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Thanks for the video, and I did try again and something interesting comes out. This combo requires close distance to hit Lion's 46P+K so after...
btw, 336p+G> 2p> b,f,p+k> f,f,p+kp Can anyone confirm this work?
I believe if you do check hit for example, Jeffry's 2K+G on block, it's not able to punish by buffering 44.(6K should be better solution)...
yeh, I thought it's the way for a ringout but now I know the further one:) thanks for the information and I'll try myself.
ACP, Is that possible you can announce the date/time for this team battles first? Thanks~
yeh, her uppercut should be useful(if +4) when the opponents tend to 2P after that 3P hit. I did test on block on dojo and it's "-3".
GGs Mack, Thanks for the long sessions as always, and last time our connection was pretty good. I barely have Goh VS Goh experience and it's fun:)...
Haha, I bet you will!!
Thanks for the replies Chanchai and Myke. I did try [G] manner before but it didn't work, and it seemed a little bit too slow. This is one...
2012 is coming......
[img] [6] [P] [+] [G] [2] [P] [6] [P] [P] How do you guys implement this combo above? Any tips to buffer [6] [P] without [4] [4]??
SLAM DUNK http://embed.wretch.cc/vdjkwNTI0LzYzMjQ2OTg
You can also do forward crouch dash in VF5, but it doesn't look smooth like FS. Also there is a "click click" sound at that video(1:07).
Were you trying to say at 1:07??
You can only cancel evading by 44 or 66, isn't it?
I have VF2 point list if you guys want. I'm not able to post here since it's written by Japanese.
Thanks Plague~ Sorry I was confused since Kissa joined two tournaments, and it turns out that he failed during the first one.
I don't understand why does each store only record one match on that schedule? Was it the grand final for each store?
Re: What if VF5FS Console ver. is a PS3 Exclusi Thanks for the info, and I'd like to see how FS works on PSN!
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