Jeffry McWild

Throws
Rising Rush

Rising Rush

(opponent back to wall) [4][6][P][+][G]
Damage:
70 points
Level:
High Throw
Execution:
10 frames
Active:
1 frame
Total:
0 frames
Sober:
1 drink point
Condition
Guard
Normal Hit
Counter Hit
  1. Standing
  2. Side Standing
  3. Crouching
  4. Side Crouching

Evading not applicable

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