Kage Maru

Jumonji Stance
Jumping Heel Kick

Jumping Heel Kick

(jumonji run) [K]
Damage:
24 points
Level:
Mid
Class:
MDK
Sober (DP - 1). Hold [K] to exit stance. After the Jumonji Run, the input window for the [K] is large.
Execution:
41 frames
Active:
-
Total:
-
Sober:
0 drink points
State
Guard
Normal Hit
Counter Hit
  1. Standing
    stumble
    stumble
    stumble
  2. Crouching
    stumble
    stumble
    stumble

Evading not applicable

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