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VF5 Ver.C Akira Command List

Discussion in 'Akira' started by Myke, Dec 16, 2007.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    VF5 Ver.C Akira Command List

    The Xbox 360 port is based on Version C.

    The summary of Ver.C changes, from akai's thread:

    Akira
    O | /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif | -4 on Guard
    X | /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif | Float property of move is increased
    X | /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif | Evasive ability of move is increased
    O | /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif | +2 on Hit, +5 on Counter
    O | /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/p.gif | -13 on Guard
    O | (Back Turned) /forums/images/%%GRAEMLIN_URL%%/p.gif | 27 frames, -1 on Guard, +1 on Hit
    O | (Kuzushi) /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif | +3 on Guard

    O = change applies to command list data
    X = change does not apply to command list data

    If you find any corrections, or wish to discuss the command list, then post in this thread.
     
  2. Atb

    Atb Member

    I was playing my mate online who likes to whore out /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif and everytime I tried to side dodge the second hit I would still get knocked down.

    I'll double check this again later
     
  3. Chibiaya

    Chibiaya Well-Known Member

    XBL:
    Bus Orez
    If you press a button the second part will track and hit you. The move is really slow though, So i would suggest just ducking under it if you see it coming.
     
  4. Franz

    Franz Well-Known Member

    Talking about Suisou, if the first P+K is CH, will the second one connect for sure?
    I don't get why the command list doesn't mention the frames for the second P+K, as well for the other two options after the Sankeitourei...
     
  5. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    I believe the second hit is guaranteed if the first P+K hit on CH.

    As for the frame data, they were not available in Japanese sources and basically pretty close to impossible to figure out :p
     
  6. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Second /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is guaranteed if first /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is CH as long as you don't use delay in-between. Therefore you can not hit-check the first part.
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Execution times for any continuation attack is essentially meaningless as it can't be applied in any practical way.

    Execution times for leading, or stand-alone, attacks can be used to determine if something is guaranteed, or what will beat an attack from the opponent from certain advantages.

    You cannot use the Execution time for a continuation attack in the same way. Also, continuation attacks often allow for some amount of delay, even if a few frames, essentially making their real execution time variable.
     
  8. MystD

    MystD Well-Known Member

    Hopping Punch (desc P) is not down on hit.
     
  9. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Thanks, move list updated. If anyone know the exact frame advantage/disadvantage for the move on normal hit, let us know.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    His sabaki from his Teirou Kanpo stance works on mid knee class attacks, doesn't mention that in the command list.

    I was gonna test if it works on high knee attacks too but couldn't figure out how to test that on my own.
     
  11. AkiraZero

    AkiraZero Well-Known Member

    Confirmed this with Feck as I helped test this out. It sabaki's Akira's knee. Will test vs other characters.
     
  12. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Thanks Feck and AkiraZero - on vacation, so I cannot make a double check before editing the command list, so when you can check high knee that would be great.

    Do anyone know if the move sabaki's knee in version B (PS3)? It is one of the moves that was not changed in version C.
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    I'll see if AkiraZero can check high knees with me next time we play. Bet it's just mid knees though, we also tried mid kicks and it didn't sabaki those.

    I'm not able to test if it sabaki's mid knees in Ver B, don't have my PS3 copy anymore [​IMG]
     
  14. Feck

    Feck Well-Known Member Content Manager Akira

    The move also Sabaki's high knee class attacks [​IMG]

    Tested it out with AkiraZero tonight, we used Brads [K] from phasing turn to test it. That was the only high knee class attack I could find.
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Teirou Kanpo Sabaki updated to include both Mid Knee (KN) and High Knee (KN) class.
     
  16. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    For reference: vane's OS p,k is a high knee (i'm mentioning it because it's very easy to input compared to other, obscure high knee moves).
     
  17. Feck

    Feck Well-Known Member Content Manager Akira

    Wish i'd have knew that when me and AZ tested it, was quite difficult with that move of Brad's [​IMG]
     
  18. AkiraZero

    AkiraZero Well-Known Member

    not really, it only took us 2 or 3 times to get the right timing XD
     

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