Ok, that makes sense, I just noticed that those types of moves were missing from some characters combo lists(Akira,Lion,Sarah,Vanessa)although...
What about knockdown attacks/strings that guarantee a combo vs Taka?, like Jean 4KP,33PK. Those combo after the first hit and are Taka specific.
FC6PP, 2P, FC46P
KPP, 66KP (slight dash required for 66KP to connect)
6PP (mC) 66KK (combos after 6pp in closed stance)
3KPP, PPK (mC)
6PP,66PP (delay second hit)
9K+Gkk,(knockdown)7k or 3kk guaranteed
"For Hai K+G, I don't get it. If used as a pure meaty it means no CH possible which means no combo right ?"...
"I tried this a bit and could not get a timing to work for both scenarios. I either had to commit to doku K+G early to hit OTG or late so...
"About Hai K+G I am the only one having problems comboing after this move ? the Hai P,+P+K followup will often miss for no reasons on a lot of...
Worth noting, launchers that cause a spinning knockdown are a good way to set-up side turned hits as well eg:
Hai Shiki [K][+][G]...
after Kyo [K][K] you can also do Dokuritsu [K][+][G]. If you do it slightly after they hit the ground it will hit grounded for good damage and...
This list is by no means comprehensive, there are too many set-ups to list in full, but I will try and mention a few of the more useful ones.
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