-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
-
-
11H12227258any0
-
10H12235-6-43any0
-
20M16450-13downdownany0In most situations, the Upper will make contact on the 17th frame (i.e. 1 frame later), resulting in frame difference on Guard as -12.
-
17M17243-6-14any0
to Threat Stance
-
20H17344-6downdownfront1
-
20H16240-44downback0
-
14H*16246-10-12any0
-
11H12227258any0Steps in; Has same options as
-
17M14236-5-15any0Opponent crouching (H: 4F)
-
20M23459-15downdownany1
-
19M16242-6-14any0Opponent crouching (H: Stagger)
-
19M*16444-8-14any0
-
21H17442-4-13front0
to Threat Stance
-
22M16245-848any0
-
22H*21348-6downdownfront1
-
20M18455-14downdownany0
-
20M17452-15downdownany0
-
20M42471-6downdownfront1Chargeable (3 Levels)
-
(charge)
25M59482staggerdowndownfront2Removes High Guard -
(maximum charge)
48M65388downdownfront3Cannot be Guarded -
9L*12133-547any0
-
18M16341-61staggerany0
to Threat Stance
-
18H19348-659front0
-
15M16344-8-6-2any0
-
10M17350-13downdownany0Against Taka, +4 on hit and +8 on counter hit.
-
30M20454-13downdownany0Super Replay
-
21L*21252-1059any0
-
21L24366-20downdownback0
-
20H16345-6downdownback0
cancels action
-
12H17241-4-14any0
to Threat Stance
-
23H202523downdownany1Super Replay
-
20M14350-15downdownany0
-
30M17354-15downdownany0Super Replay
-
18M14244-8-4downany0
-
21H17551-8downdownback1
-
21M17245-728any0
-
(hit)
80AT0000 -
20M23559-15downdownany1
-
15L16250-15-60any0
-
25M16246-8downdownany0
-
18M15337-518any0
to Threat Stance
-
16H14442-6-110any0
-
(counter hit)
45AT0002 -
25M20251-8downdownany0Super Replay
-
28M25356-5-21any0
-
(hit)
35AT0000 -
22M17245-648any0
-
22M19350-9downdownany1Super Replay
-
25M243511811any1
-
35M30559-7downdownany0
-
17M15340-347any1Forces opponent to crouch on hit.
-
(opponent down)
or
0AT371740 -
30M242542downdownany1
-
20M16346-83downany0
-
24H252512downdownany1
-
(guard)
32M22351-5downdownany1 -
(guard)
40L22371-16downdownback0 -
(guard)
60HCT212530 -
45H266600downdown2Super Replay
-
35M44871stagger1315any2Removes High Guard
-
40M263513downdownany0
-
25L26361-1337any0
-
23M24360-8downdownback0
-
20M20250-8downdownany0
-
(while running)30M181181staggerdowndownany0Removes High Guard
-
(while running)30H26757downdowndownany0Cannot be Guarded; Recovers Down
-
-
-
1H214101-62-61-60any0Threat Stance
-
(Threat Stance)17M17343-636any1Opponent crouching (H: Stagger)
-
(Threat Stance)20M22258-15downdownany0
-
(Threat Stance)20H20248-3-44any0
-
(Threat Stance)
(guard or hit)
25AT0000 -
(Threat Stance)18M18348-736any0
-
(Threat Stance)
(hit)
46AT0002 -
(Threat Stance)25M26353staggerstaggerstaggerany1Removes High Guard
-
(Threat Stance)45H205540downdownnone2Super Replay
-
-
-
(ascending)25M3730-4downdownany0
-
(descending)20L4840-16downdownback0
-
(ascending)25M2000-5downdownany0
-
(descending)20M4830-7downdownany0
-
-
-
(back turned)11H11132-6-52any0Has same options as
-
(back turned)30H162420downdownfront0
-
(back turned)30M15546-9downdownany0
-
(back turned)25M18564-20downdownany0
-
-
-
(facing wall)30M000none0Removes High Guard
-
-
-
(opponent down)15DA26249any0
-
(opponent down)22DA000any0
-
(opponent down)28DA000any0Recovers down on miss
-
(opponent down, face up)0DT2517080Damage on wall hit: 20
-
(opponent down, face down)0DT25170120Damage on wall hit: 20
-
(opponent down, face up)30DT0000
-
(opponent down, face down)30DT0000
-
-
-
40HT10100
-
50HT10101
-
60HT1010-60
-
(
or
to change throw direction)
35HT10100or
to control throw direction; Just ukemi reduces damage to 0 pts. Damage on wall hit: 20
-
40HT10100
-
25HT101020
-
25TC00020
-
30TC0002
-
35TC0000
-
35TC0000
-
0HT1010120Damage on wall hit: 21
-
65HT10102
-
(opponent back to wall)35HT10100
-
(opponent back to full wall)70HT1010-60
-
(opponent back to half wall)70HT1010-60
-
(opponent back to wall)70HT10101
-
(opponent right)50HT101020
-
(oppnent left)50HT101020
-
(opponent right)
or
60HT20 -
(oppnent left)
or
60HT20 -
(opponent back)70HT10103
-
(opponent crouching)50LT0000
-
(opponent crouching)60LT000-60
-
(opponent crouching)60LT0001
-
(opponent crouching, right)70LT0000
-
(opponent crouching, left)70LT0000
-
(opponent crouching, back)75LT0000
-
(opponent mid-air down, face up, feet)25MAT122362
-
(opponent mid-air down, face up, head)25MAT122362
-
(opponent mid-air down, face down, feet)25MAT122362
-
(opponent mid-air down, face down, head)25MAT122362
-
-
-
(face down / feet forward)20M31257-636any0
-
(face down / feet forward, side roll)20M28354-636back0
-
(face down / feet forward, forward roll)20M18256-1536back0
-
(face down / head forward)20M36362-636any0
-
(face down / head forward, side roll)20M32359-636back0
-
(face down / head forward, back roll)20M18449-1536none0
-
(face up / feet forward)20M36358-636none0
-
(face up / feet forward, side roll)20M23345-636none0
-
(face up / feet forward, back roll)20M18449-1536none0
-
(face up / head forward)20M36366-636back0
-
(face up / head forward, side roll)20M31261-636back0
-
(face up / head forward, forward roll)20M18256-1536back0
-
(face down / feet forward)20L30364-15downdownany0
-
(face down / feet forward, side roll)20L22447-636none0
-
(face down / feet forward, forward roll)20L19454-1536none0
-
(face down / head forward)20L34261-636any0
-
(face down / head forward, side roll)20L28354-636none0
-
(face down / head forward, back roll)20L21356-1536none0
-
(face up / feet forward)20L35461-636none0
-
(face up / feet forward, side roll)20L20446-636none0
-
(face up / feet forward, back roll)20L21356-1536none0
-
(face up / head forward)20L36362-636none0
-
(face up / head forward, side roll)20L27253-636none0
-
(face up / head forward, forward roll)20L19454-1536none0
-