So I tested out the Mad Catz stick, it plays pretty much the same as the Sega one. The Mad Catz one has a longer wire and a nice little stowaway...
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Just to update that I got my package today. Haven't had chance to test them out yet 'cos the wife is sleeping, but the headset seems better than...
Yeah, I get it now. Using the wall to prevent the distance usually caused from the jumping attack. Looks like a good option when you have 'em up...
Right, now I understand. It wasn't clear what you meant before. You mean that I use the wall to prevent my opponent from being pushed away from...
Yeah, pretty much what Akai said. I always worry I'm being a bore when I find someone like Cha-mame3 or Rodnutz in ranked, 'cos I love playing...
Yay for XZT having a mic and a stick finally. Didn't even realise he was a pad player - it's cool playing whilst he learns how to use a stick 'cos...
I can't get it to land at all, that's why I'm asking. 9PP, meaning the jumping punch-backfist thing, right? That pushes them away and the jab just...
"9PP-Straight lead-1P+KPP-7K+G" - This works without a wallhit? Also, first time, you list it "9PP-Straight lead-1P+KPP-7K+G" and the second...
Not sure on that - maybe something to do with height from the ground? I use the punch on the end rather than the kick because the kick is awkward...
Wait, are you saying there's a combo from the jumping double-punch thing (where he backfists the opponent across the floor) without a wall hit?...
After having watched your most recent videos, I'll offer what I can. My biggest observation is that you're doing what's called 'attacking at a...
It's weird, you trashed me in that game we played (horrible lag all the way), but I usually hold my own against Elite (something like 35% win...
I like Libertine's idea. I think the value of having actual players make a 'tier list' is that we can use applicable knowledge to make more...
I'm not sure I understood your post. From what I could get from it, all you're saying is that you can combo from it on CH? Is that what you meant?...
That's just the execution frames of the moves themselves though, right? I'm wanting to know how many SS frames are also executed before I can use...
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