  
Sliding Kick
(face down feet towards) DKKK
20 L LK - - - -14 cr.f cr.f b . f