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Question about some moves

Discussion in 'Lei' started by Rulakir, May 20, 2009.

  1. Rulakir

    Rulakir Well-Known Member

    Hey guys,
    Been trying to learn a bit more about Lei Fei of late to augment my knowledge about him and whether to pick him up as a character. Still trying to figure out which stance does what, but from the looks of it, he's a monster....

    I have a couple of questions off my experiments in Dojo mode that I was wondering if anyone can tell me about in terms of versus or using him:

    /forums/images/%%GRAEMLIN_URL%%/u.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif stances:
    Zen Ten-Tou Kuu Ren Sen Kyaku
    /forums/images/%%GRAEMLIN_URL%%/u.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif -> /forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif -> /forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    Having some problems where when a Leifei does this, I can't seem to get out of the catch throw versus mid kicks guessing game beyond Fuzzy guarding. Evading, DS/OM at the last moment to avoid the mid kicks don't seem to work either. Any advice if there's a suitable defense ?

    Bokutai Stance (/forums/images/%%GRAEMLIN_URL%%/d.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif):
    -> /forums/images/%%GRAEMLIN_URL%%/d.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif
    This looks like it goes under high attacks, and looks non-Pak Sao-able or Sabaki-able ? Probably evadable, but I'm not sure...

    Suirakan Shiki Stance (/forums/images/%%GRAEMLIN_URL%%/db.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif,/forums/images/%%GRAEMLIN_URL%%/d.gif,/forums/images/%%GRAEMLIN_URL%%/d.gif)
    -> /forums/images/%%GRAEMLIN_URL%%/p.gif
    This again looks like it goes under high attacks and non-evadable ?

    Honshin Kousou (Not sure how to get to this stance from Dojo yet..)"
    -> /forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif
    For these 3 sequences, it looks like they'll evade standing /forums/images/%%GRAEMLIN_URL%%/p.gifs, and looks like the evade needs to be both stance and timing specific ? Looks interruptable, but not sure what sort of moves would knock Lei Fei out of this ?

    Thanks in advance! There are a few decent Lei Feis around, but I haven't been going to the arcade for months to ask, so any advice/pointers you guys can give would be great.
     
  2. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    The best way to deal with the Doku roll IMO is to hit him before he gets his attack out, preferably with a big floater since the roll can go under highs... the 50/50 shot between a mid > combo and catch throw is dangerous, so its best to beat him before he can force that guessing game on you.


    Bokutai /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is an extremely good ranged lei-fei attack. It's safe, avoids highs, crouch staggers, and leaves him in ura koko for more guessing. I typically use it after a backdash or a move with good pushback such as /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif Suirakan /forums/images/%%GRAEMLIN_URL%%/p.gif is a linear attack; I don't think it goes under highs though.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Indeed, the doku-roll guessing game is pretty difficult to defend against, although it depends on the character you play. Sarah can P+K sabaki both options at once, but most characters should just try to hit him out of the roll.
     
  4. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    in the doku roll u can hit p+k+g to go to ura nehan shiki for more mind games unless ur opponent doesnt hit u during the roll. its reckless but doku roll -uranehan-doku -doku roll k or throw FTW LOL
     
  5. social_ruin

    social_ruin Well-Known Member

    This may not be the optimal solution, but i have one way that works reasonably well for two situations.
    situation 1, ur opponent has an even mix of roll k or catch throw.
    situation 2, ur opponent does the catch throw much more often then the roll k.

    If u simply wait till the end of lei's roll and do a throw every time, it should trump the catch throw but lose to the roll k. I believe the roll kk 2p 33p pkg kk combo is 51 damage, or maybe a little harder versus a throw attempt, or approximately around here. Thus if ur throw damage is around 50 or above u should be coming out about even given the 2 situations above.

    I know this isn't really a great strategy, but on the other hand if u feel like u don't have a defense against roll mixup, at least this gives u an easy to implement a strategy that will have u coming out ahead in some situations. Also, it isn't as reflex reliant as hitting out of the roll (which can be difficult for a lot of people). Of course, hitting them out of the roll is probably best.
     

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