1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
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  1. cruzlink2 commented on kungfusmurf's profile post.

    lol

    May 23, 2022 at 2:46 AM
  2. akai liked jimi Claymore's post in the thread Ohzeki's Explanation of Input Rules for Tech Roll (Fall Recovery).

    Ok i made a translation for this Rules for perfect Ukemi ( just recovery) and missed perfect ukemi(regular recovery), and what inputs...

    May 22, 2022 at 11:40 PM
  3. jimi Claymore replied to the thread Ohzeki's Explanation of Input Rules for Tech Roll (Fall Recovery).

    Ok i made a translation for this Rules for perfect Ukemi ( just recovery) and missed perfect ukemi(regular recovery), and what inputs...

    May 22, 2022 at 10:55 PM
  4. PERFECTCOMBO has a new avatar.

    May 22, 2022 at 9:24 PM
  5. Pharmacist liked Libertine's post in the thread Quantitative Frame Data for Stance Entry.

    Japanese Virtua Fighter blogger Lettuce ran a series of tests to logically ascertain Brad's stance entry frame data. His findings are in...

    May 22, 2022 at 6:56 PM
  6. MadeManG74 liked Thesch28's post in the thread VF Art Thread.

    Same drawing but finished. [MEDIA]

    May 22, 2022 at 6:06 PM
  7. Pharmacist liked SUGATA's post in the thread PSN Bad Games.

    VF5US needs a "Report player" option-button for non sportsmanship behavior, like it exists in many other MP games, ESPECIALLY...

    May 22, 2022 at 6:01 PM
  8. akai liked Tricky's post in the thread Fastest Timing for Commands with Dash Input.

    Yeah the problem with having to do it before the window, at least for me, is that I choose my move fairly close to the input buffer...

    May 22, 2022 at 5:25 PM
  9. Tricky replied to the thread Fastest Timing for Commands with Dash Input.

    Yeah the problem with having to do it before the window, at least for me, is that I choose my move fairly close to the input buffer...

    May 22, 2022 at 5:23 PM
  10. akai replied to the thread Fastest Timing for Commands with Dash Input.

    It can also be inputted BEFORE the first frame of the 12 frame buffer window though (the traditional method). But if you can do...

    May 22, 2022 at 4:55 PM
  11. akai liked Tricky's post in the thread Fastest Timing for Commands with Dash Input.

    method 3 after testing in training mode is by far the most consistent method for me on hitbox. It's so lenient compared to having to...

    May 22, 2022 at 4:46 PM
  12. Tricky replied to the thread Fastest Timing for Commands with Dash Input.

    method 3 after testing in training mode is by far the most consistent method for me on hitbox. It's so lenient compared to having to...

    May 22, 2022 at 4:33 PM
  13. Tricky liked akai's post in the thread Fastest Timing for Commands with Dash Input.

    Three WIP video clips demonstrating 1-frame delay and 0-frame delay execution of commands with dash input. Example used is Akira's [P]...

    May 22, 2022 at 4:32 PM
  14. VanguardBronze liked SUGATA's post in the thread PSN Bad Games.

    VF5US needs a "Report player" option-button for non sportsmanship behavior, like it exists in many other MP games, ESPECIALLY...

    May 22, 2022 at 3:23 PM
  15. VanguardBronze replied to the thread Virtua Fighter 5 Ultimate Showdown Feedback?.

    The ability to blacklist certain players from entering your lobby or encountering them in ranked would be fantastic.

    May 22, 2022 at 3:21 PM
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