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Comments on Profile Post by og23

  1. og23
    og23
    If you're at -7 to -9, you are at enough disadvantage to evade it normally. If you are lower than -5, you get a failed evade but you can cancel and block. Can anyone actually show me a situation where Akira 9K cannot be evaded regardless of cancels? It's just sounding to me that people don't cancel their movement @Unicorn ?
    Jan 28, 2016
  2. Unicorn
    Unicorn
    Well, you answer your own question by yourself already, man ;)
    The move truly IS pseudo-circular. Just as you wrote - at lower disadvantages you get FAILED EVADE against it => the move acts just like full circ move, no matter being linear.
    Anyway I am sure @Chibitox can give you more insight into this move properties
    Jan 29, 2016
  3. YOMI
    YOMI
    Simple actually, since it's a jumping move and jumping does not have active frames so you get a failed evade against it until the move actually starts, which is something like 24f later.

    That move can be easily shut down with jabs which carry little risk usually.
    Jan 29, 2016
    BlackGeneral and Kruza like this.
  4. MarlyJay
    MarlyJay
    The reasoning behind the claim was that at certain frame ranges, like -8 and -9 if i remember right, a buffered evade would be a failed evade, but the kick comes out too fast to cancel that failed evade into guard. Are we saying this isn't the case?
    Jan 29, 2016
    BlackGeneral and Kruza like this.
  5. og23
    og23
    As nero mentioned, if the disadvantage is too high, you can evade it normally, but it can still catch evades as disadvantages lower than -6
    Jan 29, 2016
  6. Unicorn
    Unicorn
    Ok, so to your original question - now you know where the hell this rumor started? ;)
    Jan 29, 2016
  7. Myke
    Myke
    The key to 9K's magical properties lies in the input method. Instead of directly entering 9K, you input 9G (for the forward jump) quickly followed by K. I believe 2AFC did a write up on this, with video demos.
    Jan 29, 2016
    jimi Claymore, Kruza and MarlyJay like this.
  8. Kruza
    Kruza
    @Myke - Right. This input method allows the Akira player the option to do a brief delay on the kick while in mid-air.
    Jan 29, 2016
    cruzlink2 likes this.
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