This is exactly the case. @Anthony Agosto I'm with you on this:holla: This is why single player modes are absolutely necessary. Single...
You are correct this micro-transactions, season DLC model is definitely ONE of the current business models for selling games. However,...
I truly hope I'm wrong:(
So its not the association with the title Ultimate Showdown than caused the missing details, but rather the English versiono_O...
OMG . Sega can't possibly believe after all of this time that Fans outside of Japan don't care about this kind of stuff. Wow., you...
Wow!, All the other official Sega Virtua Fighter web pages for Virtua Fighter(VF4, VF4EVO, VF5) included each character's bio, detailed...
Thanx Akai, some of this I knew, but I lot I didn't . Very interesting, and kewl stuff.;)
Agreed(y). Its Kind a like the difference between Need for Speed and Gran Turismo. Need for Speed has some realistic animations and models...
Rather than copy off Tekken and Street Fighter, with colorful hit sparks and flashes, Virtua Fighter needs to move away from Tekken and...
Not all on screen Hit Indicators are the same:cool:. Hit Flashes, are different from Hit Sparks, Hit Effects or Hit Auras. Some players...
I play judgment too. I noticed the Hit Sparks that Ryu GA Gotoku Studios used in Judgment have the same basic color scheme and look like VF5US...
Wow these hit sparks from Aoki's crew and RGG look very similar to the Hit Sparks in VF5US. And I thought Ryu GA Gotoku Studios created the...
Look for advantage on Purple and Yomi on Blue. Fuzzy on Red but never on Yellow, Abare if you see any other color!
Of course you're right my friend. I may have spoke in haste.:X3: But with respect to hit flashes. As you know I play a lot of 3D fighting...
@JCnextinc Sry mate, Its should be clear by now that are no longer really in the picture. They are part of the "VF Old Men" , and from the...
In his interview Aoki said that Sega is now primarily targeting players under the age of 19.. In his blog he said " Utilizing RGG’s Dragon...
Let's not try to make those Hit Effects really be about providing needed information. They don't really provide useful or practical information....
The ability to save and view player profiles in VS modes and Single Player modes The ability to save replays in offline modes (VS mode and...
:LOL: Yes it is that bad....:whistle:
Hit Effects were part of frame by frame image processing in VF4, but it still had an option to turn them off:meh: And I really don't give...
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