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GOH VS . Punishment list

Discussion in 'Goh' started by Mackfactor, Jun 27, 2009.

  1. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    Still new to VF, so if ppl have different way to punish or defend pls give feedback or if i didnt mention something. I didnt bother to write throws in, as im only writing guaranteed dmg.
    GOH vs GOH:

    Top thows= F, B, DF

    1) -P NCH (+5)= fuzzy G
    -P CH(+8)= ETEG
    2) -6PP CH(+5)= Fuzzy G
    3) -4 PK(-15)=
    *6PP for 34 DMG (if u want him to remain standing)
    *BF P( 18+ )= dmg varies depending on weight <41-57>
    *6P+K P for 40 dmg plus OKI.
    4) 33P (-12)= pk (20 dmg)
    5) 2K (-14)= 3 P for 17 dmg
    6) 1K (-12)= pk (20 dmg)
    7) 6P+k P(-13)= pk (20 dmg)
    8) 46 P+k P, P, 6 P (-14)= pk (20 dmg)
    9) 2/8P+K(-15)=
    *6PP for 34 DMG (if u want him to remain standing)
    *BF P( 18+ )= dmg varies depending on weight <41-57>
    *6P+K P for 40 dmg plus OKI.
    10)K+G P (-11)= pk (20 dmg)
    11)3K+G or 1 K+G at close distance (-16)=
    *buffered should ram
    *K if near a wall
    *6P+K P for 40 dmg plus OKI
    *3K
    12)DM PK(-14) at close distance=
    *BF P
    13)OM K or PKG basari(-13)= P,k
    14)back turn 2 K(-12)= pk
    15)delayed risings (-15)=
    *6PP for 34 DMG (if u want him to remain standing)
    *BF P( 18+ )= dmg varies depending on weight <41-57>
    *6P+K P for 40 dmg plus OKI.
     
  2. Johoseph

    Johoseph Well-Known Member

    XBL:
    Lau of America
    Your chart might benefit from some more formatting. It's kind of hard to read. And I wouldn't really recommend [3][P] as a punishment unless the opponent is in a crouched state when your punishing because [P][K] is simply better and leads into some crazy shit.

    Other than that, good chart.

    Might be more streamlined to just list his punishment options, and then have the opportunities to punish with said move under it.

    IE : [4][6][P] -> then list every move he can block and punish with [4][6][P] under it.

    Maybe one day we'll end up with a chart for every character and Goh's best suited punishments for the new guys [​IMG]

    Maybe we won't need it though, because R is coming out soon... right? right!?
     
  3. Sclera

    Sclera Member

    Right.... [​IMG]
     
  4. VFhayato

    VFhayato Well-Known Member

    R better be out by tomorrow! [​IMG]
     
  5. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Thing is you can already filter the commmand lists on VFDC by moves that leave the character disadvantaged on block. If you set the filter to -11/12 then, for example, you get all the moves that allow guaranteed punishment. How's that?
     
  6. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    Ill be posting Lion and shun soon, once i know how to use them a lil more. Ill try to do the arrows and filter to negative -11. BTW, how do i use those arrows, for direction when i post.
     
  7. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
  8. DrWoo

    DrWoo Well-Known Member

    XBL:
    Yquem2k1
    There's something i can't understand,

    P N(CH)(+5)= fuzzy guard,

    Does it mean you can fuzzy after being hit by a non-CH P? Even if your foe follows up with K?
    PK is supposed to be a natural combo, right?
    So, is it possible to break it by fuzzy guarding after P?

    Sorry if the question seems stupid or has already been discussed.
     
  9. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    That's cool if you don't know something just ask. However try searching first.

    [P] [K] is a natural combo yes.

    However if you get hit by [P] and they decide not to follow up. You can fuzzy if the P doesn't counter hit.

    If the situation is -5 you can fuzzy. [2] [G]
    If it's -6 you can crouch dash fuzzy. [3] [3] [G]

    [Edit]
    You can only forward crouch dash to fuzzy.
     
  10. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    Hey wait a second. Yeah at -6 you can use the crouched fuzzy BUT only forward crouched fuzzy. The back crouched dash uses more frames so you cannot use it to crouched fuzzy things at -6.
     
  11. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Well, you CAN lol, it just might not work, like anything else.
     
  12. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Mister sorry I meant as in 1P or 2P side.
    I'll correct the post
     
  13. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    No problem Jide I tought someone had to say that just to avoid confusion.
     
  14. DrWoo

    DrWoo Well-Known Member

    XBL:
    Yquem2k1
    Thanks for explanation, I did know about the use of fuzzy guard, but my question was more about the possibility of breaking a combo.

    My mistake was to consider the frame properties of [P][K] combo as the addition of frame properties of [P] and [K] whereas it has to be considered as a single move.

    So, my bad, question was really stupid, I terribly lack basical theory.
     

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