Still the same frames on normal facing? That is a big side bonus that would not go by the FS/US side hit frame bonus.
Link to Japan community celebration [MEDIA]
SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10 1903 (OS Build 18362) Processor: Intel Core...
Yup, its high, my bad! delayable attack string then ^_^';;
I am not much of a combo person, but currently I am looking at [6][6][P] to serve 2 alternative purposes: - A fast double fist alternative to...
[MEDIA] live stream
Pai on steroids is what I am calling it.
North America PS4/PS5 league session first one for 2.0. If you have some free time, come stop by and play.
So far from my own tests - yeah no way to shorten. Late last night trying to get a better estimate of amount of + frames...I got around +62...
[ATTACH] Two days of Community Celebration. On Monday, December 16th, celebration continues with the Japanese community. Feature Guest Players...
[ATTACH] December 15 ^^
R.E.V.O. has same game system changes as 2.0 - https://virtuafighter.com/threads/vf5us-version-2-0-update.22199/ Not sure if you read this yet.
Processor - 13th Gen Intel(R) Core(TM) i5-13420H 2.10 GHz Graphics Card - NVIDIA GeForce RTX 3050 6GB Laptop GPU RAM - 32.0 GB (31.6 GB usable)...
[ATTACH] December 15, 2024 4 PM PST (7 PM EST) showcase of Virtua Fighter 5 R.E.V.O. with community. Hosted by Justin Wong, KDQ Iambic, and Myke....
Pai seems to be given a steroids boost, compensation prize?
Thanks people for posting what you find in 2.0/REVO changes. We will try to make it easier to summarize (slowly) in the future.
Virtua Fighter 5 R.E.V.O. Open β Network Issue We have released a patch update to address the issue where ranked matches are not functioning...
Patch 2.0 Notes for PS4/PS5 users: Adjusted game balance Removed option to show ads Adjusted matchmaking time for ranked matches Added a new rank...
Except for pre-recorded videos, they have not mentioned much for the VF5US/VFeS product except for the 2.0 game update and also the physical copy...
With Pai I use [3][K] to get the backdash counter hit effect. Before 2.0, the backdash counter hit will force opponent to stagger, allowing the...
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