Although it was fairly easy to find the 10f execution on high throws with 1f of active through very cursory searches, it was not the case with low...
I was very specific with my wording. I did not say at what frame either input enters a crouching state. I was stating the durations. The durations...
@kingo, @Blessy Based on my testing of frame data, it seems all of Aoi's low throws are 10f execution, 1f active, 36f total. I specifically...
Core Information Summary Typical low throws are 10 frame startup with 1 active frame and 36 total frames When a player is forced into a crouch...
Core Information Summary Exact fall recovery will shift all recovery windows 3 frames earlier than normal fall recovery Late fall recovery will...
Thanks! Tenguman also referred me to that thread, and I will be going through to verify those rules once I get the frame data for all 4 positions...
For the benefit of those who want to test out some frame data, I've attached some example files that are better than the ones in my previous post...
While testing frame data dealing with okizeme, I have come across some curious findings. Attached are the playback files so people can verify the...
I have been testing frame data using Eddieinput (https://github.com/nirgoren/Eddienput) on VF5 REVO. For those interested, I've attached the...
Every Tuesday I run Tuesday Trials at Game Arena in Columbus, OH. We are running VF5 REVO every week. Like Oioron said, we had a 30-person bracket...
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