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How to Ring Out someone with Goh

Discussion in 'Goh' started by GrandpaLoafers, Jan 10, 2014.

  1. GrandpaLoafers

    GrandpaLoafers Well-Known Member

    Does anyone have any tried and true strategies for causing a Ring Out with Goh?

    I'm so used to playing Mortal Kombat & Street Fighter that this type of win never occurs to me. I also realized that a ring out might be my best chance of beating Dural! :mad:

    [​IMG]
     
  2. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    3KP combos
     
    Optimus_Cack likes this.
  3. no_w_h_ere

    no_w_h_ere Well-Known Member

    XBL:
    nowhere0
    For a front ring out (opponent's back to the edge) any starter for 46 P+K combos works (watch for 66P+G against evade).

    If opponent is closer to the edge you have 6P+K (good pushback), 2_6P+G throw, 2/3 P+G on opponent's crouching.
    Tsukami options are really good, RO on escape, so 6 or 4 (towards opponent) and P or K ( for a 46P ) are the best ones.
    For a back ring out ( Goh's back to the edge) the main options are throws, your opponent is likely to keep his offense active or fuzzy guarding, lazy TE is dangerous because depending on the distance all 3 directions means a RO for him( about towards it's with the half circle).
    With low throw only 1P+G ro directly, and you have to be really close to the edge (in this situation don't try the towards half circle throw or you will be ring out ^^).
     
  4. Tenguman9

    Tenguman9 New Member

    66P+G (Flapjack) and 2_6P+G both work great for ringouts. The fact that you can float most of the cast after 66P+G into a 46P+K, P, 6 P combo is also pretty beast. Same goes for BT P+G, 2P, 46P+K, P, 6 P, and this is usually pretty easy to pull on someone behaving defensively. just throw out a 44P, 33 (optional evasiveness/spacing), P+G.

    Also a pretty good situational use of 4K+G: When you knock an opponent down near the edge, they will quite probably try to reposition themselves so they aren't so dangerously close to the edge. If you're already used to watching your stance (and know Goh's quicker stance changing moves), then throw out a 4K+G if your stance is right to kick them towards the edge. It clocks most of the cast pretty far. This works great when the setup is right, but is obviously kind of risky.

    If you and your opponent are along the edge, then 3 P P is also really useful. Just remember that the second punch is going to come across from Goh's front hand from his initial footing. This one's easy to use because it's easy to stick a 14f mid in there and it's not even risky. you don't have to throw the second punch if the first misses or is defended.

    Also parallel to the edge, if you hit with 33P you can OM before you float with P, 46P+K, P, 6P. This way if you're not lined up right you can re-angle the combo and confirm a ringout after making sure your 33P is successful :)

    Overall it feels like Goh is pretty decent at ringing out. Pretty much anything that involves a final 46P+K, P, 6P will ringout from pretty good distances.
     

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