Viewing only articles categorized with "Editorial".
If you're a pro-wrestling fan, then you already know who Asuka is. If not, I'll help you get you up to speed.
If yesterday (13 Nov) was Good Knee Day, then today (14 Nov) is Good Elbow Day! Confused? Join the club!
Every now and then the topic of the Low Punch makes the rounds, and when it does it seems to polarise the community. This debate recently surfaced again on the VFDC Shoutbox, where criticisms of the 2P varied from the functional (nerf 2P or should players just get better?) to the aesthetic (does punching someone in the shin look ridiculous?) From a simplistic RPS analogy, the Low Punch is the "paper" that beats the Standing Punch "rock" which makes it universally important to the core of Virtua Fighter and has been subject to a number of refinements over the entire series. Let's revisit this age-old philosophical debate and let us know where you stand -- or sit (hah!) -- on low punching!
You may remember recently that Sega published a short, but great piece on the history of Virtua Fighter, and it's massive boom in popularity in Japan. Obviously, there's a bigger story to tell with Virtua Fighter's illustrious history, and part 2 of this piece has just been published.
As part of an ongoing series of articles on Sega's rich arcade history, the official Sega Interactive website has published an article detailing Virtua Fighter's massive impact on the arcade market in the 1990s.
BURNING HAMMER! What has become Wolf's most iconic throw, and the most damaging move in the game of Virtua Fighter, is the Burning Hammer. While many people know this is based on a real professional wrestling move, there are probably a lot more signature moves in the series than you'd think!
I still remember the first issue of Sega Saturn Magazine I ever purchased. It was the Feb 1997 edition, emblazoned with incredible cover art of Akira Yuki, and the title ‘Fighters Megamix’ in the corner. A new fighting game from AM2 was just about the most incredible thing that a Sega fan could ask for in ’97 (and in my opinion, it still is), and this was the first sighting of something that would become a very special game in Sega’s history.
A look back to the past 19 years of Athena and Beat-Tribe Cups organized by VFR. A nice review before the 15th Beat-Tribe Cup event coming up this weekend!
These are interviews from Sega's Virtua Fighter 20th Anniversary Website - 1993-2013. I'll try to get the best ones up soon. Stay tuned.
EDGE recently featured a retrospective article on Virtua Fighter 5 which reflects back on their review of the Virtua Fighter 5 Final Showdown release in 2012. In reconsidering their initial assessment of the title two years later, they write: "but that learning, that process of discovery, refinement and perfection of the vast library of possibilities and potential is at the centre of what makes Virtua Fighter so endlessly rewarding."
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