Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
Viewing only articles categorized with "Editorial".
Which characters are being played the most? How many people are playing the game online? Those are some of the questions I tried to address by collecting and summarizing data from the in-game PSN ladders. This article is divided into three parts: 1) Survey of the characters used; 2) Survey of the player accounts; and 3) Now that free PS+ period has ended, what is next?
For veterans of the VF series this is going down memory lane; and for a new generation of VF fans, a story worth telling. This is about the Tetsujins in the 1990s before the internet and the term "esports" was commonly known. Sega officially named Shinjuku Jacky, Kashiwa Jeffry, K.K. Yukikaze, Ikebukuro Sarah, Bunbunmaru, and Kyasao as Tetsujins. The latter 3 had a roundtable discussion with Den Faminico Gamer (in Japanese) about a week after the release of Virtua Fighter 5 Ultimate Showdown (Virtua Fighter esports in Japan).
You look at the online ranking ladders in Virtua Fighter 5 Ultimate Showdown and majority of the top ranking players are from Japan. For those of us who do not follow the Japan VF scene, those names might lack any meaning to you. On twitter, Hima Jean started a series to introduce the people behind those names.
In this final episode on Harada's Bar series with VF5US/VFes producer Seiji Aoki, Aoki-san shares his thoughts on how practicing Martial Arts gives one a different outlook on life, reveals a couple of his (many) interesting hobbies, seeing ghosts and, as teased in the opening, his favourite kusoge!
You have downloaded Virtua Fighter 5 Ultimate Showdown and not sure how to play or get better at the game? Recently joined VFDC member Shenshun documents his "journey in this thread to hopefully help other newcomers get into the series."
In this episode of Harada's Bar, Harada continues his interview with VF5US/VFes producer Seiji Aoki where they talk about SEGA's marketing, how VF fans had given up hope like "people who have grown afraid of love", Aoki-san's commitment to developing the community within eSports, admission that the game wasn't 100% ready upon release and, oh, you know, a little thing like a Team Battle feature in an upcoming update! Also, did he just drop a cheeky hint at VF6 with the takoyaki!?
In a previous episode of Harada's Bar "Come, Virtua! I've waited 11 years!" Tekken director and producer Harada shared his thoughts on the Virtua Fighter 5 Ultimate Showdown (VF esports) announcement trailer ahead of its release, as well as his career-long history and rivalry with the Virtua Fighter series. In this episode, Harada interviews VF5US/VFes producer Seiji Aoki to discuss their impressions of the initial release, how it compared with expectations, the responsibilities of taking on such an important IP, and ... what's with the "800" on Aoki-san's shirt?
4Gamer, Tekken producer Katsuhiro Harada, and VF5US producer Seiji Aoki talks about a variety of topics related to past, present, and the future of Virtua Fighter. And yes there is a lengthy discussion related to netcode.
An interview with Hiroyuki Miyazaki, Deputy General Manager of SEGA Japan Asia Publishing Division by Manabu Okayasu from the My Navi News website. It is a fairly detailed interview that not only focuses on Japan's gaming community but also discuss Virtua Fighter in other countries.
In two articles on dashfight.com, Graziano Fabiano (Gillstolemyride) interviewed various members of the VF community - AdamYuki, Blessy, BlitzballChamp, Juicebox, Mister, Sabin, TPT, and Tricky. In the latest article, you can read how theirs and others contributed in keeping the VF scene alive for so many years without any new game (or remake!) to garner interest.
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